Kain/Skills

From the MapleStory Wiki, a knowledge base about everything MapleStory
Jump to navigation Jump to search

Kain (0)

Active Facing the Past
Master Level 1
Description Return to Toolen City.
Level 1 MP Cost: 30. Move back to Toolen City.
Cooldown: 600 sec


Passive Time to Prepare
Master Level 3
Description Make the necessary preparations to assassinate your target.
Level 1 By defeating 8 enemies or attacking a boss 5 times, you gain 1 stack of Time to Prepare. At 5 stacks of Time to Prepare, your damage increases by 9% for 20 sec.
Cooldown: 40 sec
3 By defeating 8 enemies or attacking a boss 5 times, you gain 1 stack of Time to Prepare. At 5 stacks of Time to Prepare, your damage increases by 25% for 20 sec.
Cooldown: 40 sec


Active Exclusive Spell
Master Level 1
Description [Master Level: 1]
Increases the Attack Power and Magic ATT of all nearby characters.
Cooldown: 300 sec
Level 1 MP Cost: 30, Attack Power and Magic ATT: +4%, Duration: 40 min


1st Job Kain (I)

Active Strike Arrow
Master Level 20
Description Lay down multi-arrow suppression fire. The arrows scatter fragments around enemies they hit, dealing additional damage to surrounding targets.
Occasionally results in the manifestation of uncontrolled, wild Malice.
Level 1 MP Cost: 8, Max Enemies Hit: 6, Damage: 51%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 36% damage.
20 MP Cost: 14, Max Enemies Hit: 6, Damage: 70%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 55% damage.


Active Shadow Step
Master Level 5
Description Flit unseen through the shadows. Use the arrow keys to move in any direction. This skill can be used while using other skills.
You are Stealthed while using this skill, and cannot be hit. When using this skill on the ground, use it again to make a sudden stop.
Level 1 MP Cost: 34
Cooldown: 7 sec
[Passive Effect: Speed: +2]
5 MP Cost: 30
Cooldown: 7 sec
[Passive Effect: Speed: +10]


Active Grappling Wire
Master Level 10
Description Shoot a special Drakas-made wire mechanism, hooking it to an overhead platform, then use this skill again to move along the wire. Press the key skill again, while on the move, to cancel the skill. Use the skill in conjunction with an arrow key to fire at a 45-degree angle. If you use this skill in the air, you will hover briefly. If you don't use the wire after hooking it to a platform, it will disappear.
Level 1 MP Cost: 12, shoot a wire onto a platform, then use the skill again to move along the wire.
[Passive Effect: Jump: +1]
10 MP Cost: 21, shoot a wire onto a platform, then use the skill again to move along the wire.
[Passive Effect: Jump: +10]


Active Shadow Swiftness
Master Level 5
Description Leap once more while already in the air. Press the up key at the same to move upward.
Level 1 MP Cost: 18. Allows you to jump a greater distance.
5 MP Cost: 10. Allows you to jump a greater distance.


Active Dread Bolt
Master Level 5
Description Dash in at the speed of light to strangle the enemy.
Level 1 MP Cost: 11, Max Enemies Hit: 6, Damage: 105%, Number of Attacks: 2 while moving
5 MP Cost: 15, Max Enemies Hit: 6, Damage: 125%, Number of Attacks: 2 while moving


Passive Assassin
Master Level 10
Description Power up to take care of the company's enemies.
Level 1 Attack Power +13, Critical Rate +17%, Knockback Resistance +32%, Max HP +6%, Defense +110,
Damage Taken -6%
10 Attack Power +40, Critical Rate +35%, Knockback Resistance +50%, Max HP +15%, Defense +200,
Damage Taken -15%


Passive Ghost Walk
Master Level 10
Description Move more quickly and covertly.
Level 1 Avoidability +16%, Speed +11, Max Speed +11, Jump +1
10 Avoidability +25%, Speed +20, Max Speed +20, Jump +10

2nd Job Kain (II)

Active Possession
Master Level 1
Description Manifest your intrinsic ability to control an aspect of Satiras the Devil Dragon's power.
Create Malice periodically, and/or when a Whispershot skill hits, and gain one Malice Stone each time it exceeds a certain amount. You can then use Malice Stones to enter a Possessed state that manifests the Malice of Satiras.
When in a Possessed state, most Whispershot skills are enhanced as Possess skills. Using any Possess skill once will cancel the Possessed state. Possess skills ignore both cooldown and ammunition limit, though a Possess skill will go into cooldown after use. Possession can't be used while in a Possessed state. If you use this skill while in the middle of using an attack skill, you can be in a Possessed state without the casting action of Possession.
While Possessed, you can control the Malice that results from a Strike Arrow.
Level 1 Create 13 Malice when Whispershot skills hit, with more Malice created periodically.
Gather 100 Malice to obtain a Malice Stone. You can carry up to 2 Malice Stones.
Upon using this skill, consume either 1 Malice Stone or 100 Malice to enter a Possessed state for 15 sec.
Cooldown: 0.3 sec


Active Dragon Fang
Master Level 20
Description Enticed by the scent of death, the fangs of the Devil Dragon materialize on the physical plane. Dragon Fang is summoned when Kain's direct skill attacks hit beyond a certain number, is unaffected by attack reflection, and targets the enemy with the highest max HP.
It follows Kain, but disappears when changing maps. If it disappears in this manner while it still has time on the clock, that time will translate into fewer hits required to activate the skill again.
Can be toggled On/Off.
Level 1 Summon Duration: 40 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 82% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning. Damage Against Normal Monsters: +50%
Max Summons: 3
Attack Mode Cooldown: 3 sec
20 Summon Duration: 40 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 120% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning. Damage Against Normal Monsters: +50%
Max Summons: 3
Attack Mode Cooldown: 3 sec


Passive Strike Arrow II
Master Level 20
Description Follow up a Strike Arrow with additional suppression fire. After using Strike Arrow, you'll have a certain window to use this skill. Activates Arrow Fragments in the same way Strike Arrow does.
Required Skill: Strike Arrow Lv. 20+
Level 1 MP Cost: 8, Max Enemies Hit: 6, Damage: 103%, Number of Attacks: 5
[Passive Effect: Strike Arrow Damage: +32% points, Arrow Fragment Damage: +28% points]
20 MP Cost: 14, Max Enemies Hit: 6, Damage: 160%, Number of Attacks: 5
[Passive Effect: Strike Arrow Damage: +89% points, Arrow Fragment Damage: +85% points]


Active [Possess] Strike Arrow
Master Level 20
Description [Possess Skill]
Malice transforms your arrow to increase range and power.
Level 1 MP Cost: 8, Max Enemies Hit: 6, Damage: 144%, Number of Attacks: 8
Cooldown: 1 sec.
20 MP Cost: 14, Max Enemies Hit: 6, Damage: 220%, Number of Attacks: 8
Cooldown: 1 sec.


Active Scattering Shot
Master Level 20
Description Scatter arrows across a wide arc.
Level 1 MP Cost: 25, Damage: 101%, Number of Attacks: 4, Arrows Shot: 5, each arrow can attack up to 2 enemies. Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
20 MP Cost: 35, Damage: 120%, Number of Attacks: 4, Arrows Shot: 5, each arrow can attack up to 2 enemies. Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.


Passive [Possess] Scattering Shot
Master Level 20
Description [Possess Skill]
A malice-filled arrow pursues the target. Automatically targets the enemy with the highest max HP, and is unaffected by attack reflection.
Level 1 MP Cost: 25, Damage: 117%, Number of Attacks: 4, Arrows Shot: 6, Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
20 MP Cost: 35, Damage: 155%, Number of Attacks: 4, Arrows Shot: 6, Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec


Active Whispershot Booster
Master Level 10
Description Consume MP to increase the Attack Speed of your Whispershot by 2 levels for a short time.
Required Skill: Whispershot Mastery Lv. 5+
Level 1 MP Cost: 29, Increases attack speed of Whispershot for 164 sec.
10 MP Cost: 20, Increases attack speed of Whispershot for 200 sec.


Passive Whispershot Mastery
Master Level 19
Description Increases Whispershot Mastery and Attack Power.
Level 1 Whispershot Mastery: +32%
Attack Power: +22
19 Whispershot Mastery: +50%
Attack Power: +40


Passive Physical Training
Master Level 5
Description Your physical training grants you a permanent bonus to DEX.
Level 1 Permanently increase DEX by 12.
5 Permanently increase DEX by 60.

3rd Job Kain (III)

Passive Strike Arrow III
Master Level 10
Description Follow up a Strike Arrow II with additional suppression fire. After using Strike Arrow II, you'll have a certain window to use this skill. Activates Arrow Fragments in the same way Strike Arrow does.
Required Skill: Strike Arrow II Lv. 20+
Level 1 MP Cost: 8, Max Enemies Hit: 6, Damage: 213%, Number of Attacks: 5
[Passive Effect: Strike Arrow Damage: +52% points, Strike Arrow II Damage: +52% points, [Possess] Strike Arrow Damage: +75% points, Arrow Fragment Damage: +33% points]
10 MP Cost: 10, Max Enemies Hit: 6, Damage: 240%, Number of Attacks: 5
[Passive Effect: Strike Arrow Damage: +79% points, Strike Arrow II Damage: +79% points, [Possess] Strike Arrow Damage: +120% points, Arrow Fragment Damage: +60% points]


Passive Death's Blessing
Master Level 20
Description Give the blessing of death to enemies exposed to malice. Blessing is given to enemies hit by the death domain from Thanatos Descent and with certain attacks from among Possess Skills. When these enemies are attacked with Execute Skills, the blessing materializes to destroy the enemies from within. The merit from materializing the blessing temporarily enhances blessing of death and Execute Skills, and resets cooldown of Shadow Step.
This skill negates attack ignore and attack reflection effects, and [Possess/Execute] Unseen Sniper isn't affected by the merit buff.
Level 1 Max Duration: 90 sec, Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 97% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 10%, and creates 10 Malice when Execute Skills that can materialize Blessing hit.
20 Max Duration: 90 sec, Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 135% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 10%, and creates 10 Malice when Execute Skills that can materialize Blessing hit.


Active Shaft Break
Master Level 20
Description Fires piercing arrows, which then collapse together, pulling the enemies with them, and explode. The explosion is unaffected by attack reflection.
Level 1 MP Cost: 43, Max Enemies Hit: 3, Damage: 127%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 83% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
20 MP Cost: 67, Max Enemies Hit: 3, Damage: 184%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 140% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.


Active [Possess] Shaft Break
Master Level 20
Description [Possess Skill]
After the arrow explodes, a whirlwind of malice remains, tormenting enemies. The explosion (and only the explosion) triggers Death's Blessing. Both the explosion and whirlwind are unaffected by attack reflection.
Level 1 MP Cost: 43, Max Enemies Hit: 3, Damage: 140%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 194% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 36% damage, continuously.
Cooldown: 11 sec.
20 MP Cost: 67, Max Enemies Hit: 3, Damage: 216%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 270% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 55% damage, continuously.
Cooldown: 11 sec.


Active [Execute] Phantom Blade
Master Level 20
Description [Execute Skill]
Deploy the Whispershot's hidden blade to shank enemies in front of you.
Level 1 MP Cost: 21, Max Enemies Hit: 4, Damage: 104%, Number of Attacks: 6
20 MP Cost: 30, Max Enemies Hit: 4, Damage: 180%, Number of Attacks: 6


Active [Execute] Tearing Knife
Master Level 20
Description [Execute Skill]
Stab the enemy with a sharp dagger, then rip it out for fatal damage. Defeating an enemy with [Execute] Tearing Knife resets the cooldown of Shadow Step.
Level 1 MP Cost: 31, Max Enemies Hit: 4, Damage: 154%, Number of Attacks: 7
Cooldown: 4.5 sec
20 MP Cost: 40, Max Enemies Hit: 4, Damage: 230%, Number of Attacks: 7
Cooldown: 4.5 sec


Active Lasting Grudge
Master Level 15
Description Materialized malice gathers and crystallizes. When Kain's direct skill attacks hit around the created crystal, it activates to attack enemies nearby, unaffected by attack reflection.
Can be toggled On/Off
Level 1 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 88%. Damage Against Normal Monsters: +100%
Cooldown: 0.3 sec.
15 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 130%. Damage Against Normal Monsters: +100%
Cooldown: 0.3 sec.


Passive Natural Born Instinct
Master Level 10
Description Awaken the innate, primal instinct of the Black Nova.
Level 1 Final Damage: +7%, Attack Power: +13, Critical Rate: +11%, Enemy DEF Ignore: +1%, Status Resistance: +12, Elemental Resistance: +12%
10 Final Damage: +25%, Attack Power: +40, Critical Rate: +20%, Enemy DEF Ignore: +10%, Status Resistance: +30, Elemental Resistance: +30%


Passive Grinding
Master Level 9
Description Sharpen and hone yourself.
Level 1 Max MP: +12%, Defense: +12%
Scattering Shot Damage: +35% points
[Possess] Scattering Shot Damage: +80% points
Dragon Fang Damage: +30% points
9 Max MP: +20%, Defense: +20%
Scattering Shot Damage: +75% points
[Possess] Scattering Shot Damage: +120% points
Dragon Fang Damage: +70% points

4th Job Kain (IV)

Passive Possession II
Master Level 1
Description Gain a deeper, more profound control over Malice.
Level 1 Increases Malice created periodically by 30, increases Malice created when Whispershot skills hit by 18, and increases max Malice Stones you carry by 4.


Passive Advanced Death's Blessing
Master Level 10
Description Enhance Death's Blessing through deeper malice, and turn the enemy's pain and fear into your strength.
Required Skill: Death's Blessing Lv. 20+
Level 1 Upon defeating 50 enemies, recover 5% max HP.
Upon materializing Death's Blessing on a boss, recover 3% max HP.
Death's Blessing: Damage: +105% points
Merit Buff: Death's Blessing/Execute Skills Final Damage: +13% points, increases Malice created by 2 when Execute Skill that can materialize blessing hits.
10 Upon defeating 50 enemies, recover 5% max HP.
Upon materializing Death's Blessing on a boss, recover 3% max HP.
Death's Blessing: Damage: +150% points
Merit Buff: Death's Blessing/Execute Skills Final Damage: +18% points, increases Malice created by 2 when Execute Skill that can materialize blessing hits.
11 Upon defeating 50 enemies, recover 5% max HP.
Upon materializing Death's Blessing on a boss, recover 3% max HP.
Death's Blessing: Damage: +155% points
Merit Buff: Death's Blessing/Execute Skills Final Damage: +18% points, increases Malice created by 2 when Execute Skill that can materialize blessing hits.
12 Upon defeating 50 enemies, recover 5% max HP.
Upon materializing Death's Blessing on a boss, recover 3% max HP.
Death's Blessing: Damage: +160% points
Merit Buff: Death's Blessing/Execute Skills Final Damage: +19% points, increases Malice created by 2 when Execute Skill that can materialize blessing hits.


Active Falling Dust
Master Level 30
Description Leap up high and shoot shock arrows downward. The shock arrows travel a certain distance, then create shockwaves to attack enemies nearby. Can be used without leaping when used in the air.
Level 1 MP Cost: 65, Max Enemies Hit: 12, Damage: 306%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
30 MP Cost: 95, Max Enemies Hit: 12, Damage: 451%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
31 MP Cost: 95, Max Enemies Hit: 12, Damage: 456%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
32 MP Cost: 95, Max Enemies Hit: 12, Damage: 461%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2


Passive [Possess] Falling Dust
Master Level 30
Description [Possess Skill]
Creates a shockwave, then calls forth a blast of Malice for a second strike. The shockwave inflicts the effect of Death's Blessing on enemies. The Malice is unaffected by attack reflection.
Level 1 MP Cost: 65, Shockwave Attack: Max Enemies Hit: 12, Damage: 370%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 225%, Number of Attacks: 15
Cooldown: 14 sec
30 MP Cost: 95, Shockwave Attack: Max Enemies Hit: 12, Damage: 515%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 370%, Number of Attacks: 15
Cooldown: 14 sec
31 MP Cost: 95, Shockwave Attack: Max Enemies Hit: 12, Damage: 520%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 375%, Number of Attacks: 15
Cooldown: 14 sec
32 MP Cost: 95, Shockwave Attack: Max Enemies Hit: 12, Damage: 525%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 380%, Number of Attacks: 15
Cooldown: 14 sec


Active [Execute] Chain Sickle
Master Level 30
Description [Execute Skill]
Throw a chain sickle, which swings wide in front of you. Then grab the chain and swing it downward. The swinging attack manifest the effect of Death's Blessing. Defeating an enemy with [Execute] Chain Sickle will reset the cooldown of Shadow Step.
Level 1 MP Cost: 66, Max Enemies Hit: 5, Damage: 232%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 257%, Number of Attacks: 12
Cooldown: 7 sec.
30 MP Cost: 95, Max Enemies Hit: 5, Damage: 290%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 315%, Number of Attacks: 12
Cooldown: 7 sec.
31 MP Cost: 96, Max Enemies Hit: 5, Damage: 292%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 317%, Number of Attacks: 12
Cooldown: 7 sec.
32 MP Cost: 97, Max Enemies Hit: 5, Damage: 294%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 319%, Number of Attacks: 12
Cooldown: 7 sec.


Active [Execute] Poison Needle
Master Level 30
Description [Execute Skill]
Slash the enemy to the front with a wide spin. Then somersault and shoot poison needles in all directions. When used in the air, you can float while shooting the poison needles. Not affected by Attack Speed increase buffs. The slashing attack will manifest the effect of Death's Blessing. Defeating an enemy with [Execute] Poison Needle will reset the cooldown of Shadow Step.
Level 1 MP Cost: 76, Max Enemies Hit: 6, Damage: 273%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 243%, Number of Consecutive Attacks: 8. Continuous attacks deal 203% damage for 12 sec.
Cooldown: 15 sec.
30 MP Cost: 105, Max Enemies Hit: 6, Damage: 360%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 272%, Number of Consecutive Attacks: 8. Continuous attacks deal 290% damage for 12 sec.
Cooldown: 15 sec.
31 MP Cost: 106, Max Enemies Hit: 6, Damage: 363%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 273%, Number of Consecutive Attacks: 8. Continuous attacks deal 293% damage for 12 sec.
Cooldown: 15 sec.
32 MP Cost: 107, Max Enemies Hit: 6, Damage: 366%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 274%, Number of Consecutive Attacks: 8. Continuous attacks deal 296% damage for 12 sec.
Cooldown: 15 sec.


Active Dragon Scale
Master Level 20
Description Gather Malice into a shield, nullifying all attacks. Become invincible upon use. Hold the key down to maintain that state and move. Not affected by cooldown reset.
Level 1 Consumes 8% of Max MP per sec. Hold the key down to maintain invincibility for up to 3.4 sec
Cooldown: 59 sec
[Passive Effect: Bonus Avoidability: +11%]
20 Consumes 8% of Max MP per sec. Hold the key down to maintain invincibility for up to 3.4 sec
Cooldown: 40 sec
[Passive Effect: Bonus Avoidability: +30%]
21 Consumes 8% of Max MP per sec. Hold the key down to maintain invincibility for up to 3.4 sec
Cooldown: 39 sec
[Passive Effect: Bonus Avoidability: +31%]
22 Consumes 8% of Max MP per sec. Hold the key down to maintain invincibility for up to 3.4 sec
Cooldown: 38 sec
[Passive Effect: Bonus Avoidability: +32%]


Active Nova Warrior
Master Level 30
Description The Grandis Goddess's protection increases your stats. Using the skill briefly makes the Grandis Goddess appear.
Level 1 MP Cost: 10, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 1%]
30 MP Cost: 70, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 15%]
31 MP Cost: 70, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 16%]
32 MP Cost: 70, Grandis Goddess appears
[Passive Effect: All stats with a direct AP investment increase by 16%]


Active Nova Temperance
Master Level 5
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 MP Cost: 30, Cooldown: 540 sec
5 MP Cost: 30, Cooldown: 300 sec
Passive Grinding II
Master Level 30
Description Sharpen and hone yourself even more, pushing perfection to its limits.
Required Skill: Grinding Lv. 9+
Level 1 Attack Power: +6
Strike Arrow, Strike Arrow II, Strike Arrow III, and Arrow Fragment Damage: +105% points
[Possess] Strike Arrow Damage: +191% points
Scattering Shot Damage: +44% points
[Possess] Scattering Shot Damage: +122% points
Dragon Fang Damage: +42% points
Shaft Break Arrow and Explosion Damage: +51% points
[Possess] Shaft Break Arrow and Explosion Damage: +176% points, Whirlwind Attack Damage: +15% points
[Execute] Phantom Blade Damage: +178% points
[Execute] Tearing Knife Damage: +209% points
Lasting Grudge Damage: +91% points
30 Attack Power: +35
Strike Arrow, Strike Arrow II, Strike Arrow III, and Arrow Fragment Damage: +134% points
[Possess] Strike Arrow Damage: +220% points
Scattering Shot Damage: +102% points
[Possess] Scattering Shot Damage: +180% points
Dragon Fang Damage: +100% points
Shaft Break Arrow and Explosion Damage: +80% points
[Possess] Shaft Break Arrow and Explosion Damage: +205% points, Whirlwind Attack Damage: +30% points
[Execute] Phantom Blade Damage: +207% points
[Execute] Tearing Knife Damage: +238% points
Lasting Grudge Damage: +120% points
31 Attack Power: +36
Strike Arrow, Strike Arrow II, Strike Arrow III, and Arrow Fragment Damage: +135% points
[Possess] Strike Arrow Damage: +221% points
Scattering Shot Damage: +104% points
[Possess] Scattering Shot Damage: +182% points
Dragon Fang Damage: +102% points
Shaft Break Arrow and Explosion Damage: +81% points
[Possess] Shaft Break Arrow and Explosion Damage: +206% points, Whirlwind Attack Damage: +30% points
[Execute] Phantom Blade Damage: +208% points
[Execute] Tearing Knife Damage: +239% points
Lasting Grudge Damage: +121% points
32 Attack Power: +37
Strike Arrow, Strike Arrow II, Strike Arrow III, and Arrow Fragment Damage: +136% points
[Possess] Strike Arrow Damage: +222% points
Scattering Shot Damage: +106% points
[Possess] Scattering Shot Damage: +184% points
Dragon Fang Damage: +104% points
Shaft Break Arrow and Explosion Damage: +82% points
[Possess] Shaft Break Arrow and Explosion Damage: +207% points, Whirlwind Attack Damage: +31% points
[Execute] Phantom Blade Damage: +209% points
[Execute] Tearing Knife Damage: +240% points
Lasting Grudge Damage: +122% points


Passive Dogma
Master Level 20
Description Formulate your own creed and overcome your limitations.
Level 1 Final Damage: +11%, Critical Damage: +6%, Enemy DEF Ignore: +11%
20 Final Damage: +30%, Critical Damage: +25%, Enemy DEF Ignore: +30%
21 Final Damage: +31%, Critical Damage: +26%, Enemy DEF Ignore: +31%
22 Final Damage: +32%, Critical Damage: +27%, Enemy DEF Ignore: +32%


Passive Whispershot Expert
Master Level 30
Description Increases Whispershot Mastery and Attack Power.
Level 1 Whispershot Mastery: +56%
Final Damage: +13%, Attack Power: +6, Critical Damage: +5%
30 Whispershot Mastery: +70%
Final Damage: +37%, Attack Power: +35, Critical Damage: +20%
31 Whispershot Mastery: +71%
Final Damage: +37%, Attack Power: +36, Critical Damage: +20%
32 Whispershot Mastery: +71%
Final Damage: +37%, Attack Power: +37, Critical Damage: +21%


Passive Adapt to Death
Master Level 20
Description Adapt to death and fear.
Level 1 Damage: +6%, Boss Damage: +10%, Max HP: +1%
Damage Taken: -5%, Knockback Resistance: +12%
20 Damage: +25%, Boss Damage: +15%, Max HP: +20%
Damage Taken: -15%, Knockback Resistance: +50%
21 Damage: +26%, Boss Damage: +15%, Max HP: +21%
Damage Taken: -15%, Knockback Resistance: +52%
22 Damage: +27%, Boss Damage: +15%, Max HP: +22%
Damage Taken: -16%, Knockback Resistance: +54%

Hyper Skills Hyper Skills

Passive Skill Boost Passive Skill Boost

Passive Whispershot - Guardbreak
Level Requirement 140
Master Level 1
Description Whispershot skills, among Hyper Skills, 4th Job Skills, and other lower Job Skills, ignore more enemy DEF.
Level 1 Ignore Defense: +15%


Passive Whispershot - Reinforce
Level Requirement 150
Master Level 1
Description Whispershot skills, among Hyper Skills, 4th Job Skills, and other lower Job Skills, deal more damage.
Level 1 Damage: +10%


Passive Whispershot - Boss Rush
Level Requirement 180
Master Level 1
Description Whispershot skills, among Hyper Skills, 4th Job Skills, and other lower Job Skills, deal more damage to Bosses.
Level 1 Boss Damage: +15%


Passive Execute - Guardbreak
Level Requirement 150
Master Level 1
Description Execute skills, among Hyper Skills, 4th Job Skills, and other lower Job Skills, ignore more enemy DEF.
Level 1 Ignore Defense: +25%


Passive Execute - Reinforce
Level Requirement 165
Master Level 1
Description Execute skills, among Hyper Skills, 4th Job Skills, and other lower Job Skills, deal more damage.
Level 1 Damage: +20%


Passive Execute - Enhance
Level Requirement 190
Master Level 1
Description Adds a special ability to Death's Blessing's Final Damage increase.
Level 1 If you use Execute Skills during Death's Blessing's Final Damage increase, no attack will push you back until the effect ends.


Passive Lasting Grudge - Reinforce
Level Requirement 150
Master Level 1
Description Increases Damage of Lasting Grudge.
Level 1 Damage: +50%


Passive Dragon Fang - Range
Level Requirement 165
Master Level 1
Description Increases Dragon Fang's range.
Level 1 Dragon Fang Enemy Search Range: +10%


Passive Dragon Scale - Efficiency
Level Requirement 190
Master Level 1
Description Recover HP while using Dragon Scale.
Level 1 Recover 7% of Max HP per sec. while holding the key down.

Active Attack/Buff Active Attack/Buff

Active Chasing Shot
Level Requirement 140
Master Level 1
Description Shoot an arrow that chases the enemy. Not affected by Attack Speed increase buffs. If there are no enemies, no arrow will appear.
Level 1 MP Cost: 300, Max Enemies Chased: 8, Damage: 352%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 25 sec.


Active Unseen Sniper
Level Requirement 160
Master Level 1
Description Focus your intentions toward a distant enemy, then fire before they see you. Hold the key down to increase your range. When you release the key, an invisible shot will shock the enemy. Not affected by Attack Speed increase buffs. While using, you'll have 100% Knockback Resistance.
Level 1 MP Cost: 350, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 193%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.


Passive [Possess/Execute] Unseen Sniper
Level Requirement 160
Master Level 1
Description [Possess/Execute Skill]
Shoot the enemy with an arrow concentrated with malice. The attack range increases as you continue aiming by holding the key down, and a huge arrow pierces when the key-down ends to deal a fatal blow. When an enemy is defeated with [Possess/Execute] Unseen Sniper, resets cooldown of Shadow Step.
Level 1 MP Cost: 350, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 287%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.


Active Incarnation
Level Requirement 190
Master Level 1
Description Become Malice incarnate and grant others the ability to use Death's Blessing. Not affected by cooldown resets. Death's Blessing effects activated by other party member's attacks are unaffected by attack reflection.
Level 1 MP Cost: 500, Duration: 35 sec., Damage: +15%, Attack Power: +15%
Increases Death's Blessing effect on Death's Blessing-related attacks by 13.
When other party members are within Kain's aura attack, the aura causes 6 Death's Blessing attacks, dealing 150% damage. Blessing of Death Cooldown: 3 sec.
Cooldown: 120 sec.

V Skills

Shared Skills

Show/hide all levels
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Active Rope Lift
Master Level 30
Description Fires a grappling hook to a platform above you to ascend quickly.
Level 1 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +1]
2 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +2]
3 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +3]
4 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +4]
5 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +5]
6 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +6]
7 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +7]
8 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +8]
9 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +9]
10 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +10]
11 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +11]
12 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +12]
13 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +13]
14 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +14]
15 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +15]
16 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +16]
17 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +17]
18 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +18]
19 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +19]
20 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +20]
21 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +21]
22 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +22]
23 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +23]
24 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +24]
25 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +25]
26 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +26]
27 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +27]
28 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +28]
29 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +29]
30 Press the skill key while you're climbing to cancel.
Cooldown: 3 sec
[Passive Effect - All Stats: +30]
Show/hide all levels
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Active Decent Mystic Door
Master Level 30
Description Creates a portal that leads to the nearest town. You (and only you) can use it multiple times until it disappears. Press Up to use it.
Level 1 Portal Duration: 32 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
2 Portal Duration: 34 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
3 Portal Duration: 36 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
4 Portal Duration: 38 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
5 Portal Duration: 40 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +1]
6 Portal Duration: 42 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
7 Portal Duration: 44 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
8 Portal Duration: 46 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
9 Portal Duration: 48 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
10 Portal Duration: 50 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +2]
11 Portal Duration: 52 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
12 Portal Duration: 54 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
13 Portal Duration: 56 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
14 Portal Duration: 58 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
15 Portal Duration: 60 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +3]
16 Portal Duration: 62 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
17 Portal Duration: 64 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
18 Portal Duration: 66 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
19 Portal Duration: 68 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
20 Portal Duration: 70 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +4]
21 Portal Duration: 72 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
22 Portal Duration: 74 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
23 Portal Duration: 76 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
24 Portal Duration: 78 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
25 Portal Duration: 80 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +5]
26 Portal Duration: 82 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
27 Portal Duration: 84 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
28 Portal Duration: 86 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
29 Portal Duration: 88 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
30 Portal Duration: 90 sec
Cooldown: 130 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Sharp Eyes
Master Level 30
Description Locates an enemy's weak spot to deal lethal damage. Does not stack with Sharp Eyes.
Level 1 Duration: 183 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Critical Rate: +10%, Critical Damage: +8%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Active Decent Hyper Body
Master Level 30
Description Increases Max HP and Max MP. Does not stack with Hyper Body.
Level 1 Duration: 183 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
2 Duration: 186 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
3 Duration: 189 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
4 Duration: 192 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
5 Duration: 195 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +1]
6 Duration: 198 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
7 Duration: 201 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
8 Duration: 204 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
9 Duration: 207 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
10 Duration: 210 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +2]
11 Duration: 213 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
12 Duration: 216 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
13 Duration: 219 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
14 Duration: 222 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
15 Duration: 225 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +3]
16 Duration: 228 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
17 Duration: 231 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
18 Duration: 234 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
19 Duration: 237 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
20 Duration: 240 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +4]
21 Duration: 243 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
22 Duration: 246 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
23 Duration: 249 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
24 Duration: 252 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
25 Duration: 255 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +5]
26 Duration: 258 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
27 Duration: 261 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
28 Duration: 264 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
29 Duration: 267 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
30 Duration: 270 sec, Max HP: +40%, Max MP: +40%
Cooldown: 180 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Active Decent Combat Orders
Master Level 30
Description Temporarily increases all of your skill levels. Only 4th job skills can be increased beyond master level while other skills can only be increased to master level.
Exceptions: Some special skills, beginner skills, Combat Orders, Decent Combat Orders, hyper skills, 5th job skills, and 6th job skills cannot be increased.
Does not stack with Combat Orders.
Level 1 Duration: 183 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
2 Duration: 186 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
3 Duration: 189 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
4 Duration: 192 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
5 Duration: 195 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +1]
6 Duration: 198 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
7 Duration: 201 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
8 Duration: 204 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
9 Duration: 207 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
10 Duration: 210 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +2]
11 Duration: 213 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
12 Duration: 216 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
13 Duration: 219 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
14 Duration: 222 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
15 Duration: 225 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +3]
16 Duration: 228 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
17 Duration: 231 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
18 Duration: 234 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
19 Duration: 237 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
20 Duration: 240 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +4]
21 Duration: 243 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
22 Duration: 246 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
23 Duration: 249 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
24 Duration: 252 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
25 Duration: 255 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +5]
26 Duration: 258 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
27 Duration: 261 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
28 Duration: 264 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
29 Duration: 267 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
30 Duration: 270 sec, All Skills: +1
Cooldown: 180 sec
[Passive Effect - Abnormal Status Resistance: +6]
Show/hide all levels
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Passive Decent Advanced Blessing
Master Level 30
Description Increase ATT, Magic ATT, Defense, Max HP, and Max MP.
Only the highest effect from Bless, Advanced Blessing, or Decent Advanced Blessing will be applied.
Level 1 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
2 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
3 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
4 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
5 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +1]
6 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
7 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
8 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
9 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
10 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +2]
11 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
12 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
13 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
14 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
15 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +3]
16 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
17 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
18 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
19 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
20 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +4]
21 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
22 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
23 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
24 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
25 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +5]
26 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
27 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
28 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
29 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
30 Attack Power: +20, Magic ATT: +20, Defense: +425, Max HP: +475, Max MP: +475
[Passive Effect - All stats: +6]
Show/hide all levels
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Passive Decent Speed Infusion
Master Level 30
Description Increase your attack speed by 1. Only the highest effect from either Speed Infusion or Decent Speed Infusion will be applied.
Level 1 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
2 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
3 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
4 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
5 Attack Speed +1 Level
[Passive Effect - All Stats: +1]
6 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
7 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
8 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
9 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
10 Attack Speed +1 Level
[Passive Effect - All Stats: +2]
11 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
12 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
13 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
14 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
15 Attack Speed +1 Level
[Passive Effect - All Stats: +3]
16 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
17 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
18 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
19 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
20 Attack Speed +1 Level
[Passive Effect - All Stats: +4]
21 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
22 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
23 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
24 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
25 Attack Speed +1 Level
[Passive Effect - All Stats: +5]
26 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
27 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
28 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
29 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
30 Attack Speed +1 Level
[Passive Effect - All Stats: +6]
Show/hide all levels
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Active Blink
Master Level 30
Description Teleport to a random location on the map. You can float and move slowly for a fixed time, instead of using Vapor Blade, by holding the key down while in mid-air.
Level 1 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +1]
2 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +2]
3 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +3]
4 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +4]
5 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +5]
6 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +6]
7 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +7]
8 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +8]
9 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +9]
10 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +10]
11 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +11]
12 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +12]
13 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +13]
14 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 3.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +14]
15 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +15]
16 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +16]
17 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.1 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +17]
18 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.2 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +18]
19 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +19]
20 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.3 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +20]
21 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.4 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +21]
22 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +22]
23 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +23]
24 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.6 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +24]
25 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +25]
26 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.7 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +26]
27 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.8 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +27]
28 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +28]
29 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 4.9 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +29]
30 HP Cost: 3% of Max HP. Teleport to a random location on the map.
Float for up to 5 sec. if you hold the key in the air
Cooldown: 20 sec.
[Passive Effect - Attack Power & Magic ATT: +30]
Show/hide all levels
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Active Erda Nova
Master Level 30
Description Collect Erda from within yourself and from the surrounding area, then detonate it around your enemies. The Erda of attacked enemies will become disrupted, which will bind their movements.
Erda Nova can be used while using other skills, and it can deal damage to enemies even when they are under Attack Ignore. It also ignores Attack Reflection.
Level 1 HP Cost: 15% of Max HP, Damage: 156%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 216 sec.
2 HP Cost: 15% of Max HP, Damage: 162%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 212 sec.
3 HP Cost: 15% of Max HP, Damage: 168%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 208 sec.
4 HP Cost: 15% of Max HP, Damage: 174%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 204 sec.
5 HP Cost: 15% of Max HP, Damage: 180%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 200 sec.
6 HP Cost: 15% of Max HP, Damage: 186%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 196 sec.
7 HP Cost: 15% of Max HP, Damage: 192%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 192 sec.
8 HP Cost: 15% of Max HP, Damage: 198%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 188 sec.
9 HP Cost: 15% of Max HP, Damage: 204%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 184 sec.
10 HP Cost: 15% of Max HP, Damage: 210%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 180 sec.
11 HP Cost: 15% of Max HP, Damage: 216%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 176 sec.
12 HP Cost: 15% of Max HP, Damage: 222%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 172 sec.
13 HP Cost: 15% of Max HP, Damage: 228%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 168 sec.
14 HP Cost: 15% of Max HP, Damage: 234%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 164 sec.
15 HP Cost: 15% of Max HP, Damage: 240%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 160 sec.
16 HP Cost: 15% of Max HP, Damage: 246%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 156 sec.
17 HP Cost: 15% of Max HP, Damage: 252%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 152 sec.
18 HP Cost: 15% of Max HP, Damage: 258%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 148 sec.
19 HP Cost: 15% of Max HP, Damage: 264%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 144 sec.
20 HP Cost: 15% of Max HP, Damage: 270%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 140 sec.
21 HP Cost: 15% of Max HP, Damage: 276%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 136 sec.
22 HP Cost: 15% of Max HP, Damage: 282%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 132 sec.
23 HP Cost: 15% of Max HP, Damage: 288%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 128 sec.
24 HP Cost: 15% of Max HP, Damage: 294%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 124 sec.
25 HP Cost: 15% of Max HP, Damage: 300%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 120 sec.
26 HP Cost: 15% of Max HP, Damage: 306%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 116 sec.
27 HP Cost: 15% of Max HP, Damage: 312%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 112 sec.
28 HP Cost: 15% of Max HP, Damage: 318%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 108 sec.
29 HP Cost: 15% of Max HP, Damage: 324%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 104 sec.
30 HP Cost: 15% of Max HP, Damage: 330%, Max Enemies Hit: 10, Number of Attacks: 5, Bind Duration: 10 sec.
Bind Duration increases by up to 100% based on damage inflicted with Erda Nova.
Cooldown: 100 sec.
Show/hide all levels
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Active Will of Erda
Master Level 30
Description Hones your resolve to ignore certain abnormal status effects. Immune to most abnormal status effects for 3 sec. after use. Certain abnormal status effects will still get through. Does not apply Combat Orders.
Can be used while using other skills.
Level 1 HP Cost: 5% of Max HP, Cooldown: 475 sec
2 HP Cost: 5% of Max HP, Cooldown: 470 sec
3 HP Cost: 5% of Max HP, Cooldown: 465 sec
4 HP Cost: 5% of Max HP, Cooldown: 460 sec
5 HP Cost: 5% of Max HP, Cooldown: 455 sec
6 HP Cost: 5% of Max HP, Cooldown: 450 sec
7 HP Cost: 5% of Max HP, Cooldown: 445 sec
8 HP Cost: 5% of Max HP, Cooldown: 440 sec
9 HP Cost: 5% of Max HP, Cooldown: 435 sec
10 HP Cost: 5% of Max HP, Cooldown: 430 sec
11 HP Cost: 5% of Max HP, Cooldown: 425 sec
12 HP Cost: 5% of Max HP, Cooldown: 420 sec
13 HP Cost: 5% of Max HP, Cooldown: 415 sec
14 HP Cost: 5% of Max HP, Cooldown: 410 sec
15 HP Cost: 5% of Max HP, Cooldown: 405 sec
16 HP Cost: 5% of Max HP, Cooldown: 400 sec
17 HP Cost: 5% of Max HP, Cooldown: 395 sec
18 HP Cost: 5% of Max HP, Cooldown: 390 sec
19 HP Cost: 5% of Max HP, Cooldown: 385 sec
20 HP Cost: 5% of Max HP, Cooldown: 380 sec
21 HP Cost: 5% of Max HP, Cooldown: 375 sec
22 HP Cost: 5% of Max HP, Cooldown: 370 sec
23 HP Cost: 5% of Max HP, Cooldown: 365 sec
24 HP Cost: 5% of Max HP, Cooldown: 360 sec
25 HP Cost: 5% of Max HP, Cooldown: 355 sec
26 HP Cost: 5% of Max HP, Cooldown: 350 sec
27 HP Cost: 5% of Max HP, Cooldown: 345 sec
28 HP Cost: 5% of Max HP, Cooldown: 340 sec
29 HP Cost: 5% of Max HP, Cooldown: 335 sec
30 HP Cost: 5% of Max HP, Cooldown: 330 sec
Show/hide all levels
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Active Decent Holy Symbol
Master Level 30
Description Temporarily gain extra EXP and items when hunting monsters. Does not stack with Holy Symbol.
Level 1 Duration: 183 sec, EXP: +20%, Drop Rate: +14%
Cooldown: 180 sec
2 Duration: 186 sec, EXP: +21%, Drop Rate: +14%
Cooldown: 180 sec
3 Duration: 189 sec, EXP: +21%, Drop Rate: +15%
Cooldown: 180 sec
4 Duration: 192 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
5 Duration: 195 sec, EXP: +22%, Drop Rate: +15%
Cooldown: 180 sec
6 Duration: 198 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
7 Duration: 201 sec, EXP: +23%, Drop Rate: +16%
Cooldown: 180 sec
8 Duration: 204 sec, EXP: +24%, Drop Rate: +16%
Cooldown: 180 sec
9 Duration: 207 sec, EXP: +24%, Drop Rate: +17%
Cooldown: 180 sec
10 Duration: 210 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
11 Duration: 213 sec, EXP: +25%, Drop Rate: +17%
Cooldown: 180 sec
12 Duration: 216 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
13 Duration: 219 sec, EXP: +26%, Drop Rate: +18%
Cooldown: 180 sec
14 Duration: 222 sec, EXP: +27%, Drop Rate: +18%
Cooldown: 180 sec
15 Duration: 225 sec, EXP: +27%, Drop Rate: +19%
Cooldown: 180 sec
16 Duration: 228 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
17 Duration: 231 sec, EXP: +28%, Drop Rate: +19%
Cooldown: 180 sec
18 Duration: 234 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
19 Duration: 237 sec, EXP: +29%, Drop Rate: +20%
Cooldown: 180 sec
20 Duration: 240 sec, EXP: +30%, Drop Rate: +20%
Cooldown: 180 sec
21 Duration: 243 sec, EXP: +30%, Drop Rate: +21%
Cooldown: 180 sec
22 Duration: 246 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
23 Duration: 249 sec, EXP: +31%, Drop Rate: +21%
Cooldown: 180 sec
24 Duration: 252 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
25 Duration: 255 sec, EXP: +32%, Drop Rate: +22%
Cooldown: 180 sec
26 Duration: 258 sec, EXP: +33%, Drop Rate: +22%
Cooldown: 180 sec
27 Duration: 261 sec, EXP: +33%, Drop Rate: +23%
Cooldown: 180 sec
28 Duration: 264 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
29 Duration: 267 sec, EXP: +34%, Drop Rate: +23%
Cooldown: 180 sec
30 Duration: 270 sec, EXP: +35%, Drop Rate: +24%
Cooldown: 180 sec
Show/hide all levels
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Active Erda Shower
Master Level 30
Description Fires a blast of compressed Erda at nearby enemies.
Pressing the skill key with the down arrow key summons an Erda Fountain, an object filled with pure Erda.
With Action Customization enabled, you can summon an Erda Fountain by pressing its skill key again, without the use of the arrow keys.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.
Right-click to toggle Action Customization ON/OFF
Level 1 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 465%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 465%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
2 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
3 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 495%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 495%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
4 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
5 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 525%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 525%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
6 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
7 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 555%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 555%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
8 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
9 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 585%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 585%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
10 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
11 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 615%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 615%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
12 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
13 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 645%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
14 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 660%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
15 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 675%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 675%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
16 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 690%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
17 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 705%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 705%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
18 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 720%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
19 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 735%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 735%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
20 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 750%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
21 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 765%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 765%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
22 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 780%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 780%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
23 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 795%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 795%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
24 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 810%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
25 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 825%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 825%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
26 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 840%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
27 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 855%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 855%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
28 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 870%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 870%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
29 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 885%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 885%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
30 HP Cost: 3000
Erdas Shower
Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 6, Cooldown reduced by 2 sec per attacked enemy
Cooldown: 40 sec
Erda Fountain
Object Summon Duration: 60 sec. Every time enemies in a map with the summoned object are defeated, the Erda released from the enemies condenses around the object.
Defeating 12 or more will release the gathered Erda, Max Enemies Hit: 10, Damage: 900%, Number of Attacks: 4
Cooldown: 60 sec
Cooldown shared with Erdas Shower and Erda Fountain.
Show/hide all levels
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Active Decent Holy Fountain
Master Level 30
Description Summon a Holy Fountain that restores party members' HP. Even party members with the Undead status can use it. Approach the fountain and press the up arrow key to heal.
Can't be used on a map where another party member's Holy Fountain or Decent Holy Fountain already exists.
If the Decent Holy Fountain disappears before its duration ends, a Vestige of Divinity will remain. Can't be used on a map where another party member's Holy Fountain, Decent Holy Fountain, or Vestige of Divinity already exists.
Not affected by effects which reset cooldowns, increase recovery skill potency, or increase summon duration. Cannot be summoned near a portal.
Level 1 Duration: 31 sec, restores 5% HP when used, able to use 5 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 89 sec
[Passive Effect - All Stats: +1]
2 Duration: 32 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 88 sec
[Passive Effect - All Stats: +1]
3 Duration: 33 sec, restores 5% HP when used, able to use 6 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 87 sec
[Passive Effect - All Stats: +1]
4 Duration: 34 sec, restores 5% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 86 sec
[Passive Effect - All Stats: +1]
5 Duration: 35 sec, restores 10% HP when used, able to use 7 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 85 sec
[Passive Effect - All Stats: +1]
6 Duration: 36 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 84 sec
[Passive Effect - All Stats: +2]
7 Duration: 37 sec, restores 10% HP when used, able to use 8 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 83 sec
[Passive Effect - All Stats: +2]
8 Duration: 38 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 82 sec
[Passive Effect - All Stats: +2]
9 Duration: 39 sec, restores 10% HP when used, able to use 9 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 81 sec
[Passive Effect - All Stats: +2]
10 Duration: 40 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 80 sec
[Passive Effect - All Stats: +2]
11 Duration: 41 sec, restores 15% HP when used, able to use 10 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 79 sec
[Passive Effect - All Stats: +3]
12 Duration: 42 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 78 sec
[Passive Effect - All Stats: +3]
13 Duration: 43 sec, restores 15% HP when used, able to use 11 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 77 sec
[Passive Effect - All Stats: +3]
14 Duration: 44 sec, restores 15% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 76 sec
[Passive Effect - All Stats: +3]
15 Duration: 45 sec, restores 20% HP when used, able to use 12 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 75 sec
[Passive Effect - All Stats: +3]
16 Duration: 46 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 74 sec
[Passive Effect - All Stats: +4]
17 Duration: 47 sec, restores 20% HP when used, able to use 13 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 73 sec
[Passive Effect - All Stats: +4]
18 Duration: 48 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 72 sec
[Passive Effect - All Stats: +4]
19 Duration: 49 sec, restores 20% HP when used, able to use 14 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 71 sec
[Passive Effect - All Stats: +4]
20 Duration: 50 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 70 sec
[Passive Effect - All Stats: +4]
21 Duration: 51 sec, restores 25% HP when used, able to use 15 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 69 sec
[Passive Effect - All Stats: +5]
22 Duration: 52 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 68 sec
[Passive Effect - All Stats: +5]
23 Duration: 53 sec, restores 25% HP when used, able to use 16 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 67 sec
[Passive Effect - All Stats: +5]
24 Duration: 54 sec, restores 25% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 66 sec
[Passive Effect - All Stats: +5]
25 Duration: 55 sec, restores 30% HP when used, able to use 17 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 65 sec
[Passive Effect - All Stats: +5]
26 Duration: 56 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 64 sec
[Passive Effect - All Stats: +6]
27 Duration: 57 sec, restores 30% HP when used, able to use 18 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 63 sec
[Passive Effect - All Stats: +6]
28 Duration: 58 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 62 sec
[Passive Effect - All Stats: +6]
29 Duration: 59 sec, restores 30% HP when used, able to use 19 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 61 sec
[Passive Effect - All Stats: +6]
30 Duration: 60 sec, restores 35% HP when used, able to use 20 times total.
If it disappears before duration is up, Vestige of Divinity is created in the remaining time.
Cooldown: 60 sec
[Passive Effect - All Stats: +6]
Show/hide all levels
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Active True Arachnid Reflection
Master Level 30
Description The collapsing space between the Mirror World and reality become linked with Will's Erda, causing the spider within the mirror to temporarily materialize in reality. Unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 468%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 182% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 486%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 189% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 504%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 196% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 522%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 203% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 210% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 558%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 217% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 576%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 224% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 594%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 231% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 612%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 238% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 630%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 245% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 252% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 259% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 266% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 702%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 273% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 280% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 738%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 287% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 756%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 294% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 774%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 301% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 308% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 810%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 315% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 828%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 322% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 846%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 329% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 336% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 882%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 343% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 900%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 350% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 918%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 357% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 364% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 954%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 371% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 972%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 378% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Spatial Collapse - Max Enemies Hit: 15, Damage: 990%, Number of Attacks: 15, Once complete, summons True Arachnid Reflection.
True Arachnid Reflection - Duration: 50 sec, Goes into attack mode at set intervals. During attack mode, uses spider legs 10 times to deal 385% damage 8 times. If the spider legs attack one target 5 consecutive times, attack mode will end immediately. 3 sec cooldown after attack mode ends.
Cooldown: 250 sec
Show/hide all levels
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Active Solar Crest
Master Level 30
Description Mitra's power manifests the searing heat of the sun as a blazing inferno. The flame emblem is unaffected by attack reflection.
Level 1 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 780% damage up to 15 enemies 12 times.
Flame Emblem: deals 208% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 286% damage if striking a single enemy.
Cooldown: 250 sec
2 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 810% damage up to 15 enemies 12 times.
Flame Emblem: deals 216% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 297% damage if striking a single enemy.
Cooldown: 250 sec
3 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 840% damage up to 15 enemies 12 times.
Flame Emblem: deals 224% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 308% damage if striking a single enemy.
Cooldown: 250 sec
4 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 870% damage up to 15 enemies 12 times.
Flame Emblem: deals 232% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 319% damage if striking a single enemy.
Cooldown: 250 sec
5 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 900% damage up to 15 enemies 12 times.
Flame Emblem: deals 240% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 330% damage if striking a single enemy.
Cooldown: 250 sec
6 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 930% damage up to 15 enemies 12 times.
Flame Emblem: deals 248% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 341% damage if striking a single enemy.
Cooldown: 250 sec
7 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 960% damage up to 15 enemies 12 times.
Flame Emblem: deals 256% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 352% damage if striking a single enemy.
Cooldown: 250 sec
8 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 990% damage up to 15 enemies 12 times.
Flame Emblem: deals 264% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 363% damage if striking a single enemy.
Cooldown: 250 sec
9 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1020% damage up to 15 enemies 12 times.
Flame Emblem: deals 272% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 374% damage if striking a single enemy.
Cooldown: 250 sec
10 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1050% damage up to 15 enemies 12 times.
Flame Emblem: deals 280% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 385% damage if striking a single enemy.
Cooldown: 250 sec
11 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1080% damage up to 15 enemies 12 times.
Flame Emblem: deals 288% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 396% damage if striking a single enemy.
Cooldown: 250 sec
12 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1110% damage up to 15 enemies 12 times.
Flame Emblem: deals 296% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 407% damage if striking a single enemy.
Cooldown: 250 sec
13 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1140% damage up to 15 enemies 12 times.
Flame Emblem: deals 304% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 418% damage if striking a single enemy.
Cooldown: 250 sec
14 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1170% damage up to 15 enemies 12 times.
Flame Emblem: deals 312% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 429% damage if striking a single enemy.
Cooldown: 250 sec
15 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1200% damage up to 15 enemies 12 times.
Flame Emblem: deals 320% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 440% damage if striking a single enemy.
Cooldown: 250 sec
16 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1230% damage up to 15 enemies 12 times.
Flame Emblem: deals 328% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 451% damage if striking a single enemy.
Cooldown: 250 sec
17 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1260% damage up to 15 enemies 12 times.
Flame Emblem: deals 336% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 462% damage if striking a single enemy.
Cooldown: 250 sec
18 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1290% damage up to 15 enemies 12 times.
Flame Emblem: deals 344% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 473% damage if striking a single enemy.
Cooldown: 250 sec
19 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1320% damage up to 15 enemies 12 times.
Flame Emblem: deals 352% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 484% damage if striking a single enemy.
Cooldown: 250 sec
20 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1350% damage up to 15 enemies 12 times.
Flame Emblem: deals 360% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 495% damage if striking a single enemy.
Cooldown: 250 sec
21 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1380% damage up to 15 enemies 12 times.
Flame Emblem: deals 368% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 506% damage if striking a single enemy.
Cooldown: 250 sec
22 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1410% damage up to 15 enemies 12 times.
Flame Emblem: deals 376% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 517% damage if striking a single enemy.
Cooldown: 250 sec
23 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1440% damage up to 15 enemies 12 times.
Flame Emblem: deals 384% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 528% damage if striking a single enemy.
Cooldown: 250 sec
24 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1470% damage up to 15 enemies 12 times.
Flame Emblem: deals 392% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 539% damage if striking a single enemy.
Cooldown: 250 sec
25 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1500% damage up to 15 enemies 12 times.
Flame Emblem: deals 400% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 550% damage if striking a single enemy.
Cooldown: 250 sec
26 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1530% damage up to 15 enemies 12 times.
Flame Emblem: deals 408% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 561% damage if striking a single enemy.
Cooldown: 250 sec
27 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1560% damage up to 15 enemies 12 times.
Flame Emblem: deals 416% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 572% damage if striking a single enemy.
Cooldown: 250 sec
28 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1590% damage up to 15 enemies 12 times.
Flame Emblem: deals 424% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 583% damage if striking a single enemy.
Cooldown: 250 sec
29 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1620% damage up to 15 enemies 12 times.
Flame Emblem: deals 432% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 594% damage if striking a single enemy.
Cooldown: 250 sec
30 HP Cost: 15% of Max HP
Mitra's Fire: summons a Flame Emblem after dealing 1650% damage up to 15 enemies 12 times.
Flame Emblem: deals 440% damage to up to 2 enemies 6 times every 2.1 sec for 51 sec. Deals 605% damage if striking a single enemy.
Cooldown: 250 sec
Show/hide all levels
Active Might of the Nova
Master Level 30
Description Calls upon the deities of the Nova for the power to punish your enemies. Might of the Nova does not stack with Heaven's Door, and Heaven's Door takes precedence.
Level 1 HP Cost: 100, Max Enemies Hit: 15, Damage: 2080%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 612 sec.
Cooldown: 1200 sec
30 HP Cost: 100, Max Enemies Hit: 15, Damage: 4400%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 960 sec.
Cooldown: 1200 sec
Active Might of the Nova
Master Level 30
Description Calls upon the deities of the Nova for the power to punish your enemies. Might of the Nova does not stack with Heaven's Door, and Heaven's Door takes precedence.
Level 1 HP Cost: 100, Max Enemies Hit: 15, Damage: 2080%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 612 sec.
Cooldown: 1200 sec
2 HP Cost: 100, Max Enemies Hit: 15, Damage: 2160%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 624 sec.
Cooldown: 1200 sec
3 HP Cost: 100, Max Enemies Hit: 15, Damage: 2240%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 636 sec.
Cooldown: 1200 sec
4 HP Cost: 100, Max Enemies Hit: 15, Damage: 2320%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 648 sec.
Cooldown: 1200 sec
5 HP Cost: 100, Max Enemies Hit: 15, Damage: 2400%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 660 sec.
Cooldown: 1200 sec
6 HP Cost: 100, Max Enemies Hit: 15, Damage: 2480%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 672 sec.
Cooldown: 1200 sec
7 HP Cost: 100, Max Enemies Hit: 15, Damage: 2560%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 684 sec.
Cooldown: 1200 sec
8 HP Cost: 100, Max Enemies Hit: 15, Damage: 2640%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 696 sec.
Cooldown: 1200 sec
9 HP Cost: 100, Max Enemies Hit: 15, Damage: 2720%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 708 sec.
Cooldown: 1200 sec
10 HP Cost: 100, Max Enemies Hit: 15, Damage: 2800%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 720 sec.
Cooldown: 1200 sec
11 HP Cost: 100, Max Enemies Hit: 15, Damage: 2880%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 732 sec.
Cooldown: 1200 sec
12 HP Cost: 100, Max Enemies Hit: 15, Damage: 2960%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 744 sec.
Cooldown: 1200 sec
13 HP Cost: 100, Max Enemies Hit: 15, Damage: 3040%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 756 sec.
Cooldown: 1200 sec
14 HP Cost: 100, Max Enemies Hit: 15, Damage: 3120%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 768 sec.
Cooldown: 1200 sec
15 HP Cost: 100, Max Enemies Hit: 15, Damage: 3200%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 780 sec.
Cooldown: 1200 sec
16 HP Cost: 100, Max Enemies Hit: 15, Damage: 3280%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 792 sec.
Cooldown: 1200 sec
17 HP Cost: 100, Max Enemies Hit: 15, Damage: 3360%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 804 sec.
Cooldown: 1200 sec
18 HP Cost: 100, Max Enemies Hit: 15, Damage: 3440%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 816 sec.
Cooldown: 1200 sec
19 HP Cost: 100, Max Enemies Hit: 15, Damage: 3520%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 828 sec.
Cooldown: 1200 sec
20 HP Cost: 100, Max Enemies Hit: 15, Damage: 3600%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 840 sec.
Cooldown: 1200 sec
21 HP Cost: 100, Max Enemies Hit: 15, Damage: 3680%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 852 sec.
Cooldown: 1200 sec
22 HP Cost: 100, Max Enemies Hit: 15, Damage: 3760%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 864 sec.
Cooldown: 1200 sec
23 HP Cost: 100, Max Enemies Hit: 15, Damage: 3840%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 876 sec.
Cooldown: 1200 sec
24 HP Cost: 100, Max Enemies Hit: 15, Damage: 3920%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 888 sec.
Cooldown: 1200 sec
25 HP Cost: 100, Max Enemies Hit: 15, Damage: 4000%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 900 sec.
Cooldown: 1200 sec
26 HP Cost: 100, Max Enemies Hit: 15, Damage: 4080%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 912 sec.
Cooldown: 1200 sec
27 HP Cost: 100, Max Enemies Hit: 15, Damage: 4160%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 924 sec.
Cooldown: 1200 sec
28 HP Cost: 100, Max Enemies Hit: 15, Damage: 4240%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 936 sec.
Cooldown: 1200 sec
29 HP Cost: 100, Max Enemies Hit: 15, Damage: 4320%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 948 sec.
Cooldown: 1200 sec
30 HP Cost: 100, Max Enemies Hit: 15, Damage: 4400%, Number of Attacks: 10
Buff: After use, you are protected from fatal blows for 960 sec.
Cooldown: 1200 sec
Show/hide all levels
Active Grandis Goddess's Blessing
Master Level 30
Description The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s).
Damage: +6%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +13
Anima: Damage: +11%
Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
30 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s).
Damage: +35%
Kaiser receives an additional 11% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +100
Anima: Damage: +40%
Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
Active Grandis Goddess's Blessing
Master Level 30
Description The goddess of Grandis has a different appearance for each of her child races, and she grants a different blessing to each race. Affected by effects which reduce cooldown.
Level 1 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 40% chance to bypass cooldown as many as 3 time(s).
Damage: +6%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 42% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +13
Anima: Damage: +11%
Hoyoung: Talisman and Scroll Energy Charge: + 46%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
2 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s).
Damage: +7%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 44% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +16
Anima: Damage: +12%
Hoyoung: Talisman and Scroll Energy Charge: + 47%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
3 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 41% chance to bypass cooldown as many as 3 time(s).
Damage: +8%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 46% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +19
Anima: Damage: +13%
Hoyoung: Talisman and Scroll Energy Charge: + 48%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
4 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s).
Damage: +9%
Kaiser receives an additional 5% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 48% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +22
Anima: Damage: +14%
Hoyoung: Talisman and Scroll Energy Charge: + 49%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
5 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 42% chance to bypass cooldown as many as 3 time(s).
Damage: +10%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 50% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +25
Anima: Damage: +15%
Hoyoung: Talisman and Scroll Energy Charge: + 50%, Lara: Increases Final Damage Increase to 6% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
6 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s).
Damage: +11%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 52% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +28
Anima: Damage: +16%
Hoyoung: Talisman and Scroll Energy Charge: + 51%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
7 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 43% chance to bypass cooldown as many as 3 time(s).
Damage: +12%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 54% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +31
Anima: Damage: +17%
Hoyoung: Talisman and Scroll Energy Charge: + 52%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
8 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s).
Damage: +13%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 56% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +34
Anima: Damage: +18%
Hoyoung: Talisman and Scroll Energy Charge: + 53%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
9 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 44% chance to bypass cooldown as many as 3 time(s).
Damage: +14%
Kaiser receives an additional 6% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 58% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +37
Anima: Damage: +19%
Hoyoung: Talisman and Scroll Energy Charge: + 54%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
10 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s).
Damage: +15%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 60% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +40
Anima: Damage: +20%
Hoyoung: Talisman and Scroll Energy Charge: + 55%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
11 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 45% chance to bypass cooldown as many as 4 time(s).
Damage: +16%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 62% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +43
Anima: Damage: +21%
Hoyoung: Talisman and Scroll Energy Charge: + 56%, Lara: Increases Final Damage Increase to 7% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
12 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s).
Damage: +17%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 64% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +46
Anima: Damage: +22%
Hoyoung: Talisman and Scroll Energy Charge: + 57%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
13 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 46% chance to bypass cooldown as many as 4 time(s).
Damage: +18%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 66% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +49
Anima: Damage: +23%
Hoyoung: Talisman and Scroll Energy Charge: + 58%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
14 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s).
Damage: +19%
Kaiser receives an additional 7% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 68% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +52
Anima: Damage: +24%
Hoyoung: Talisman and Scroll Energy Charge: + 59%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
15 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 47% chance to bypass cooldown as many as 4 time(s).
Damage: +20%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 70% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +55
Anima: Damage: +25%
Hoyoung: Talisman and Scroll Energy Charge: + 60%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
16 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s).
Damage: +21%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 72% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +58
Anima: Damage: +26%
Hoyoung: Talisman and Scroll Energy Charge: + 61%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
17 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 48% chance to bypass cooldown as many as 4 time(s).
Damage: +22%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 74% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +61
Anima: Damage: +27%
Hoyoung: Talisman and Scroll Energy Charge: + 62%, Lara: Increases Final Damage Increase to 8% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
18 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s).
Damage: +23%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 76% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +64
Anima: Damage: +28%
Hoyoung: Talisman and Scroll Energy Charge: + 63%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
19 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 49% chance to bypass cooldown as many as 4 time(s).
Damage: +24%
Kaiser receives an additional 8% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 78% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +67
Anima: Damage: +29%
Hoyoung: Talisman and Scroll Energy Charge: + 64%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
20 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s).
Damage: +25%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 80% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +70
Anima: Damage: +30%
Hoyoung: Talisman and Scroll Energy Charge: + 65%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
21 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 50% chance to bypass cooldown as many as 5 time(s).
Damage: +26%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 82% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +73
Anima: Damage: +31%
Hoyoung: Talisman and Scroll Energy Charge: + 66%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
22 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s).
Damage: +27%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 84% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +76
Anima: Damage: +32%
Hoyoung: Talisman and Scroll Energy Charge: + 67%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
23 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 51% chance to bypass cooldown as many as 5 time(s).
Damage: +28%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 86% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +79
Anima: Damage: +33%
Hoyoung: Talisman and Scroll Energy Charge: + 68%, Lara: Increases Final Damage Increase to 9% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
24 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s).
Damage: +29%
Kaiser receives an additional 9% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 88% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +82
Anima: Damage: +34%
Hoyoung: Talisman and Scroll Energy Charge: + 69%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
25 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 52% chance to bypass cooldown as many as 5 time(s).
Damage: +30%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 90% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +85
Anima: Damage: +35%
Hoyoung: Talisman and Scroll Energy Charge: + 70%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
26 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s).
Damage: +31%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 92% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +88
Anima: Damage: +36%
Hoyoung: Talisman and Scroll Energy Charge: + 71%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
27 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 53% chance to bypass cooldown as many as 5 time(s).
Damage: +32%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 94% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +91
Anima: Damage: +37%
Hoyoung: Talisman and Scroll Energy Charge: + 72%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
28 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s).
Damage: +33%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 96% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +94
Anima: Damage: +38%
Hoyoung: Talisman and Scroll Energy Charge: + 73%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
29 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 54% chance to bypass cooldown as many as 5 time(s).
Damage: +34%
Kaiser receives an additional 10% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 98% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +97
Anima: Damage: +39%
Hoyoung: Talisman and Scroll Energy Charge: + 74%, Lara: Increases Final Damage Increase to 10% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
30 HP Cost: 100, Duration: 40 sec.
Nova: Skills have a 55% chance to bypass cooldown as many as 6 time(s).
Damage: +35%
Kaiser receives an additional 11% Damage increase for each Morph Gauge stage.
Flora: Excluding your weapon, 100% of your equipment's Attack Power & Magic ATT, whichever you do not use, is converted to the one you do use. Any set effects do not apply. The converted bonus cannot exceed 150% of the weapon's base Attack Power or Magic ATT, whichever one you use.
Attack Power and Magic ATT: +100
Anima: Damage: +40%
Hoyoung: Talisman and Scroll Energy Charge: + 75%, Lara: Increases Final Damage Increase to 11% upon activating Dragon Vein Echo. Ren: Final Plum Blossom Swords, Final Imugi Spirit Swords, Rising Azure Dragon Final Damage: +15%
Cooldown: 120 sec.
Show/hide all levels
Active Guided Arrow
Master Level 30
Description Creates spirit arrows that pursue and attack nearby enemies. Unaffected by Attack reflection.
Can be toggled On/Off.
Level 1 MP Cost: 350, Arrow Damage: 416% to 1 nearby enemy. Damage Against Normal Enemies: +20%
30 MP Cost: 350, Arrow Damage: 880% to 1 nearby enemy. Damage Against Normal Enemies: +20%
Active Guided Arrow
Master Level 30
Description Creates spirit arrows that pursue and attack nearby enemies. Unaffected by Attack reflection.
Can be toggled On/Off.
Level 1 MP Cost: 350, Arrow Damage: 416% to 1 nearby enemy. Damage Against Normal Enemies: +20%
2 MP Cost: 350, Arrow Damage: 432% to 1 nearby enemy. Damage Against Normal Enemies: +20%
3 MP Cost: 350, Arrow Damage: 448% to 1 nearby enemy. Damage Against Normal Enemies: +20%
4 MP Cost: 350, Arrow Damage: 464% to 1 nearby enemy. Damage Against Normal Enemies: +20%
5 MP Cost: 350, Arrow Damage: 480% to 1 nearby enemy. Damage Against Normal Enemies: +20%
6 MP Cost: 350, Arrow Damage: 496% to 1 nearby enemy. Damage Against Normal Enemies: +20%
7 MP Cost: 350, Arrow Damage: 512% to 1 nearby enemy. Damage Against Normal Enemies: +20%
8 MP Cost: 350, Arrow Damage: 528% to 1 nearby enemy. Damage Against Normal Enemies: +20%
9 MP Cost: 350, Arrow Damage: 544% to 1 nearby enemy. Damage Against Normal Enemies: +20%
10 MP Cost: 350, Arrow Damage: 560% to 1 nearby enemy. Damage Against Normal Enemies: +20%
11 MP Cost: 350, Arrow Damage: 576% to 1 nearby enemy. Damage Against Normal Enemies: +20%
12 MP Cost: 350, Arrow Damage: 592% to 1 nearby enemy. Damage Against Normal Enemies: +20%
13 MP Cost: 350, Arrow Damage: 608% to 1 nearby enemy. Damage Against Normal Enemies: +20%
14 MP Cost: 350, Arrow Damage: 624% to 1 nearby enemy. Damage Against Normal Enemies: +20%
15 MP Cost: 350, Arrow Damage: 640% to 1 nearby enemy. Damage Against Normal Enemies: +20%
16 MP Cost: 350, Arrow Damage: 656% to 1 nearby enemy. Damage Against Normal Enemies: +20%
17 MP Cost: 350, Arrow Damage: 672% to 1 nearby enemy. Damage Against Normal Enemies: +20%
18 MP Cost: 350, Arrow Damage: 688% to 1 nearby enemy. Damage Against Normal Enemies: +20%
19 MP Cost: 350, Arrow Damage: 704% to 1 nearby enemy. Damage Against Normal Enemies: +20%
20 MP Cost: 350, Arrow Damage: 720% to 1 nearby enemy. Damage Against Normal Enemies: +20%
21 MP Cost: 350, Arrow Damage: 736% to 1 nearby enemy. Damage Against Normal Enemies: +20%
22 MP Cost: 350, Arrow Damage: 752% to 1 nearby enemy. Damage Against Normal Enemies: +20%
23 MP Cost: 350, Arrow Damage: 768% to 1 nearby enemy. Damage Against Normal Enemies: +20%
24 MP Cost: 350, Arrow Damage: 784% to 1 nearby enemy. Damage Against Normal Enemies: +20%
25 MP Cost: 350, Arrow Damage: 800% to 1 nearby enemy. Damage Against Normal Enemies: +20%
26 MP Cost: 350, Arrow Damage: 816% to 1 nearby enemy. Damage Against Normal Enemies: +20%
27 MP Cost: 350, Arrow Damage: 832% to 1 nearby enemy. Damage Against Normal Enemies: +20%
28 MP Cost: 350, Arrow Damage: 848% to 1 nearby enemy. Damage Against Normal Enemies: +20%
29 MP Cost: 350, Arrow Damage: 864% to 1 nearby enemy. Damage Against Normal Enemies: +20%
30 MP Cost: 350, Arrow Damage: 880% to 1 nearby enemy. Damage Against Normal Enemies: +20%
Show/hide all levels
Active Vicious Shot
Master Level 30
Description When inflicting a critical wound, your strike hits the enemy where they are most vulnerable, dealing greater damage.
Level 1 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 21% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
30 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 50% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
Active Vicious Shot
Master Level 30
Description When inflicting a critical wound, your strike hits the enemy where they are most vulnerable, dealing greater damage.
Level 1 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 21% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
2 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 22% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
3 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 23% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
4 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 24% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
5 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 25% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
6 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 26% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
7 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 27% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
8 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 28% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
9 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 29% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
10 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 30% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
11 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 31% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
12 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 32% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
13 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 33% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
14 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 34% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
15 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 35% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
16 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 36% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
17 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 37% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
18 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 38% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
19 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 39% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
20 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 40% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
21 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 41% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
22 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 42% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
23 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 43% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
24 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 44% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
25 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 45% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
26 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 46% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
27 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 47% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
28 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 48% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
29 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 49% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec
30 MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 50% of Critical Rate.
The attack's additional Critical Rate is not applied.
Cooldown: 120 sec

Class-Specific Skills

Show/hide all levels
Active [Possess] Dragon Burst
Master Level 30
Description [Possess Skill]
Channel your intrinsic power through the Whispershot, then blast it forward. Can be used when not in a Possessed state, and doesn't cancel the Possessed state. Every attack of Dragon Burst can grant the Death's Blessing effect. You are immune to knockback and debilitating abnormal statuses while casting the skill.
Required Skill: Advanced Death's Blessing Lv. 10+
Level 1 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 400%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
30 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 835%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Active [Possess] Dragon Burst
Master Level 30
Description [Possess Skill]
Channel your intrinsic power through the Whispershot, then blast it forward. Can be used when not in a Possessed state, and doesn't cancel the Possessed state. Every attack of Dragon Burst can grant the Death's Blessing effect. You are immune to knockback and debilitating abnormal statuses while casting the skill.
Required Skill: Advanced Death's Blessing Lv. 10+
Level 1 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 400%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
2 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 415%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
3 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 430%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
4 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 445%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
5 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 460%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
6 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 475%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
7 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 490%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
8 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 505%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
9 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 520%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
10 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 535%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
11 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 550%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
12 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 565%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
13 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 580%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
14 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 595%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
15 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 610%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
16 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 625%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
17 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 640%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
18 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 655%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
19 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 670%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
20 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 685%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
21 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 700%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
22 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 715%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
23 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 730%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
24 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 745%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
25 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 760%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
26 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 775%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
27 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 790%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
28 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 805%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
29 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 820%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
30 MP Cost: 750, Max Key-down Duration: 5 sec., Max Enemies Hit: 12, Damage: 835%, Number of Consecutive Attacks: 12, Max Attacks: 15. The effect ends immediately once all attacks have been made. Once the direction is changed, 0.5 sec. must pass before the skill can change direction again.
Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec.
Show/hide all levels
Active [Execute] Fatal Blitz
Master Level 30
Description [Execute Skill]
Move rapidly, dealing fatal consecutive blows to the front. If you defeat an enemy with [Execute] Fatal Blitz, it will reset the cooldown of Shadow Step. You are immune to knockback and debilitating abnormal statuses while casting the skill.
Required Skill: [Execute] Tearing Knife Lv. 20+
Level 1 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 260%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
30 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 550%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
Active [Execute] Fatal Blitz
Master Level 30
Description [Execute Skill]
Move rapidly, dealing fatal consecutive blows to the front. If you defeat an enemy with [Execute] Fatal Blitz, it will reset the cooldown of Shadow Step. You are immune to knockback and debilitating abnormal statuses while casting the skill.
Required Skill: [Execute] Tearing Knife Lv. 20+
Level 1 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 260%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
2 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 270%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
3 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 280%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
4 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 290%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
5 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 300%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
6 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 310%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
7 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 320%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
8 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 330%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
9 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 340%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
10 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 350%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
11 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 360%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
12 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 370%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
13 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 380%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
14 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 390%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
15 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 400%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
16 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 410%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
17 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 420%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
18 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 430%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
19 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 440%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
20 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 450%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
21 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 460%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
22 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 470%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
23 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 480%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
24 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 490%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
25 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 500%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
26 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 510%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
27 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 520%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
28 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 530%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
29 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 540%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
30 MP Cost: 750, Duration: 2 sec., Max Enemies Hit: 8, Damage: 550%, Number of Consecutive Attacks: 12, Max Attacks: 14. The effect ends immediately once all attacks have been made.
Damage taken while attacking, including attacks that deal damage in proportion to Max HP: -50%
Cooldown: 60 sec
Show/hide all levels
Active Thanatos Descent
Master Level 30
Description Malice and death descend to the ground as you unite in spirit with Satiras the Devil Dragon. Use the skill again to launch a huge burst of Malice that floods your surroundings with unavoidable death. Among the enemies hit, the Arrow of Death will prioritize the enemy with the highest max HP. Death Domain can be used while using other skills. All attacks activated by Thanatos Descent are unaffected by attack reflection.
Required Skill: Incarnation Lv. 1+
Level 1 MP Cost: 1000, Duration: 35 sec., Damage: +16%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 234%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 462% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 35 sec., Damage: +45%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 495%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 955% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
Active Thanatos Descent
Master Level 30
Description Malice and death descend to the ground as you unite in spirit with Satiras the Devil Dragon. Use the skill again to launch a huge burst of Malice that floods your surroundings with unavoidable death. Among the enemies hit, the Arrow of Death will prioritize the enemy with the highest max HP. Death Domain can be used while using other skills. All attacks activated by Thanatos Descent are unaffected by attack reflection.
Required Skill: Incarnation Lv. 1+
Level 1 MP Cost: 1000, Duration: 35 sec., Damage: +16%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 234%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 462% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
2 MP Cost: 1000, Duration: 35 sec., Damage: +17%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 243%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 479% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
3 MP Cost: 1000, Duration: 35 sec., Damage: +18%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 252%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 496% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
4 MP Cost: 1000, Duration: 35 sec., Damage: +19%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 261%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 513% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
5 MP Cost: 1000, Duration: 35 sec., Damage: +20%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 270%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 530% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
6 MP Cost: 1000, Duration: 35 sec., Damage: +21%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 279%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 547% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
7 MP Cost: 1000, Duration: 35 sec., Damage: +22%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 288%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 564% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
8 MP Cost: 1000, Duration: 35 sec., Damage: +23%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 297%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 581% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
9 MP Cost: 1000, Duration: 35 sec., Damage: +24%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 306%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 598% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
10 MP Cost: 1000, Duration: 35 sec., Damage: +25%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 315%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 615% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
11 MP Cost: 1000, Duration: 35 sec., Damage: +26%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 324%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 632% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
12 MP Cost: 1000, Duration: 35 sec., Damage: +27%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 333%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 649% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
13 MP Cost: 1000, Duration: 35 sec., Damage: +28%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 342%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 666% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
14 MP Cost: 1000, Duration: 35 sec., Damage: +29%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 351%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 683% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
15 MP Cost: 1000, Duration: 35 sec., Damage: +30%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 360%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 700% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
16 MP Cost: 1000, Duration: 35 sec., Damage: +31%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 369%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 717% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
17 MP Cost: 1000, Duration: 35 sec., Damage: +32%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 378%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 734% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
18 MP Cost: 1000, Duration: 35 sec., Damage: +33%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 387%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 751% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
19 MP Cost: 1000, Duration: 35 sec., Damage: +34%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 396%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 768% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
20 MP Cost: 1000, Duration: 35 sec., Damage: +35%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 405%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 785% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
21 MP Cost: 1000, Duration: 35 sec., Damage: +36%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 414%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 802% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
22 MP Cost: 1000, Duration: 35 sec., Damage: +37%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 423%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 819% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
23 MP Cost: 1000, Duration: 35 sec., Damage: +38%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 432%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 836% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
24 MP Cost: 1000, Duration: 35 sec., Damage: +39%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 441%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 853% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
25 MP Cost: 1000, Duration: 35 sec., Damage: +40%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 450%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 870% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
26 MP Cost: 1000, Duration: 35 sec., Damage: +41%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 459%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 887% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
27 MP Cost: 1000, Duration: 35 sec., Damage: +42%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 468%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 904% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
28 MP Cost: 1000, Duration: 35 sec., Damage: +43%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 477%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 921% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
29 MP Cost: 1000, Duration: 35 sec., Damage: +44%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 486%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 938% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 35 sec., Damage: +45%, 2 times of the damage increase effect applied to Death Domain.
Malice created periodically increases by 40. Malice created when Whispershot skill hits increases by 35.
If your attack skill hits, Damage: 495%, Number of Attacks: 3, Number of Arrows of Death: 6, Damage Against Normal Enemies: +25%, Cooldown: 3 sec.
Using the skill again ends the effect immediately, while also activating Death Domain, which attacks 15 consecutive times, dealing 955% damage to up to 15 enemies. While casting Death Domain, you are invincible.
While Death Domain is active, the damage increase buff is maintained as much as Thanatos Descent's remaining duration.
Cooldown: 120 sec.
Show/hide all levels
Active Grip of Agony
Master Level 30
Description Use the enemy's death throes as an offering to summon Satiras the Devil Dragon's Hand of Agony, which ignores attack reflection.
Required Skill: Dragon Fang Lv. 20+
Level 1 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 668%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
30 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 1480%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
Active Grip of Agony
Master Level 30
Description Use the enemy's death throes as an offering to summon Satiras the Devil Dragon's Hand of Agony, which ignores attack reflection.
Required Skill: Dragon Fang Lv. 20+
Level 1 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 668%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
2 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 696%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
3 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 724%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
4 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 752%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
5 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 780%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
6 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 808%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
7 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 836%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
8 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 864%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
9 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 892%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
10 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 920%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
11 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 948%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
12 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 976%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
13 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 1004%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
14 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 1032%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
15 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 1060%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
16 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 1088%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
17 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 1116%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
18 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 1144%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
19 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 1172%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
20 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 1200%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
21 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 1228%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
22 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 1256%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
23 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 1284%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
24 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 1312%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
25 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 1340%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
26 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 1368%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
27 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 1396%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
28 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 1424%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
29 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 1452%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec
30 MP Cost: 600, Summons Hand of Agony with Duration: 10 sec., Max Enemies Hit: 12, Damage: 1480%, Number of Consecutive Attacks: 8
Max Attack Activation: 27. When all of the attack activation is consumed, the effect ends immediately.
Cooldown: 120 sec

Enhancements

The maximum level for Enhancements/Boost Nodes is 60.

Final Damage Increase per level Skill Level 20 Effect Level 40 Effect
2% Strike Arrow/Chasing Shot Boost Damage Against Normal Monsters: +10% Ignored Enemy Defense: +20%
Scattering Shot Boost
Dragon Fang/Lasting Grudge Boost
Shaft Break Boost Max Targets: +1
Phantom Blade/Tearing Knife Boost
Death's Blessing/Unseen Sniper Boost Damage Against Normal Monsters: +10%
Falling Dust Boost Max Targets: +1
Chain Sickle/Poison Needle Boost

HEXA Skills

Shared Skills

Show/hide all levels
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Active Sol Janus
Master Level 30
Description Draw the power of Sol Erda's origin in two forms.
Use the skill, then press a directional key to use either Sol Janus: Dawn or Sol Janus: Dusk.
All forms of Sol Janus cannot be be used on boss maps.
Level 1 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +10%]
2 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +12%]
3 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +14%]
4 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +16%]
5 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +18%]
6 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +20%]
7 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +22%]
8 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +24%]
9 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +26%]
10 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +37%]
11 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +39%]
12 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +41%]
13 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +43%]
14 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +45%]
15 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +47%]
16 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +49%]
17 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +51%]
18 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +53%]
19 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +55%]
20 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +67%]
21 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +69%]
22 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +71%]
23 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +73%]
24 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +75%]
25 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +77%]
26 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +79%]
27 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +81%]
28 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +83%]
29 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +85%]
30 HP Cost: 500, Select a form of Sol Janus
Cooldown: 3 sec
[Passive Effect: EXP Obtained: +100%]
Show/hide all levels
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Active Sol Janus: Dusk
Master Level 30
Description Automatically release the Sol Erda within. The energy drawn to the Sol Erda solidifies into Primal Crystals that fall from above.
Primal Crystals are unaffacted by attack reflection. Dusk's cooldown cannot be reduced.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Enemy Damage: +30%
Level 1 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 600%, Number of Attacks: 6
Cooldown: 3 sec
2 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 615%, Number of Attacks: 6
Cooldown: 3 sec
3 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 630%, Number of Attacks: 6
Cooldown: 3 sec
4 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 645%, Number of Attacks: 6
Cooldown: 3 sec
5 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 660%, Number of Attacks: 6
Cooldown: 3 sec
6 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 675%, Number of Attacks: 6
Cooldown: 3 sec
7 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 690%, Number of Attacks: 6
Cooldown: 3 sec
8 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 705%, Number of Attacks: 6
Cooldown: 3 sec
9 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 720%, Number of Attacks: 6
Cooldown: 3 sec
10 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 735%, Number of Attacks: 6
Cooldown: 3 sec
11 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 750%, Number of Attacks: 6
Cooldown: 3 sec
12 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 765%, Number of Attacks: 6
Cooldown: 3 sec
13 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 780%, Number of Attacks: 6
Cooldown: 3 sec
14 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 9 Primal Crystals.
Primal Crystal - Damage: 795%, Number of Attacks: 6
Cooldown: 3 sec
15 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 810%, Number of Attacks: 6
Cooldown: 3 sec
16 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 825%, Number of Attacks: 6
Cooldown: 3 sec
17 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 840%, Number of Attacks: 6
Cooldown: 3 sec
18 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 855%, Number of Attacks: 6
Cooldown: 3 sec
19 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 870%, Number of Attacks: 6
Cooldown: 3 sec
20 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 885%, Number of Attacks: 6
Cooldown: 3 sec
21 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 900%, Number of Attacks: 6
Cooldown: 3 sec
22 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 915%, Number of Attacks: 6
Cooldown: 3 sec
23 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 930%, Number of Attacks: 6
Cooldown: 3 sec
24 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 945%, Number of Attacks: 6
Cooldown: 3 sec
25 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 960%, Number of Attacks: 6
Cooldown: 3 sec
26 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 975%, Number of Attacks: 6
Cooldown: 3 sec
27 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 990%, Number of Attacks: 6
Cooldown: 3 sec
28 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1005%, Number of Attacks: 6
Cooldown: 3 sec
29 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 10 Primal Crystals.
Primal Crystal - Damage: 1020%, Number of Attacks: 6
Cooldown: 3 sec
30 HP Cost: 1% of Max HP
Attacking enemies releases Sol Erda that creates 11 Primal Crystals.
Primal Crystal - Damage: 1035%, Number of Attacks: 6
Cooldown: 3 sec
Show/hide all levels
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec
Active Sol Janus: Dawn
Master Level 30
Description Summon a Cyclic Ring that endlessly creates and destroys Sol Erda. The cycling Erda Flow attacks nearby enemies.
When a new ring is summoned, the Erda Flow of each ring is reduced. Cyclic rings can be summoned in midair but can't be summoned too close to or too far from an existing ring.
Cyclic Rings are unaffected by attack reflection.
When Shadow Partner, Mirror Image, Buckshot, Falling Moon, Equinox Cycle, Dark Servant, Arc Charger, Blue Blood, or Manifest Projector are active, your final damage will be increased instead of your attack count.

Lv. 30: Normal Monster Damage: +30%
Level 1 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 400%, Number of Attacks: 6
Cooldown: 60 sec
2 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 410%, Number of Attacks: 6
Cooldown: 60 sec
3 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 420%, Number of Attacks: 6
Cooldown: 60 sec
4 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 430%, Number of Attacks: 6
Cooldown: 60 sec
5 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 440%, Number of Attacks: 6
Cooldown: 60 sec
6 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 450%, Number of Attacks: 6
Cooldown: 60 sec
7 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 460%, Number of Attacks: 6
Cooldown: 60 sec
8 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 470%, Number of Attacks: 6
Cooldown: 60 sec
9 HP Cost: 10% of Max HP
Ring Duration: 60 sec, Max Number of Rings: 1
Cyclic Ring - Max Enemies Hit: 10, Damage: 480%, Number of Attacks: 6
Cooldown: 60 sec
10 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 490%, Number of Attacks: 6
Cooldown: 60 sec
11 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 500%, Number of Attacks: 6
Cooldown: 60 sec
12 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 510%, Number of Attacks: 6
Cooldown: 60 sec
13 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 520%, Number of Attacks: 6
Cooldown: 60 sec
14 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 530%, Number of Attacks: 6
Cooldown: 60 sec
15 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 540%, Number of Attacks: 6
Cooldown: 60 sec
16 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 550%, Number of Attacks: 6
Cooldown: 60 sec
17 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 560%, Number of Attacks: 6
Cooldown: 60 sec
18 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 570%, Number of Attacks: 6
Cooldown: 60 sec
19 HP Cost: 10% of Max HP
Ring Duration: 70 sec, Max Number of Rings: 2
Cyclic Ring - Max Enemies Hit: 10, Damage: 580%, Number of Attacks: 6
Cooldown: 60 sec
20 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 590%, Number of Attacks: 6
Cooldown: 60 sec
21 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 600%, Number of Attacks: 6
Cooldown: 60 sec
22 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 610%, Number of Attacks: 6
Cooldown: 60 sec
23 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 620%, Number of Attacks: 6
Cooldown: 60 sec
24 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 630%, Number of Attacks: 6
Cooldown: 60 sec
25 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 640%, Number of Attacks: 6
Cooldown: 60 sec
26 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 650%, Number of Attacks: 6
Cooldown: 60 sec
27 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 660%, Number of Attacks: 6
Cooldown: 60 sec
28 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 670%, Number of Attacks: 6
Cooldown: 60 sec
29 HP Cost: 10% of Max HP
Ring Duration: 80 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 680%, Number of Attacks: 6
Cooldown: 60 sec
30 HP Cost: 10% of Max HP
Ring Duration: 120 sec, Max Number of Rings: 3
Cyclic Ring - Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 6
Cooldown: 60 sec

Class-Specific Skills

Origin Skill
Ascent Skill
Show/hide all levels
Active Total Annihilation
Master Level 30
Description Unleashes the power of the Black Nova and strikes down anyone nearby with pure malice. Temporarily enhances Death's Blessing, increases max stack limit of Death's Blessing, and periodically deals Death's Blessing to enemies around Kain. Devil Dragon's Breath activates around the location where Death's Blessing was activated. When Devil Dragon's Breath activates, the cooldowns of Execute skills decrease, except for [Possess/Execute] Unseen Sniper and [Execute] Fatal Blitz.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 310%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 372%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 443%, Number of Attacks: 12. If Incarnation is applied, Damage: 473%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 465%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
30 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 720%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 675%, Number of Attacks: 12. If Incarnation is applied, Damage: 705%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 900%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
Active Total Annihilation
Master Level 30
Description Unleashes the power of the Black Nova and strikes down anyone nearby with pure malice. Temporarily enhances Death's Blessing, increases max stack limit of Death's Blessing, and periodically deals Death's Blessing to enemies around Kain. Devil Dragon's Breath activates around the location where Death's Blessing was activated. When Devil Dragon's Breath activates, the cooldowns of Execute skills decrease, except for [Possess/Execute] Unseen Sniper and [Execute] Fatal Blitz.

Lv. 10 - Ignore Defense: +20%
Lv. 20 - Boss Damage: +20%
Lv. 30 - Ignore Defense: +30%, Boss Damage: +30%
Level 1 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 310%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 372%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 443%, Number of Attacks: 12. If Incarnation is applied, Damage: 473%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 465%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
2 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 320%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 384%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 451%, Number of Attacks: 12. If Incarnation is applied, Damage: 481%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 480%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
3 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 330%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 396%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 459%, Number of Attacks: 12. If Incarnation is applied, Damage: 489%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 495%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
4 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 340%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 408%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 467%, Number of Attacks: 12. If Incarnation is applied, Damage: 497%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 510%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
5 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 350%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 420%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 475%, Number of Attacks: 12. If Incarnation is applied, Damage: 505%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 525%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
6 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 360%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 432%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 483%, Number of Attacks: 12. If Incarnation is applied, Damage: 513%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 540%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
7 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 370%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 444%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 491%, Number of Attacks: 12. If Incarnation is applied, Damage: 521%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 555%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
8 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 380%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 456%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 499%, Number of Attacks: 12. If Incarnation is applied, Damage: 529%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 570%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
9 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 390%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 468%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 507%, Number of Attacks: 12. If Incarnation is applied, Damage: 537%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 585%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
10 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 400%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 480%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 515%, Number of Attacks: 12. If Incarnation is applied, Damage: 545%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 600%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
11 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 410%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 492%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 523%, Number of Attacks: 12. If Incarnation is applied, Damage: 553%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 615%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
12 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 420%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 504%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 531%, Number of Attacks: 12. If Incarnation is applied, Damage: 561%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 630%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
13 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 430%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 516%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 539%, Number of Attacks: 12. If Incarnation is applied, Damage: 569%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 645%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
14 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 440%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 528%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 547%, Number of Attacks: 12. If Incarnation is applied, Damage: 577%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 660%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
15 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 450%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 540%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 555%, Number of Attacks: 12. If Incarnation is applied, Damage: 585%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 675%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
16 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 460%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 552%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 563%, Number of Attacks: 12. If Incarnation is applied, Damage: 593%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 690%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
17 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 470%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 564%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 571%, Number of Attacks: 12. If Incarnation is applied, Damage: 601%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 705%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
18 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 480%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 576%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 579%, Number of Attacks: 12. If Incarnation is applied, Damage: 609%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 720%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
19 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 490%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 588%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 587%, Number of Attacks: 12. If Incarnation is applied, Damage: 617%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 735%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
20 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 500%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 600%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 595%, Number of Attacks: 12. If Incarnation is applied, Damage: 625%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 750%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
21 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 510%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 612%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 603%, Number of Attacks: 12. If Incarnation is applied, Damage: 633%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 765%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
22 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 520%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 624%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 611%, Number of Attacks: 12. If Incarnation is applied, Damage: 641%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 780%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
23 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 530%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 636%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 619%, Number of Attacks: 12. If Incarnation is applied, Damage: 649%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 795%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
24 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 648%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 627%, Number of Attacks: 12. If Incarnation is applied, Damage: 657%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 810%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
25 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 550%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 660%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 635%, Number of Attacks: 12. If Incarnation is applied, Damage: 665%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 825%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
26 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 560%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 672%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 643%, Number of Attacks: 12. If Incarnation is applied, Damage: 673%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 840%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
27 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 570%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 684%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 651%, Number of Attacks: 12. If Incarnation is applied, Damage: 681%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 855%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
28 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 580%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 696%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 659%, Number of Attacks: 12. If Incarnation is applied, Damage: 689%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 870%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
29 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 590%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 708%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 667%, Number of Attacks: 12. If Incarnation is applied, Damage: 697%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 885%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
30 MP Cost: 1200, invincible during casting
Unleash the power of the Black Nova. Shockwave Max Enemies Hit: 15, Damage: 600%, Number of Attacks: 8, Number of Shockwaves: 26, Chase Cut Damage: 720%, Number of Attacks: 14, Chase Cuts: 12
Malice's Territory: Duration: 30 sec., Death's Blessing Damage: 675%, Number of Attacks: 12. If Incarnation is applied, Damage: 705%, Number of Attacks: 15
Death's Blessing Max Stack Limit: 20, periodically deals Death's Blessing to up to 10 enemies nearby
When Death's Blessing activates, Max Enemies Hit: 3, Damage: 900%, Number of Attacks: 15, Number of Devil Dragon's Breath: 2, Devil Dragon's Breath Cooldown: 0.2 sec
When Devil Dragon's Breath activates, Execute Skill Cooldown: -1 sec
Cooldown: 360 sec.
Show/hide all levels
Active [Possess/Execute] Churning Malice
Master Level 30
Description [Possess/Execute Skill]
Calcifies your unforgotten loss and thirst for vengeance into malice, marking your enemy's heart and executing them with a lethal blow. Enemies marked by your malice receive the Blessing of the End. Enemies who receive the Blessing will detonate from within when you attack them with an Execute skill.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 600% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 630% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 768%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 3500% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 3675% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 4480%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
Active [Possess/Execute] Churning Malice
Master Level 30
Description [Possess/Execute Skill]
Calcifies your unforgotten loss and thirst for vengeance into malice, marking your enemy's heart and executing them with a lethal blow. Enemies marked by your malice receive the Blessing of the End. Enemies who receive the Blessing will detonate from within when you attack them with an Execute skill.

Lv. 10 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 20 - Ignore Defense: +10%, Boss Damage: +10%
Lv. 30 - Ignore Defense: +20%
Level 1 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 600% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 630% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 768%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
2 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 700% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 735% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 896%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
3 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 800% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 840% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 1024%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
4 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 900% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 945% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 1152%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
5 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 1000% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 1050% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 1280%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
6 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 1100% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 1155% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 1408%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
7 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 1200% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 1260% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 1536%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
8 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 1300% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 1365% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 1664%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
9 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 1400% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 1470% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 1792%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
10 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 1500% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 1575% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 1920%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
11 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 1600% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 1680% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 2048%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
12 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 1700% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 1785% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 2176%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
13 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 1800% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 1890% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 2304%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
14 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 1900% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 1995% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 2432%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
15 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 2000% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 2100% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 2560%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
16 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 2100% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 2205% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 2688%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
17 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 2200% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 2310% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 2816%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
18 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 2300% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 2415% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 2944%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
19 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 2400% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 2520% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 3072%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
20 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 2500% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 2625% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 3200%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
21 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 2600% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 2730% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 3328%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
22 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 2700% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 2835% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 3456%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
23 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 2800% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 2940% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 3584%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
24 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 2900% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 3045% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 3712%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
25 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 3000% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 3150% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 3840%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
26 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 3100% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 3255% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 3968%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
27 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 3200% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 3360% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 4096%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
28 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 3300% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 3465% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 4224%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
29 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 3400% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 3570% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 4352%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%
30 When Possess is used again within 30 sec. after casting, Execute can be activated
Possess - MP Cost: 500, Invincible during casting
Releases your malice 14 times, dealing 3500% damage to up to 15 enemies 10 times
Enemies hit by your malice receive the Blessing of the End, which lasts for up to 90 sec.
and stacks up to 30 times
Execute - MP Cost: 500, Invincible and ignore status effects during casting
Lashes out 16 times, dealing 3675% damage to up to 15 enemies 12 times
Blessing of the End - Max Damage: 4480%, Number of Attacks: 10
Ignore Defense: +60%, Boss Damage: +40%, Critical Rate: 100%

Mastery Skills

Mastery Skills are affected by Hyper Skill passives (if applicable) and Boost Node enhancements applied to the base skill.

Mastery Node/Core 1
Mastery Node/Core 2
Mastery Node/Core 3
Mastery Node/Core 4
Show/hide all levels
Active HEXA Falling Dust
Master Level 30
Description Leap up high and shoot shock arrows downward. The shock arrows travel a certain distance, then create shockwaves to attack enemies nearby. Can be used without leaping when used in the air.
Required Skill: Falling Dust Lv. 30+
Level 1 MP Cost: 110, Max Enemies Hit: 12, Damage: 504%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
30 MP Cost: 125, Max Enemies Hit: 12, Damage: 910%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
Active HEXA Falling Dust
Master Level 30
Description Leap up high and shoot shock arrows downward. The shock arrows travel a certain distance, then create shockwaves to attack enemies nearby. Can be used without leaping when used in the air.
Required Skill: Falling Dust Lv. 30+
Level 1 MP Cost: 110, Max Enemies Hit: 12, Damage: 504%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
2 MP Cost: 111, Max Enemies Hit: 12, Damage: 518%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
3 MP Cost: 111, Max Enemies Hit: 12, Damage: 532%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
4 MP Cost: 112, Max Enemies Hit: 12, Damage: 546%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
5 MP Cost: 112, Max Enemies Hit: 12, Damage: 560%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
6 MP Cost: 113, Max Enemies Hit: 12, Damage: 574%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
7 MP Cost: 113, Max Enemies Hit: 12, Damage: 588%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
8 MP Cost: 114, Max Enemies Hit: 12, Damage: 602%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
9 MP Cost: 114, Max Enemies Hit: 12, Damage: 616%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
10 MP Cost: 115, Max Enemies Hit: 12, Damage: 630%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
11 MP Cost: 115, Max Enemies Hit: 12, Damage: 644%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
12 MP Cost: 116, Max Enemies Hit: 12, Damage: 658%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
13 MP Cost: 116, Max Enemies Hit: 12, Damage: 672%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
14 MP Cost: 117, Max Enemies Hit: 12, Damage: 686%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
15 MP Cost: 117, Max Enemies Hit: 12, Damage: 700%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
16 MP Cost: 118, Max Enemies Hit: 12, Damage: 714%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
17 MP Cost: 118, Max Enemies Hit: 12, Damage: 728%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
18 MP Cost: 119, Max Enemies Hit: 12, Damage: 742%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
19 MP Cost: 119, Max Enemies Hit: 12, Damage: 756%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
20 MP Cost: 120, Max Enemies Hit: 12, Damage: 770%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
21 MP Cost: 120, Max Enemies Hit: 12, Damage: 784%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
22 MP Cost: 121, Max Enemies Hit: 12, Damage: 798%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
23 MP Cost: 121, Max Enemies Hit: 12, Damage: 812%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
24 MP Cost: 122, Max Enemies Hit: 12, Damage: 826%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
25 MP Cost: 122, Max Enemies Hit: 12, Damage: 840%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
26 MP Cost: 123, Max Enemies Hit: 12, Damage: 854%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
27 MP Cost: 123, Max Enemies Hit: 12, Damage: 868%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
28 MP Cost: 124, Max Enemies Hit: 12, Damage: 882%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
29 MP Cost: 124, Max Enemies Hit: 12, Damage: 896%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
30 MP Cost: 125, Max Enemies Hit: 12, Damage: 910%, Number of Attacks: 8
1 Falling Dust cartridge is prepared every 10 sec, and you can carry up to 2
Show/hide all levels
Active [Possess] HEXA Falling Dust
Master Level 30
Description [Possess Skill]
Create a shockwave, then call forth a blast of Malice for a second strike. The Malice is unaffected by attack reflection.
Level 1 MP Cost: 110, Shockwave Attack: Max Enemies Hit: 12, Damage: 566%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 407%, Number of Attacks: 15
Cooldown: 14 sec
30 MP Cost: 125, Shockwave Attack: Max Enemies Hit: 12, Damage: 1030%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 755%, Number of Attacks: 15
Cooldown: 14 sec
Active [Possess] HEXA Falling Dust
Master Level 30
Description [Possess Skill]
Create a shockwave, then call forth a blast of Malice for a second strike. The Malice is unaffected by attack reflection.
Level 1 MP Cost: 110, Shockwave Attack: Max Enemies Hit: 12, Damage: 566%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 407%, Number of Attacks: 15
Cooldown: 14 sec
2 MP Cost: 111, Shockwave Attack: Max Enemies Hit: 12, Damage: 582%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 419%, Number of Attacks: 15
Cooldown: 14 sec
3 MP Cost: 111, Shockwave Attack: Max Enemies Hit: 12, Damage: 598%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 431%, Number of Attacks: 15
Cooldown: 14 sec
4 MP Cost: 112, Shockwave Attack: Max Enemies Hit: 12, Damage: 614%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 443%, Number of Attacks: 15
Cooldown: 14 sec
5 MP Cost: 112, Shockwave Attack: Max Enemies Hit: 12, Damage: 630%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 455%, Number of Attacks: 15
Cooldown: 14 sec
6 MP Cost: 113, Shockwave Attack: Max Enemies Hit: 12, Damage: 646%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 467%, Number of Attacks: 15
Cooldown: 14 sec
7 MP Cost: 113, Shockwave Attack: Max Enemies Hit: 12, Damage: 662%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 479%, Number of Attacks: 15
Cooldown: 14 sec
8 MP Cost: 114, Shockwave Attack: Max Enemies Hit: 12, Damage: 678%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 491%, Number of Attacks: 15
Cooldown: 14 sec
9 MP Cost: 114, Shockwave Attack: Max Enemies Hit: 12, Damage: 694%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 503%, Number of Attacks: 15
Cooldown: 14 sec
10 MP Cost: 115, Shockwave Attack: Max Enemies Hit: 12, Damage: 710%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 515%, Number of Attacks: 15
Cooldown: 14 sec
11 MP Cost: 115, Shockwave Attack: Max Enemies Hit: 12, Damage: 726%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 527%, Number of Attacks: 15
Cooldown: 14 sec
12 MP Cost: 116, Shockwave Attack: Max Enemies Hit: 12, Damage: 742%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 539%, Number of Attacks: 15
Cooldown: 14 sec
13 MP Cost: 116, Shockwave Attack: Max Enemies Hit: 12, Damage: 758%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 551%, Number of Attacks: 15
Cooldown: 14 sec
14 MP Cost: 117, Shockwave Attack: Max Enemies Hit: 12, Damage: 774%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 563%, Number of Attacks: 15
Cooldown: 14 sec
15 MP Cost: 117, Shockwave Attack: Max Enemies Hit: 12, Damage: 790%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 575%, Number of Attacks: 15
Cooldown: 14 sec
16 MP Cost: 118, Shockwave Attack: Max Enemies Hit: 12, Damage: 806%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 587%, Number of Attacks: 15
Cooldown: 14 sec
17 MP Cost: 118, Shockwave Attack: Max Enemies Hit: 12, Damage: 822%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 599%, Number of Attacks: 15
Cooldown: 14 sec
18 MP Cost: 119, Shockwave Attack: Max Enemies Hit: 12, Damage: 838%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 611%, Number of Attacks: 15
Cooldown: 14 sec
19 MP Cost: 119, Shockwave Attack: Max Enemies Hit: 12, Damage: 854%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 623%, Number of Attacks: 15
Cooldown: 14 sec
20 MP Cost: 120, Shockwave Attack: Max Enemies Hit: 12, Damage: 870%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 635%, Number of Attacks: 15
Cooldown: 14 sec
21 MP Cost: 120, Shockwave Attack: Max Enemies Hit: 12, Damage: 886%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 647%, Number of Attacks: 15
Cooldown: 14 sec
22 MP Cost: 121, Shockwave Attack: Max Enemies Hit: 12, Damage: 902%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 659%, Number of Attacks: 15
Cooldown: 14 sec
23 MP Cost: 121, Shockwave Attack: Max Enemies Hit: 12, Damage: 918%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 671%, Number of Attacks: 15
Cooldown: 14 sec
24 MP Cost: 122, Shockwave Attack: Max Enemies Hit: 12, Damage: 934%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 683%, Number of Attacks: 15
Cooldown: 14 sec
25 MP Cost: 122, Shockwave Attack: Max Enemies Hit: 12, Damage: 950%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 695%, Number of Attacks: 15
Cooldown: 14 sec
26 MP Cost: 123, Shockwave Attack: Max Enemies Hit: 12, Damage: 966%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 707%, Number of Attacks: 15
Cooldown: 14 sec
27 MP Cost: 123, Shockwave Attack: Max Enemies Hit: 12, Damage: 982%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 719%, Number of Attacks: 15
Cooldown: 14 sec
28 MP Cost: 124, Shockwave Attack: Max Enemies Hit: 12, Damage: 998%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 731%, Number of Attacks: 15
Cooldown: 14 sec
29 MP Cost: 124, Shockwave Attack: Max Enemies Hit: 12, Damage: 1014%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 743%, Number of Attacks: 15
Cooldown: 14 sec
30 MP Cost: 125, Shockwave Attack: Max Enemies Hit: 12, Damage: 1030%, Number of Attacks: 10. Malice Follow-Up Attack: Max Enemies Hit: 15, Damage: 755%, Number of Attacks: 15
Cooldown: 14 sec
Show/hide all levels
Active [Execute] HEXA Poison Needle
Master Level 30
Description [Execute Skill]
Slash the enemy in front with a wide spin. Then somersault and shoot poison needles in all directions. After shooting all the poison needles, deal a final blow that slashes in a diagonal line. When used in the air, you can float while shooting the poison needles. Unaffected by Attack Speed buffs. The slashing attack and final blow will deal the effect of Death's Blessing. Defeating an enemy with [Execute] Poison Needle will reset the cooldown of Shadow Step.
Level 1 MP Cost: 120, Max Enemies Hit: 6, Damage: 391%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 289%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 330% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 257%, Number of Attacks: 10
Cooldown: 15 sec
30 MP Cost: 140, Max Enemies Hit: 6, Damage: 710%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 550%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 620% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 460%, Number of Attacks: 10
Cooldown: 15 sec
Active [Execute] HEXA Poison Needle
Master Level 30
Description [Execute Skill]
Slash the enemy in front with a wide spin. Then somersault and shoot poison needles in all directions. After shooting all the poison needles, deal a final blow that slashes in a diagonal line. When used in the air, you can float while shooting the poison needles. Unaffected by Attack Speed buffs. The slashing attack and final blow will deal the effect of Death's Blessing. Defeating an enemy with [Execute] Poison Needle will reset the cooldown of Shadow Step.
Level 1 MP Cost: 120, Max Enemies Hit: 6, Damage: 391%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 289%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 330% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 257%, Number of Attacks: 10
Cooldown: 15 sec
2 MP Cost: 120, Max Enemies Hit: 6, Damage: 402%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 298%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 340% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 264%, Number of Attacks: 10
Cooldown: 15 sec
3 MP Cost: 122, Max Enemies Hit: 6, Damage: 413%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 307%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 350% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 271%, Number of Attacks: 10
Cooldown: 15 sec
4 MP Cost: 122, Max Enemies Hit: 6, Damage: 424%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 316%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 360% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 278%, Number of Attacks: 10
Cooldown: 15 sec
5 MP Cost: 122, Max Enemies Hit: 6, Damage: 435%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 325%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 370% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 285%, Number of Attacks: 10
Cooldown: 15 sec
6 MP Cost: 124, Max Enemies Hit: 6, Damage: 446%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 334%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 380% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 292%, Number of Attacks: 10
Cooldown: 15 sec
7 MP Cost: 124, Max Enemies Hit: 6, Damage: 457%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 343%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 390% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 299%, Number of Attacks: 10
Cooldown: 15 sec
8 MP Cost: 124, Max Enemies Hit: 6, Damage: 468%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 352%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 400% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 306%, Number of Attacks: 10
Cooldown: 15 sec
9 MP Cost: 126, Max Enemies Hit: 6, Damage: 479%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 361%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 410% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 313%, Number of Attacks: 10
Cooldown: 15 sec
10 MP Cost: 126, Max Enemies Hit: 6, Damage: 490%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 370%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 420% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 320%, Number of Attacks: 10
Cooldown: 15 sec
11 MP Cost: 126, Max Enemies Hit: 6, Damage: 501%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 379%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 430% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 327%, Number of Attacks: 10
Cooldown: 15 sec
12 MP Cost: 128, Max Enemies Hit: 6, Damage: 512%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 388%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 440% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 334%, Number of Attacks: 10
Cooldown: 15 sec
13 MP Cost: 128, Max Enemies Hit: 6, Damage: 523%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 397%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 450% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 341%, Number of Attacks: 10
Cooldown: 15 sec
14 MP Cost: 128, Max Enemies Hit: 6, Damage: 534%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 406%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 460% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 348%, Number of Attacks: 10
Cooldown: 15 sec
15 MP Cost: 130, Max Enemies Hit: 6, Damage: 545%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 415%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 470% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 355%, Number of Attacks: 10
Cooldown: 15 sec
16 MP Cost: 130, Max Enemies Hit: 6, Damage: 556%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 424%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 480% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 362%, Number of Attacks: 10
Cooldown: 15 sec
17 MP Cost: 130, Max Enemies Hit: 6, Damage: 567%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 433%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 490% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 369%, Number of Attacks: 10
Cooldown: 15 sec
18 MP Cost: 132, Max Enemies Hit: 6, Damage: 578%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 442%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 500% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 376%, Number of Attacks: 10
Cooldown: 15 sec
19 MP Cost: 132, Max Enemies Hit: 6, Damage: 589%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 451%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 510% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 383%, Number of Attacks: 10
Cooldown: 15 sec
20 MP Cost: 132, Max Enemies Hit: 6, Damage: 600%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 460%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 520% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 390%, Number of Attacks: 10
Cooldown: 15 sec
21 MP Cost: 134, Max Enemies Hit: 6, Damage: 611%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 469%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 530% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 397%, Number of Attacks: 10
Cooldown: 15 sec
22 MP Cost: 134, Max Enemies Hit: 6, Damage: 622%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 478%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 540% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 404%, Number of Attacks: 10
Cooldown: 15 sec
23 MP Cost: 134, Max Enemies Hit: 6, Damage: 633%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 487%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 550% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 411%, Number of Attacks: 10
Cooldown: 15 sec
24 MP Cost: 136, Max Enemies Hit: 6, Damage: 644%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 496%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 560% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 418%, Number of Attacks: 10
Cooldown: 15 sec
25 MP Cost: 136, Max Enemies Hit: 6, Damage: 655%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 505%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 570% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 425%, Number of Attacks: 10
Cooldown: 15 sec
26 MP Cost: 136, Max Enemies Hit: 6, Damage: 666%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 514%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 580% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 432%, Number of Attacks: 10
Cooldown: 15 sec
27 MP Cost: 138, Max Enemies Hit: 6, Damage: 677%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 523%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 590% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 439%, Number of Attacks: 10
Cooldown: 15 sec
28 MP Cost: 138, Max Enemies Hit: 6, Damage: 688%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 532%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 600% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 446%, Number of Attacks: 10
Cooldown: 15 sec
29 MP Cost: 138, Max Enemies Hit: 6, Damage: 699%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 541%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 610% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 453%, Number of Attacks: 10
Cooldown: 15 sec
30 MP Cost: 140, Max Enemies Hit: 6, Damage: 710%, Number of Attacks: 8. Afterwards, Max Enemies Hit: 6, Damage: 550%, Number of Consecutive Attacks: 8. Enemies hit by the consecutive attack, Damage Over Time: 620% damage every sec for 12 sec
When consecutive attack ends, Max Enemies Hit: 6, Final Blow Damage: 460%, Number of Attacks: 10
Cooldown: 15 sec
Show/hide all levels
Active HEXA Strike Arrow
Master Level 30
Description Lay down multi-arrow suppression fire. The arrows scatter fragments around enemies they hit, dealing additional damage to surrounding targets.
Required Skill: Strike Arrow III Lv. 10+
Level 1 MP Cost: 25, Max Enemies Hit: 6, Damage: 409%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 367% damage.
30 MP Cost: 35, Max Enemies Hit: 6, Damage: 670%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 570% damage.
Active HEXA Strike Arrow
Master Level 30
Description Lay down multi-arrow suppression fire. The arrows scatter fragments around enemies they hit, dealing additional damage to surrounding targets.
Required Skill: Strike Arrow III Lv. 10+
Level 1 MP Cost: 25, Max Enemies Hit: 6, Damage: 409%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 367% damage.
2 MP Cost: 25, Max Enemies Hit: 6, Damage: 418%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 374% damage.
3 MP Cost: 26, Max Enemies Hit: 6, Damage: 427%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 381% damage.
4 MP Cost: 26, Max Enemies Hit: 6, Damage: 436%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 388% damage.
5 MP Cost: 26, Max Enemies Hit: 6, Damage: 445%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 395% damage.
6 MP Cost: 27, Max Enemies Hit: 6, Damage: 454%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 402% damage.
7 MP Cost: 27, Max Enemies Hit: 6, Damage: 463%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 409% damage.
8 MP Cost: 27, Max Enemies Hit: 6, Damage: 472%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 416% damage.
9 MP Cost: 28, Max Enemies Hit: 6, Damage: 481%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 423% damage.
10 MP Cost: 28, Max Enemies Hit: 6, Damage: 490%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 430% damage.
11 MP Cost: 28, Max Enemies Hit: 6, Damage: 499%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 437% damage.
12 MP Cost: 29, Max Enemies Hit: 6, Damage: 508%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 444% damage.
13 MP Cost: 29, Max Enemies Hit: 6, Damage: 517%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 451% damage.
14 MP Cost: 29, Max Enemies Hit: 6, Damage: 526%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 458% damage.
15 MP Cost: 30, Max Enemies Hit: 6, Damage: 535%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 465% damage.
16 MP Cost: 30, Max Enemies Hit: 6, Damage: 544%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 472% damage.
17 MP Cost: 30, Max Enemies Hit: 6, Damage: 553%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 479% damage.
18 MP Cost: 31, Max Enemies Hit: 6, Damage: 562%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 486% damage.
19 MP Cost: 31, Max Enemies Hit: 6, Damage: 571%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 493% damage.
20 MP Cost: 31, Max Enemies Hit: 6, Damage: 580%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 500% damage.
21 MP Cost: 32, Max Enemies Hit: 6, Damage: 589%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 507% damage.
22 MP Cost: 32, Max Enemies Hit: 6, Damage: 598%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 514% damage.
23 MP Cost: 32, Max Enemies Hit: 6, Damage: 607%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 521% damage.
24 MP Cost: 33, Max Enemies Hit: 6, Damage: 616%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 528% damage.
25 MP Cost: 33, Max Enemies Hit: 6, Damage: 625%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 535% damage.
26 MP Cost: 33, Max Enemies Hit: 6, Damage: 634%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 542% damage.
27 MP Cost: 34, Max Enemies Hit: 6, Damage: 643%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 549% damage.
28 MP Cost: 34, Max Enemies Hit: 6, Damage: 652%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 556% damage.
29 MP Cost: 34, Max Enemies Hit: 6, Damage: 661%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 563% damage.
30 MP Cost: 35, Max Enemies Hit: 6, Damage: 670%, Number of Attacks: 5
Arrow Fragment: Attack up to 2 enemies near your initial target 5 times, dealing 570% damage.
Show/hide all levels
Active HEXA [Possess] Strike Arrow
Master Level 30
Description [Possess Skill]
Malice transforms your arrow to increase range and power.
Required Skill: Strike Arrow III Lv. 10+
Level 1 MP Cost: 25, Max Enemies Hit: 6, Damage: 614%, Number of Attacks: 8
Cooldown: 1 sec.
30 MP Cost: 35, Max Enemies Hit: 6, Damage: 1020%, Number of Attacks: 8
Cooldown: 1 sec.
Active HEXA [Possess] Strike Arrow
Master Level 30
Description [Possess Skill]
Malice transforms your arrow to increase range and power.
Required Skill: Strike Arrow III Lv. 10+
Level 1 MP Cost: 25, Max Enemies Hit: 6, Damage: 614%, Number of Attacks: 8
Cooldown: 1 sec.
2 MP Cost: 25, Max Enemies Hit: 6, Damage: 628%, Number of Attacks: 8
Cooldown: 1 sec.
3 MP Cost: 26, Max Enemies Hit: 6, Damage: 642%, Number of Attacks: 8
Cooldown: 1 sec.
4 MP Cost: 26, Max Enemies Hit: 6, Damage: 656%, Number of Attacks: 8
Cooldown: 1 sec.
5 MP Cost: 26, Max Enemies Hit: 6, Damage: 670%, Number of Attacks: 8
Cooldown: 1 sec.
6 MP Cost: 27, Max Enemies Hit: 6, Damage: 684%, Number of Attacks: 8
Cooldown: 1 sec.
7 MP Cost: 27, Max Enemies Hit: 6, Damage: 698%, Number of Attacks: 8
Cooldown: 1 sec.
8 MP Cost: 27, Max Enemies Hit: 6, Damage: 712%, Number of Attacks: 8
Cooldown: 1 sec.
9 MP Cost: 28, Max Enemies Hit: 6, Damage: 726%, Number of Attacks: 8
Cooldown: 1 sec.
10 MP Cost: 28, Max Enemies Hit: 6, Damage: 740%, Number of Attacks: 8
Cooldown: 1 sec.
11 MP Cost: 28, Max Enemies Hit: 6, Damage: 754%, Number of Attacks: 8
Cooldown: 1 sec.
12 MP Cost: 29, Max Enemies Hit: 6, Damage: 768%, Number of Attacks: 8
Cooldown: 1 sec.
13 MP Cost: 29, Max Enemies Hit: 6, Damage: 782%, Number of Attacks: 8
Cooldown: 1 sec.
14 MP Cost: 29, Max Enemies Hit: 6, Damage: 796%, Number of Attacks: 8
Cooldown: 1 sec.
15 MP Cost: 30, Max Enemies Hit: 6, Damage: 810%, Number of Attacks: 8
Cooldown: 1 sec.
16 MP Cost: 30, Max Enemies Hit: 6, Damage: 824%, Number of Attacks: 8
Cooldown: 1 sec.
17 MP Cost: 30, Max Enemies Hit: 6, Damage: 838%, Number of Attacks: 8
Cooldown: 1 sec.
18 MP Cost: 31, Max Enemies Hit: 6, Damage: 852%, Number of Attacks: 8
Cooldown: 1 sec.
19 MP Cost: 31, Max Enemies Hit: 6, Damage: 866%, Number of Attacks: 8
Cooldown: 1 sec.
20 MP Cost: 31, Max Enemies Hit: 6, Damage: 880%, Number of Attacks: 8
Cooldown: 1 sec.
21 MP Cost: 32, Max Enemies Hit: 6, Damage: 894%, Number of Attacks: 8
Cooldown: 1 sec.
22 MP Cost: 32, Max Enemies Hit: 6, Damage: 908%, Number of Attacks: 8
Cooldown: 1 sec.
23 MP Cost: 32, Max Enemies Hit: 6, Damage: 922%, Number of Attacks: 8
Cooldown: 1 sec.
24 MP Cost: 33, Max Enemies Hit: 6, Damage: 936%, Number of Attacks: 8
Cooldown: 1 sec.
25 MP Cost: 33, Max Enemies Hit: 6, Damage: 950%, Number of Attacks: 8
Cooldown: 1 sec.
26 MP Cost: 33, Max Enemies Hit: 6, Damage: 964%, Number of Attacks: 8
Cooldown: 1 sec.
27 MP Cost: 34, Max Enemies Hit: 6, Damage: 978%, Number of Attacks: 8
Cooldown: 1 sec.
28 MP Cost: 34, Max Enemies Hit: 6, Damage: 992%, Number of Attacks: 8
Cooldown: 1 sec.
29 MP Cost: 34, Max Enemies Hit: 6, Damage: 1006%, Number of Attacks: 8
Cooldown: 1 sec.
30 MP Cost: 35, Max Enemies Hit: 6, Damage: 1020%, Number of Attacks: 8
Cooldown: 1 sec.
Show/hide all levels
Active HEXA Scattering Shot
Master Level 30
Description Scatter arrows across a wide arc.
Level 1 MP Cost: 45Damage: 274%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
30 MP Cost: 55Damage: 448%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
Active HEXA Scattering Shot
Master Level 30
Description Scatter arrows across a wide arc.
Level 1 MP Cost: 45Damage: 274%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
2 MP Cost: 45Damage: 280%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
3 MP Cost: 46Damage: 286%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
4 MP Cost: 46Damage: 292%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
5 MP Cost: 46Damage: 298%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
6 MP Cost: 47Damage: 304%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
7 MP Cost: 47Damage: 310%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
8 MP Cost: 47Damage: 316%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
9 MP Cost: 48Damage: 322%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
10 MP Cost: 48Damage: 328%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
11 MP Cost: 48Damage: 334%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
12 MP Cost: 49Damage: 340%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
13 MP Cost: 49Damage: 346%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
14 MP Cost: 49Damage: 352%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
15 MP Cost: 50Damage: 358%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
16 MP Cost: 50Damage: 364%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
17 MP Cost: 50Damage: 370%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
18 MP Cost: 51Damage: 376%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
19 MP Cost: 51Damage: 382%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
20 MP Cost: 51Damage: 388%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
21 MP Cost: 52Damage: 394%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
22 MP Cost: 52Damage: 400%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
23 MP Cost: 52Damage: 406%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
24 MP Cost: 53Damage: 412%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
25 MP Cost: 53Damage: 418%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
26 MP Cost: 53Damage: 424%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
27 MP Cost: 54Damage: 430%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
28 MP Cost: 54Damage: 436%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
29 MP Cost: 54Damage: 442%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
30 MP Cost: 55Damage: 448%, Number of Attacks: 4, Arrows Shot: 6
Each arrow can attack up to 2 enemies. Damage Against Normal Monsters: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
1 Scattering Shot cartridge is prepared every 6 sec, and you can carry up to 3.
Show/hide all levels
Active HEXA [Possess] Scattering Shot
Master Level 30
Description [Possess Skill]
A malice-filled arrow pursues the target. Automatically targets the enemy with the highest Max HP, and is unaffected by attack reflection.
Required Skill: Scattering Shot Lv. 20+
Level 1 MP Cost: 45, Damage: 431%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
30 MP Cost: 55, Damage: 750%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
Active HEXA [Possess] Scattering Shot
Master Level 30
Description [Possess Skill]
A malice-filled arrow pursues the target. Automatically targets the enemy with the highest Max HP, and is unaffected by attack reflection.
Required Skill: Scattering Shot Lv. 20+
Level 1 MP Cost: 45, Damage: 431%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
2 MP Cost: 45, Damage: 442%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
3 MP Cost: 46, Damage: 453%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
4 MP Cost: 46, Damage: 464%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
5 MP Cost: 46, Damage: 475%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
6 MP Cost: 47, Damage: 486%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
7 MP Cost: 47, Damage: 497%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
8 MP Cost: 47, Damage: 508%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
9 MP Cost: 48, Damage: 519%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
10 MP Cost: 48, Damage: 530%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
11 MP Cost: 48, Damage: 541%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
12 MP Cost: 49, Damage: 552%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
13 MP Cost: 49, Damage: 563%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
14 MP Cost: 49, Damage: 574%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
15 MP Cost: 50, Damage: 585%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
16 MP Cost: 50, Damage: 596%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
17 MP Cost: 50, Damage: 607%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
18 MP Cost: 51, Damage: 618%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
19 MP Cost: 51, Damage: 629%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
20 MP Cost: 51, Damage: 640%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
21 MP Cost: 52, Damage: 651%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
22 MP Cost: 52, Damage: 662%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
23 MP Cost: 52, Damage: 673%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
24 MP Cost: 53, Damage: 684%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
25 MP Cost: 53, Damage: 695%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
26 MP Cost: 53, Damage: 706%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
27 MP Cost: 54, Damage: 717%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
28 MP Cost: 54, Damage: 728%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
29 MP Cost: 54, Damage: 739%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
30 MP Cost: 55, Damage: 750%, Number of Attacks: 4, Arrows Shot: 7
Normal Enemy Damage: +30%
Each subsequent arrow to hit the same enemy deals 50% less Final Damage.
Cooldown: 6 sec
Show/hide all levels
Active HEXA [Execute] Tearing Knife
Master Level 30
Description [Execute Skill]
Stab the enemy with a sharp dagger, then rip it out for fatal damage. Defeating an enemy with [Execute] Tearing Knife resets the cooldown of Shadow Step.
Required Skill: [Execute] Tearing Knife Lv. 20+
Level 1 MP Cost: 50, Max Enemies Hit: 4, Damage: 513%, Number of Attacks: 7
Cooldown: 4.5 sec
30 MP Cost: 57, Max Enemies Hit: 4, Damage: 890%, Number of Attacks: 7
Cooldown: 4.5 sec
Active HEXA [Execute] Tearing Knife
Master Level 30
Description [Execute Skill]
Stab the enemy with a sharp dagger, then rip it out for fatal damage. Defeating an enemy with [Execute] Tearing Knife resets the cooldown of Shadow Step.
Required Skill: [Execute] Tearing Knife Lv. 20+
Level 1 MP Cost: 50, Max Enemies Hit: 4, Damage: 513%, Number of Attacks: 7
Cooldown: 4.5 sec
2 MP Cost: 50, Max Enemies Hit: 4, Damage: 526%, Number of Attacks: 7
Cooldown: 4.5 sec
3 MP Cost: 50, Max Enemies Hit: 4, Damage: 539%, Number of Attacks: 7
Cooldown: 4.5 sec
4 MP Cost: 51, Max Enemies Hit: 4, Damage: 552%, Number of Attacks: 7
Cooldown: 4.5 sec
5 MP Cost: 51, Max Enemies Hit: 4, Damage: 565%, Number of Attacks: 7
Cooldown: 4.5 sec
6 MP Cost: 51, Max Enemies Hit: 4, Damage: 578%, Number of Attacks: 7
Cooldown: 4.5 sec
7 MP Cost: 51, Max Enemies Hit: 4, Damage: 591%, Number of Attacks: 7
Cooldown: 4.5 sec
8 MP Cost: 52, Max Enemies Hit: 4, Damage: 604%, Number of Attacks: 7
Cooldown: 4.5 sec
9 MP Cost: 52, Max Enemies Hit: 4, Damage: 617%, Number of Attacks: 7
Cooldown: 4.5 sec
10 MP Cost: 52, Max Enemies Hit: 4, Damage: 630%, Number of Attacks: 7
Cooldown: 4.5 sec
11 MP Cost: 52, Max Enemies Hit: 4, Damage: 643%, Number of Attacks: 7
Cooldown: 4.5 sec
12 MP Cost: 53, Max Enemies Hit: 4, Damage: 656%, Number of Attacks: 7
Cooldown: 4.5 sec
13 MP Cost: 53, Max Enemies Hit: 4, Damage: 669%, Number of Attacks: 7
Cooldown: 4.5 sec
14 MP Cost: 53, Max Enemies Hit: 4, Damage: 682%, Number of Attacks: 7
Cooldown: 4.5 sec
15 MP Cost: 53, Max Enemies Hit: 4, Damage: 695%, Number of Attacks: 7
Cooldown: 4.5 sec
16 MP Cost: 54, Max Enemies Hit: 4, Damage: 708%, Number of Attacks: 7
Cooldown: 4.5 sec
17 MP Cost: 54, Max Enemies Hit: 4, Damage: 721%, Number of Attacks: 7
Cooldown: 4.5 sec
18 MP Cost: 54, Max Enemies Hit: 4, Damage: 734%, Number of Attacks: 7
Cooldown: 4.5 sec
19 MP Cost: 54, Max Enemies Hit: 4, Damage: 747%, Number of Attacks: 7
Cooldown: 4.5 sec
20 MP Cost: 55, Max Enemies Hit: 4, Damage: 760%, Number of Attacks: 7
Cooldown: 4.5 sec
21 MP Cost: 55, Max Enemies Hit: 4, Damage: 773%, Number of Attacks: 7
Cooldown: 4.5 sec
22 MP Cost: 55, Max Enemies Hit: 4, Damage: 786%, Number of Attacks: 7
Cooldown: 4.5 sec
23 MP Cost: 55, Max Enemies Hit: 4, Damage: 799%, Number of Attacks: 7
Cooldown: 4.5 sec
24 MP Cost: 56, Max Enemies Hit: 4, Damage: 812%, Number of Attacks: 7
Cooldown: 4.5 sec
25 MP Cost: 56, Max Enemies Hit: 4, Damage: 825%, Number of Attacks: 7
Cooldown: 4.5 sec
26 MP Cost: 56, Max Enemies Hit: 4, Damage: 838%, Number of Attacks: 7
Cooldown: 4.5 sec
27 MP Cost: 56, Max Enemies Hit: 4, Damage: 851%, Number of Attacks: 7
Cooldown: 4.5 sec
28 MP Cost: 57, Max Enemies Hit: 4, Damage: 864%, Number of Attacks: 7
Cooldown: 4.5 sec
29 MP Cost: 57, Max Enemies Hit: 4, Damage: 877%, Number of Attacks: 7
Cooldown: 4.5 sec
30 MP Cost: 57, Max Enemies Hit: 4, Damage: 890%, Number of Attacks: 7
Cooldown: 4.5 sec
Show/hide all levels
Active HEXA [Execute] Chain Sickle
Master Level 30
Description [Execute Skill]
Throw a chain sickle, which swings wide in front of you. Then grab the chain and swing it downward. The swinging attack manifests the effect of Death's Blessing. Defeating an enemy with [Execute] Chain Sickle will reset the cooldown of Shadow Step.
Required Skill: [Execute] Chain Sickle Lv. 30+
Level 1 MP Cost: 100, Max Enemies Hit: 5, Damage: 322%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 291%, Number of Attacks: 14
Cooldown: 7 sec.
30 MP Cost: 106, Max Enemies Hit: 5, Damage: 525%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 523%, Number of Attacks: 14
Cooldown: 7 sec.
Active HEXA [Execute] Chain Sickle
Master Level 30
Description [Execute Skill]
Throw a chain sickle, which swings wide in front of you. Then grab the chain and swing it downward. The swinging attack manifests the effect of Death's Blessing. Defeating an enemy with [Execute] Chain Sickle will reset the cooldown of Shadow Step.
Required Skill: [Execute] Chain Sickle Lv. 30+
Level 1 MP Cost: 100, Max Enemies Hit: 5, Damage: 322%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 291%, Number of Attacks: 14
Cooldown: 7 sec.
2 MP Cost: 100, Max Enemies Hit: 5, Damage: 329%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 299%, Number of Attacks: 14
Cooldown: 7 sec.
3 MP Cost: 100, Max Enemies Hit: 5, Damage: 336%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 307%, Number of Attacks: 14
Cooldown: 7 sec.
4 MP Cost: 100, Max Enemies Hit: 5, Damage: 343%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 315%, Number of Attacks: 14
Cooldown: 7 sec.
5 MP Cost: 101, Max Enemies Hit: 5, Damage: 350%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 323%, Number of Attacks: 14
Cooldown: 7 sec.
6 MP Cost: 101, Max Enemies Hit: 5, Damage: 357%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 331%, Number of Attacks: 14
Cooldown: 7 sec.
7 MP Cost: 101, Max Enemies Hit: 5, Damage: 364%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 339%, Number of Attacks: 14
Cooldown: 7 sec.
8 MP Cost: 101, Max Enemies Hit: 5, Damage: 371%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 347%, Number of Attacks: 14
Cooldown: 7 sec.
9 MP Cost: 101, Max Enemies Hit: 5, Damage: 378%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 355%, Number of Attacks: 14
Cooldown: 7 sec.
10 MP Cost: 102, Max Enemies Hit: 5, Damage: 385%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 363%, Number of Attacks: 14
Cooldown: 7 sec.
11 MP Cost: 102, Max Enemies Hit: 5, Damage: 392%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 371%, Number of Attacks: 14
Cooldown: 7 sec.
12 MP Cost: 102, Max Enemies Hit: 5, Damage: 399%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 379%, Number of Attacks: 14
Cooldown: 7 sec.
13 MP Cost: 102, Max Enemies Hit: 5, Damage: 406%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 387%, Number of Attacks: 14
Cooldown: 7 sec.
14 MP Cost: 102, Max Enemies Hit: 5, Damage: 413%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 395%, Number of Attacks: 14
Cooldown: 7 sec.
15 MP Cost: 103, Max Enemies Hit: 5, Damage: 420%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 403%, Number of Attacks: 14
Cooldown: 7 sec.
16 MP Cost: 103, Max Enemies Hit: 5, Damage: 427%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 411%, Number of Attacks: 14
Cooldown: 7 sec.
17 MP Cost: 103, Max Enemies Hit: 5, Damage: 434%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 419%, Number of Attacks: 14
Cooldown: 7 sec.
18 MP Cost: 103, Max Enemies Hit: 5, Damage: 441%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 427%, Number of Attacks: 14
Cooldown: 7 sec.
19 MP Cost: 103, Max Enemies Hit: 5, Damage: 448%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 435%, Number of Attacks: 14
Cooldown: 7 sec.
20 MP Cost: 104, Max Enemies Hit: 5, Damage: 455%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 443%, Number of Attacks: 14
Cooldown: 7 sec.
21 MP Cost: 104, Max Enemies Hit: 5, Damage: 462%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 451%, Number of Attacks: 14
Cooldown: 7 sec.
22 MP Cost: 104, Max Enemies Hit: 5, Damage: 469%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 459%, Number of Attacks: 14
Cooldown: 7 sec.
23 MP Cost: 104, Max Enemies Hit: 5, Damage: 476%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 467%, Number of Attacks: 14
Cooldown: 7 sec.
24 MP Cost: 104, Max Enemies Hit: 5, Damage: 483%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 475%, Number of Attacks: 14
Cooldown: 7 sec.
25 MP Cost: 105, Max Enemies Hit: 5, Damage: 490%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 483%, Number of Attacks: 14
Cooldown: 7 sec.
26 MP Cost: 105, Max Enemies Hit: 5, Damage: 497%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 491%, Number of Attacks: 14
Cooldown: 7 sec.
27 MP Cost: 105, Max Enemies Hit: 5, Damage: 504%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 499%, Number of Attacks: 14
Cooldown: 7 sec.
28 MP Cost: 105, Max Enemies Hit: 5, Damage: 511%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 507%, Number of Attacks: 14
Cooldown: 7 sec.
29 MP Cost: 105, Max Enemies Hit: 5, Damage: 518%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 515%, Number of Attacks: 14
Cooldown: 7 sec.
30 MP Cost: 106, Max Enemies Hit: 5, Damage: 525%, Number of Attacks: 6. Finishing Blow: Max Enemies Hit: 5, Damage: 523%, Number of Attacks: 14
Cooldown: 7 sec.
Show/hide all levels
Active HEXA Dragon Fang
Master Level 30
Description Enticed by the scent of death, the fangs of the Devil Dragon materialize on the physical plane. Dragon Fang is summoned when Kain's direct skill attacks hit beyond a certain number, is unaffected by attack reflection, and targets the enemy with the highest max HP.
It follows Kain, but disappears when changing maps. If it disappears in this manner while it still has time on the clock, that time will translate into fewer hits required to activate the skill again.
Can be toggled On/Off.
Required Skill: Dragon Fang Lv. 20+
Level 1 Summon Duration: 45 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 321% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +51%
Max Summons: 3
Attack Mode Cooldown: 3 sec
30 Summon Duration: 60 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 524% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +80%
Max Summons: 3
Attack Mode Cooldown: 3 sec
Active HEXA Dragon Fang
Master Level 30
Description Enticed by the scent of death, the fangs of the Devil Dragon materialize on the physical plane. Dragon Fang is summoned when Kain's direct skill attacks hit beyond a certain number, is unaffected by attack reflection, and targets the enemy with the highest max HP.
It follows Kain, but disappears when changing maps. If it disappears in this manner while it still has time on the clock, that time will translate into fewer hits required to activate the skill again.
Can be toggled On/Off.
Required Skill: Dragon Fang Lv. 20+
Level 1 Summon Duration: 45 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 321% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +51%
Max Summons: 3
Attack Mode Cooldown: 3 sec
2 Summon Duration: 46 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 328% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +52%
Max Summons: 3
Attack Mode Cooldown: 3 sec
3 Summon Duration: 46 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 335% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +53%
Max Summons: 3
Attack Mode Cooldown: 3 sec
4 Summon Duration: 47 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 342% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +54%
Max Summons: 3
Attack Mode Cooldown: 3 sec
5 Summon Duration: 47 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 349% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +55%
Max Summons: 3
Attack Mode Cooldown: 3 sec
6 Summon Duration: 48 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 356% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +56%
Max Summons: 3
Attack Mode Cooldown: 3 sec
7 Summon Duration: 48 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 363% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +57%
Max Summons: 3
Attack Mode Cooldown: 3 sec
8 Summon Duration: 49 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 370% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +58%
Max Summons: 3
Attack Mode Cooldown: 3 sec
9 Summon Duration: 49 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 377% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +59%
Max Summons: 3
Attack Mode Cooldown: 3 sec
10 Summon Duration: 50 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 384% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +60%
Max Summons: 3
Attack Mode Cooldown: 3 sec
11 Summon Duration: 50 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 391% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +61%
Max Summons: 3
Attack Mode Cooldown: 3 sec
12 Summon Duration: 51 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 398% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +62%
Max Summons: 3
Attack Mode Cooldown: 3 sec
13 Summon Duration: 51 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 405% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +63%
Max Summons: 3
Attack Mode Cooldown: 3 sec
14 Summon Duration: 52 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 412% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +64%
Max Summons: 3
Attack Mode Cooldown: 3 sec
15 Summon Duration: 52 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 419% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +65%
Max Summons: 3
Attack Mode Cooldown: 3 sec
16 Summon Duration: 53 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 426% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +66%
Max Summons: 3
Attack Mode Cooldown: 3 sec
17 Summon Duration: 53 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 433% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +67%
Max Summons: 3
Attack Mode Cooldown: 3 sec
18 Summon Duration: 54 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 440% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +68%
Max Summons: 3
Attack Mode Cooldown: 3 sec
19 Summon Duration: 54 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 447% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +69%
Max Summons: 3
Attack Mode Cooldown: 3 sec
20 Summon Duration: 55 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 454% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +70%
Max Summons: 3
Attack Mode Cooldown: 3 sec
21 Summon Duration: 55 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 461% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +71%
Max Summons: 3
Attack Mode Cooldown: 3 sec
22 Summon Duration: 56 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 468% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +72%
Max Summons: 3
Attack Mode Cooldown: 3 sec
23 Summon Duration: 56 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 475% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +73%
Max Summons: 3
Attack Mode Cooldown: 3 sec
24 Summon Duration: 57 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 482% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +74%
Max Summons: 3
Attack Mode Cooldown: 3 sec
25 Summon Duration: 57 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 489% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +75%
Max Summons: 3
Attack Mode Cooldown: 3 sec
26 Summon Duration: 58 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 496% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +76%
Max Summons: 3
Attack Mode Cooldown: 3 sec
27 Summon Duration: 58 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 503% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +77%
Max Summons: 3
Attack Mode Cooldown: 3 sec
28 Summon Duration: 59 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 510% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +78%
Max Summons: 3
Attack Mode Cooldown: 3 sec
29 Summon Duration: 59 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 517% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +79%
Max Summons: 3
Attack Mode Cooldown: 3 sec
30 Summon Duration: 60 sec
Kain's direct skill attacks activate Dragon Fang, which moves towards the enemy and deals 524% damage 4 times. After activating, this skill casts Dragon Fang up to 7 times before returning
Damage Against Normal Monsters: +80%
Max Summons: 3
Attack Mode Cooldown: 3 sec
Show/hide all levels
Active HEXA Shaft Break
Master Level 30
Description Fire piercing arrows, which then collapse together, pulling the enemies with them, and explode. The explosion is unaffected by attack reflection.
Required Skill: Shaft Break Lv. 20+
Level 1 MP Cost: 67, Max Enemies Hit: 3, Damage: 290%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 240% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
30 MP Cost: 77, Max Enemies Hit: 3, Damage: 435%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 385% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
Active HEXA Shaft Break
Master Level 30
Description Fire piercing arrows, which then collapse together, pulling the enemies with them, and explode. The explosion is unaffected by attack reflection.
Required Skill: Shaft Break Lv. 20+
Level 1 MP Cost: 67, Max Enemies Hit: 3, Damage: 290%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 240% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
2 MP Cost: 67, Max Enemies Hit: 3, Damage: 295%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 245% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
3 MP Cost: 68, Max Enemies Hit: 3, Damage: 300%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 250% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
4 MP Cost: 68, Max Enemies Hit: 3, Damage: 305%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 255% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
5 MP Cost: 68, Max Enemies Hit: 3, Damage: 310%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 260% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
6 MP Cost: 69, Max Enemies Hit: 3, Damage: 315%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 265% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
7 MP Cost: 69, Max Enemies Hit: 3, Damage: 320%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 270% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
8 MP Cost: 69, Max Enemies Hit: 3, Damage: 325%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 275% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
9 MP Cost: 70, Max Enemies Hit: 3, Damage: 330%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 280% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
10 MP Cost: 70, Max Enemies Hit: 3, Damage: 335%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 285% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
11 MP Cost: 70, Max Enemies Hit: 3, Damage: 340%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 290% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
12 MP Cost: 71, Max Enemies Hit: 3, Damage: 345%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 295% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
13 MP Cost: 71, Max Enemies Hit: 3, Damage: 350%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 300% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
14 MP Cost: 71, Max Enemies Hit: 3, Damage: 355%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 305% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
15 MP Cost: 72, Max Enemies Hit: 3, Damage: 360%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 310% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
16 MP Cost: 72, Max Enemies Hit: 3, Damage: 365%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 315% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
17 MP Cost: 72, Max Enemies Hit: 3, Damage: 370%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 320% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
18 MP Cost: 73, Max Enemies Hit: 3, Damage: 375%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 325% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
19 MP Cost: 73, Max Enemies Hit: 3, Damage: 380%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 330% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
20 MP Cost: 73, Max Enemies Hit: 3, Damage: 385%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 335% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
21 MP Cost: 74, Max Enemies Hit: 3, Damage: 390%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 340% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
22 MP Cost: 74, Max Enemies Hit: 3, Damage: 395%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 345% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
23 MP Cost: 74, Max Enemies Hit: 3, Damage: 400%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 350% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
24 MP Cost: 75, Max Enemies Hit: 3, Damage: 405%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 355% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
25 MP Cost: 75, Max Enemies Hit: 3, Damage: 410%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 360% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
26 MP Cost: 75, Max Enemies Hit: 3, Damage: 415%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 365% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
27 MP Cost: 76, Max Enemies Hit: 3, Damage: 420%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 370% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
28 MP Cost: 76, Max Enemies Hit: 3, Damage: 425%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 375% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
29 MP Cost: 76, Max Enemies Hit: 3, Damage: 430%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 380% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
30 MP Cost: 77, Max Enemies Hit: 3, Damage: 435%, Number of Piercing Attacks: 3
Upon collapsing, pulls in up to 7 enemies and explodes. Explosion attacks 10 enemies 10 times, dealing 385% damage.
1 Shaft Break cartridge is prepared every 8 sec, and you can carry up to 3.
Show/hide all levels
Active HEXA [Possess] Shaft Break
Master Level 30
Description [Possess Skill]
After the arrow explodes, a whirlwind of malice remains, tormenting enemies. The explosion (and only the explosion) triggers Death's Blessing. Both the explosion and whirlwind are unaffected by attack reflection.
Required Skill: Shaft Break Lv. 20+
Level 1 MP Cost: 67, Max Enemies Hit: 3, Damage: 463%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 522% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 93% damage, continuously.
Cooldown: 11 sec.
30 MP Cost: 77, Max Enemies Hit: 3, Damage: 782%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 870% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 151% damage, continuously.
Cooldown: 11 sec.
Active HEXA [Possess] Shaft Break
Master Level 30
Description [Possess Skill]
After the arrow explodes, a whirlwind of malice remains, tormenting enemies. The explosion (and only the explosion) triggers Death's Blessing. Both the explosion and whirlwind are unaffected by attack reflection.
Required Skill: Shaft Break Lv. 20+
Level 1 MP Cost: 67, Max Enemies Hit: 3, Damage: 463%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 522% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 93% damage, continuously.
Cooldown: 11 sec.
2 MP Cost: 67, Max Enemies Hit: 3, Damage: 474%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 534% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 95% damage, continuously.
Cooldown: 11 sec.
3 MP Cost: 68, Max Enemies Hit: 3, Damage: 485%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 546% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 97% damage, continuously.
Cooldown: 11 sec.
4 MP Cost: 68, Max Enemies Hit: 3, Damage: 496%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 558% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 99% damage, continuously.
Cooldown: 11 sec.
5 MP Cost: 68, Max Enemies Hit: 3, Damage: 507%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 570% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 101% damage, continuously.
Cooldown: 11 sec.
6 MP Cost: 69, Max Enemies Hit: 3, Damage: 518%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 582% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 103% damage, continuously.
Cooldown: 11 sec.
7 MP Cost: 69, Max Enemies Hit: 3, Damage: 529%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 594% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 105% damage, continuously.
Cooldown: 11 sec.
8 MP Cost: 69, Max Enemies Hit: 3, Damage: 540%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 606% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 107% damage, continuously.
Cooldown: 11 sec.
9 MP Cost: 70, Max Enemies Hit: 3, Damage: 551%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 618% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 109% damage, continuously.
Cooldown: 11 sec.
10 MP Cost: 70, Max Enemies Hit: 3, Damage: 562%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 630% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 111% damage, continuously.
Cooldown: 11 sec.
11 MP Cost: 70, Max Enemies Hit: 3, Damage: 573%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 642% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 113% damage, continuously.
Cooldown: 11 sec.
12 MP Cost: 71, Max Enemies Hit: 3, Damage: 584%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 654% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 115% damage, continuously.
Cooldown: 11 sec.
13 MP Cost: 71, Max Enemies Hit: 3, Damage: 595%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 666% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 117% damage, continuously.
Cooldown: 11 sec.
14 MP Cost: 71, Max Enemies Hit: 3, Damage: 606%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 678% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 119% damage, continuously.
Cooldown: 11 sec.
15 MP Cost: 72, Max Enemies Hit: 3, Damage: 617%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 690% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 121% damage, continuously.
Cooldown: 11 sec.
16 MP Cost: 72, Max Enemies Hit: 3, Damage: 628%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 702% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 123% damage, continuously.
Cooldown: 11 sec.
17 MP Cost: 72, Max Enemies Hit: 3, Damage: 639%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 714% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 125% damage, continuously.
Cooldown: 11 sec.
18 MP Cost: 73, Max Enemies Hit: 3, Damage: 650%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 726% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 127% damage, continuously.
Cooldown: 11 sec.
19 MP Cost: 73, Max Enemies Hit: 3, Damage: 661%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 738% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 129% damage, continuously.
Cooldown: 11 sec.
20 MP Cost: 73, Max Enemies Hit: 3, Damage: 672%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 750% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 131% damage, continuously.
Cooldown: 11 sec.
21 MP Cost: 74, Max Enemies Hit: 3, Damage: 683%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 762% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 133% damage, continuously.
Cooldown: 11 sec.
22 MP Cost: 74, Max Enemies Hit: 3, Damage: 694%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 774% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 135% damage, continuously.
Cooldown: 11 sec.
23 MP Cost: 74, Max Enemies Hit: 3, Damage: 705%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 786% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 137% damage, continuously.
Cooldown: 11 sec.
24 MP Cost: 75, Max Enemies Hit: 3, Damage: 716%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 798% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 139% damage, continuously.
Cooldown: 11 sec.
25 MP Cost: 75, Max Enemies Hit: 3, Damage: 727%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 810% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 141% damage, continuously.
Cooldown: 11 sec.
26 MP Cost: 75, Max Enemies Hit: 3, Damage: 738%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 822% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 143% damage, continuously.
Cooldown: 11 sec.
27 MP Cost: 76, Max Enemies Hit: 3, Damage: 749%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 834% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 145% damage, continuously.
Cooldown: 11 sec.
28 MP Cost: 76, Max Enemies Hit: 3, Damage: 760%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 846% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 147% damage, continuously.
Cooldown: 11 sec.
29 MP Cost: 76, Max Enemies Hit: 3, Damage: 771%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 858% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 149% damage, continuously.
Cooldown: 11 sec.
30 MP Cost: 77, Max Enemies Hit: 3, Damage: 782%, Number of Piercing Attacks: 3
Pulls in up to 7 enemies. The explosion attacks up to 10 enemies 10 times, dealing 870% damage.
The whirlwind attacks up to 10 enemies 3 times, dealing 151% damage, continuously.
Cooldown: 11 sec.
Show/hide all levels
Active HEXA [Execute] Phantom Blade
Master Level 30
Description [Execute Skill]
Deploy the Whispershot's hidden blade to shank enemies in front of you.
Required Skill: [Execute] Phantom Blade Lv. 20+
Level 1 MP Cost: 30, Max Enemies Hit: 4, Damage: 426%, Number of Attacks: 6
30 MP Cost: 36, Max Enemies Hit: 4, Damage: 745%, Number of Attacks: 6
Active HEXA [Execute] Phantom Blade
Master Level 30
Description [Execute Skill]
Deploy the Whispershot's hidden blade to shank enemies in front of you.
Required Skill: [Execute] Phantom Blade Lv. 20+
Level 1 MP Cost: 30, Max Enemies Hit: 4, Damage: 426%, Number of Attacks: 6
2 MP Cost: 30, Max Enemies Hit: 4, Damage: 437%, Number of Attacks: 6
3 MP Cost: 30, Max Enemies Hit: 4, Damage: 448%, Number of Attacks: 6
4 MP Cost: 30, Max Enemies Hit: 4, Damage: 459%, Number of Attacks: 6
5 MP Cost: 31, Max Enemies Hit: 4, Damage: 470%, Number of Attacks: 6
6 MP Cost: 31, Max Enemies Hit: 4, Damage: 481%, Number of Attacks: 6
7 MP Cost: 31, Max Enemies Hit: 4, Damage: 492%, Number of Attacks: 6
8 MP Cost: 31, Max Enemies Hit: 4, Damage: 503%, Number of Attacks: 6
9 MP Cost: 31, Max Enemies Hit: 4, Damage: 514%, Number of Attacks: 6
10 MP Cost: 32, Max Enemies Hit: 4, Damage: 525%, Number of Attacks: 6
11 MP Cost: 32, Max Enemies Hit: 4, Damage: 536%, Number of Attacks: 6
12 MP Cost: 32, Max Enemies Hit: 4, Damage: 547%, Number of Attacks: 6
13 MP Cost: 32, Max Enemies Hit: 4, Damage: 558%, Number of Attacks: 6
14 MP Cost: 32, Max Enemies Hit: 4, Damage: 569%, Number of Attacks: 6
15 MP Cost: 33, Max Enemies Hit: 4, Damage: 580%, Number of Attacks: 6
16 MP Cost: 33, Max Enemies Hit: 4, Damage: 591%, Number of Attacks: 6
17 MP Cost: 33, Max Enemies Hit: 4, Damage: 602%, Number of Attacks: 6
18 MP Cost: 33, Max Enemies Hit: 4, Damage: 613%, Number of Attacks: 6
19 MP Cost: 33, Max Enemies Hit: 4, Damage: 624%, Number of Attacks: 6
20 MP Cost: 34, Max Enemies Hit: 4, Damage: 635%, Number of Attacks: 6
21 MP Cost: 34, Max Enemies Hit: 4, Damage: 646%, Number of Attacks: 6
22 MP Cost: 34, Max Enemies Hit: 4, Damage: 657%, Number of Attacks: 6
23 MP Cost: 34, Max Enemies Hit: 4, Damage: 668%, Number of Attacks: 6
24 MP Cost: 34, Max Enemies Hit: 4, Damage: 679%, Number of Attacks: 6
25 MP Cost: 35, Max Enemies Hit: 4, Damage: 690%, Number of Attacks: 6
26 MP Cost: 35, Max Enemies Hit: 4, Damage: 701%, Number of Attacks: 6
27 MP Cost: 35, Max Enemies Hit: 4, Damage: 712%, Number of Attacks: 6
28 MP Cost: 35, Max Enemies Hit: 4, Damage: 723%, Number of Attacks: 6
29 MP Cost: 35, Max Enemies Hit: 4, Damage: 734%, Number of Attacks: 6
30 MP Cost: 36, Max Enemies Hit: 4, Damage: 745%, Number of Attacks: 6
Show/hide all levels
Active HEXA Lasting Grudge
Master Level 30
Description Materialized malice gathers and crystallizes. When Kain's direct skill attacks hit around the created crystal, it activates to attack enemies nearby, unaffected by attack reflection.
Can be toggled On/Off
Required Skill: Lasting Grudge Lv. 15+
Level 1 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 275%. Damage Against Normal Monsters: +102%
Cooldown: 0.3 sec.
30 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 420%. Damage Against Normal Monsters: +160%
Cooldown: 0.3 sec.
Active HEXA Lasting Grudge
Master Level 30
Description Materialized malice gathers and crystallizes. When Kain's direct skill attacks hit around the created crystal, it activates to attack enemies nearby, unaffected by attack reflection.
Can be toggled On/Off
Required Skill: Lasting Grudge Lv. 15+
Level 1 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 275%. Damage Against Normal Monsters: +102%
Cooldown: 0.3 sec.
2 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 280%. Damage Against Normal Monsters: +104%
Cooldown: 0.3 sec.
3 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 285%. Damage Against Normal Monsters: +106%
Cooldown: 0.3 sec.
4 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 290%. Damage Against Normal Monsters: +108%
Cooldown: 0.3 sec.
5 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 295%. Damage Against Normal Monsters: +110%
Cooldown: 0.3 sec.
6 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 300%. Damage Against Normal Monsters: +112%
Cooldown: 0.3 sec.
7 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 305%. Damage Against Normal Monsters: +114%
Cooldown: 0.3 sec.
8 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 310%. Damage Against Normal Monsters: +116%
Cooldown: 0.3 sec.
9 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 315%. Damage Against Normal Monsters: +118%
Cooldown: 0.3 sec.
10 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 320%. Damage Against Normal Monsters: +120%
Cooldown: 0.3 sec.
11 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 325%. Damage Against Normal Monsters: +122%
Cooldown: 0.3 sec.
12 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 330%. Damage Against Normal Monsters: +124%
Cooldown: 0.3 sec.
13 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 335%. Damage Against Normal Monsters: +126%
Cooldown: 0.3 sec.
14 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 340%. Damage Against Normal Monsters: +128%
Cooldown: 0.3 sec.
15 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 345%. Damage Against Normal Monsters: +130%
Cooldown: 0.3 sec.
16 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 350%. Damage Against Normal Monsters: +132%
Cooldown: 0.3 sec.
17 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 355%. Damage Against Normal Monsters: +134%
Cooldown: 0.3 sec.
18 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 360%. Damage Against Normal Monsters: +136%
Cooldown: 0.3 sec.
19 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 365%. Damage Against Normal Monsters: +138%
Cooldown: 0.3 sec.
20 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 370%. Damage Against Normal Monsters: +140%
Cooldown: 0.3 sec.
21 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 375%. Damage Against Normal Monsters: +142%
Cooldown: 0.3 sec.
22 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 380%. Damage Against Normal Monsters: +144%
Cooldown: 0.3 sec.
23 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 385%. Damage Against Normal Monsters: +146%
Cooldown: 0.3 sec.
24 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 390%. Damage Against Normal Monsters: +148%
Cooldown: 0.3 sec.
25 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 395%. Damage Against Normal Monsters: +150%
Cooldown: 0.3 sec.
26 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 400%. Damage Against Normal Monsters: +152%
Cooldown: 0.3 sec.
27 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 405%. Damage Against Normal Monsters: +154%
Cooldown: 0.3 sec.
28 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 410%. Damage Against Normal Monsters: +156%
Cooldown: 0.3 sec.
29 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 415%. Damage Against Normal Monsters: +158%
Cooldown: 0.3 sec.
30 Upon using a Possess Skill or activating the death domain from Thanatos Descent, create crystals that remain for 10 sec. The quantity created changes based on the skill used.
Each crystal upon activation, Enemies Hit: 1, Number of Attacks: 4, Damage: 420%. Damage Against Normal Monsters: +160%
Cooldown: 0.3 sec.
Show/hide all levels
Active HEXA Death's Blessing
Master Level 30
Description Give the blessing of death to enemies exposed to malice. Blessing is given to enemies hit by the death domain from Thanatos Descent and with certain attacks from among Possess Skills. When these enemies are attacked with Execute Skills, the blessing materializes to destroy the enemies from within. The merit from materializing the blessing temporarily enhances blessing of death and Execute Skills, and resets cooldown of Shadow Step.
This skill negates attack ignore and attack reflection effects, and [Possess/Execute] Unseen Sniper isn't affected by the merit buff.
Also permanently increases Death's Blessing damage while Total Annihilation Malice's Territory is active.
Required Skill: Advanced Death's Blessing Lv. 10+
Level 1 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 320% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 36% points while Total Annihilation Malice's Territory is active]
30 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 610% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 210% points while Total Annihilation Malice's Territory is active]
Active HEXA Death's Blessing
Master Level 30
Description Give the blessing of death to enemies exposed to malice. Blessing is given to enemies hit by the death domain from Thanatos Descent and with certain attacks from among Possess Skills. When these enemies are attacked with Execute Skills, the blessing materializes to destroy the enemies from within. The merit from materializing the blessing temporarily enhances blessing of death and Execute Skills, and resets cooldown of Shadow Step.
This skill negates attack ignore and attack reflection effects, and [Possess/Execute] Unseen Sniper isn't affected by the merit buff.
Also permanently increases Death's Blessing damage while Total Annihilation Malice's Territory is active.
Required Skill: Advanced Death's Blessing Lv. 10+
Level 1 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 320% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 36% points while Total Annihilation Malice's Territory is active]
2 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 330% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 42% points while Total Annihilation Malice's Territory is active]
3 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 340% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 48% points while Total Annihilation Malice's Territory is active]
4 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 350% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 54% points while Total Annihilation Malice's Territory is active]
5 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 360% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 60% points while Total Annihilation Malice's Territory is active]
6 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 370% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 66% points while Total Annihilation Malice's Territory is active]
7 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 380% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 72% points while Total Annihilation Malice's Territory is active]
8 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 390% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 78% points while Total Annihilation Malice's Territory is active]
9 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 400% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 84% points while Total Annihilation Malice's Territory is active]
10 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 410% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 90% points while Total Annihilation Malice's Territory is active]
11 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 420% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 96% points while Total Annihilation Malice's Territory is active]
12 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 430% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 102% points while Total Annihilation Malice's Territory is active]
13 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 440% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 108% points while Total Annihilation Malice's Territory is active]
14 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 450% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 114% points while Total Annihilation Malice's Territory is active]
15 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 460% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 120% points while Total Annihilation Malice's Territory is active]
16 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 470% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 126% points while Total Annihilation Malice's Territory is active]
17 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 480% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 132% points while Total Annihilation Malice's Territory is active]
18 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 490% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 138% points while Total Annihilation Malice's Territory is active]
19 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 500% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 144% points while Total Annihilation Malice's Territory is active]
20 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 510% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 150% points while Total Annihilation Malice's Territory is active]
21 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 520% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 156% points while Total Annihilation Malice's Territory is active]
22 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 530% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 162% points while Total Annihilation Malice's Territory is active]
23 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 540% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 168% points while Total Annihilation Malice's Territory is active]
24 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 550% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 174% points while Total Annihilation Malice's Territory is active]
25 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 560% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 180% points while Total Annihilation Malice's Territory is active]
26 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 570% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 186% points while Total Annihilation Malice's Territory is active]
27 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 580% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 192% points while Total Annihilation Malice's Territory is active]
28 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 590% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 198% points while Total Annihilation Malice's Territory is active]
29 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 600% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 204% points while Total Annihilation Malice's Territory is active]
30 Upon defeating 50 enemies, recover 5% max HP
Upon materializing Death's Blessing on a boss, recover 3% max HP
Max Duration: 90 sec., Max Stacks: 15
Blessing Materialization: Consume Death's Blessing to attack 10 times with 610% damage and obtain merit buff.
Merit Buff: For 5 sec., increases Final Damage of Death's Blessing/Execute Skills by 28%, and creates 12 Malice when Execute Skills that can materialize Blessing hit.
[Passive Effect - Death's Blessing damage increases by 210% points while Total Annihilation Malice's Territory is active]
Show/hide all levels
Active HEXA Chasing Shot
Master Level 30
Description Shoot an arrow that chases the enemy. Not affected by Attack Speed increase buffs. If there are no enemies, no arrow will appear.
Required Skill: Chasing Shot Lv. 1+
Level 1 MP Cost: 301, Max Enemies Chased: 8, Damage: 386%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 25 sec.
30 MP Cost: 330, Max Enemies Chased: 8, Damage: 676%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 15 sec.
Active HEXA Chasing Shot
Master Level 30
Description Shoot an arrow that chases the enemy. Not affected by Attack Speed increase buffs. If there are no enemies, no arrow will appear.
Required Skill: Chasing Shot Lv. 1+
Level 1 MP Cost: 301, Max Enemies Chased: 8, Damage: 386%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 25 sec.
2 MP Cost: 302, Max Enemies Chased: 8, Damage: 396%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 25 sec.
3 MP Cost: 303, Max Enemies Chased: 8, Damage: 406%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 24 sec.
4 MP Cost: 304, Max Enemies Chased: 8, Damage: 416%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 24 sec.
5 MP Cost: 305, Max Enemies Chased: 8, Damage: 426%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 24 sec.
6 MP Cost: 306, Max Enemies Chased: 8, Damage: 436%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 23 sec.
7 MP Cost: 307, Max Enemies Chased: 8, Damage: 446%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 23 sec.
8 MP Cost: 308, Max Enemies Chased: 8, Damage: 456%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 23 sec.
9 MP Cost: 309, Max Enemies Chased: 8, Damage: 466%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 22 sec.
10 MP Cost: 310, Max Enemies Chased: 8, Damage: 476%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 22 sec.
11 MP Cost: 311, Max Enemies Chased: 8, Damage: 486%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 22 sec.
12 MP Cost: 312, Max Enemies Chased: 8, Damage: 496%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 21 sec.
13 MP Cost: 313, Max Enemies Chased: 8, Damage: 506%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 21 sec.
14 MP Cost: 314, Max Enemies Chased: 8, Damage: 516%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 21 sec.
15 MP Cost: 315, Max Enemies Chased: 8, Damage: 526%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 20 sec.
16 MP Cost: 316, Max Enemies Chased: 8, Damage: 536%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 20 sec.
17 MP Cost: 317, Max Enemies Chased: 8, Damage: 546%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 20 sec.
18 MP Cost: 318, Max Enemies Chased: 8, Damage: 556%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 19 sec.
19 MP Cost: 319, Max Enemies Chased: 8, Damage: 566%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 19 sec.
20 MP Cost: 320, Max Enemies Chased: 8, Damage: 576%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 19 sec.
21 MP Cost: 321, Max Enemies Chased: 8, Damage: 586%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 18 sec.
22 MP Cost: 322, Max Enemies Chased: 8, Damage: 596%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 18 sec.
23 MP Cost: 323, Max Enemies Chased: 8, Damage: 606%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 18 sec.
24 MP Cost: 324, Max Enemies Chased: 8, Damage: 616%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 17 sec.
25 MP Cost: 325, Max Enemies Chased: 8, Damage: 626%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 17 sec.
26 MP Cost: 326, Max Enemies Chased: 8, Damage: 636%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 17 sec.
27 MP Cost: 327, Max Enemies Chased: 8, Damage: 646%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 16 sec.
28 MP Cost: 328, Max Enemies Chased: 8, Damage: 656%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 16 sec.
29 MP Cost: 329, Max Enemies Chased: 8, Damage: 666%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 16 sec.
30 MP Cost: 330, Max Enemies Chased: 8, Damage: 676%, Number of Attacks: 6, Number of Arrows Shot: 3. Damage Against Normal Monsters: +30%
Cooldown: 15 sec.
Show/hide all levels
Active HEXA Unseen Sniper
Master Level 30
Description Focus your intentions toward a distant enemy, then fire before they see you. Hold the key down to increase your range. When you release the key, an invisible shot will shock the enemy. Not affected by Attack Speed increase buffs. While using, you'll have 100% Knockback Resistance.
Required Skill: Unseen Sniper Lv. 1+
Level 1 MP Cost: 352, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 211%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
30 MP Cost: 410, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 385%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
Active HEXA Unseen Sniper
Master Level 30
Description Focus your intentions toward a distant enemy, then fire before they see you. Hold the key down to increase your range. When you release the key, an invisible shot will shock the enemy. Not affected by Attack Speed increase buffs. While using, you'll have 100% Knockback Resistance.
Required Skill: Unseen Sniper Lv. 1+
Level 1 MP Cost: 352, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 211%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
2 MP Cost: 354, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 217%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
3 MP Cost: 356, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 223%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
4 MP Cost: 358, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 229%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
5 MP Cost: 360, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 235%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
6 MP Cost: 362, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 241%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
7 MP Cost: 364, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 247%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
8 MP Cost: 366, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 253%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
9 MP Cost: 368, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 259%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
10 MP Cost: 370, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 265%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
11 MP Cost: 372, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 271%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
12 MP Cost: 374, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 277%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
13 MP Cost: 376, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 283%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
14 MP Cost: 378, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 289%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
15 MP Cost: 380, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 295%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
16 MP Cost: 382, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 301%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
17 MP Cost: 384, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 307%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
18 MP Cost: 386, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 313%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
19 MP Cost: 388, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 319%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
20 MP Cost: 390, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 325%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
21 MP Cost: 392, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 331%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
22 MP Cost: 394, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 337%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
23 MP Cost: 396, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 343%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
24 MP Cost: 398, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 349%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
25 MP Cost: 400, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 355%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
26 MP Cost: 402, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 361%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
27 MP Cost: 404, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 367%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
28 MP Cost: 406, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 373%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
29 MP Cost: 408, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 379%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
30 MP Cost: 410, Max Key-down Duration: 1.4 sec, Max Enemies Hit: 12, Damage: 385%, Number of Attacks: 10, Number of Shockwaves: 5
Cooldown: 40 sec.
Show/hide all levels
Passive HEXA [Possess/Execute] Unseen Sniper
Master Level 30
Description [Possess/Execute Skill]
Shoot the enemy with an arrow concentrated with malice. The attack range increases as you continue aiming by holding the key down, and a huge arrow pierces when the key-down ends to deal a fatal blow. When an enemy is defeated with [Possess/Execute] Unseen Sniper, resets cooldown of Shadow Step.
Required Skill: Unseen Sniper Lv. 1+
Level 1 MP Cost: 352, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 316%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
30 MP Cost: 410, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 548%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
Passive HEXA [Possess/Execute] Unseen Sniper
Master Level 30
Description [Possess/Execute Skill]
Shoot the enemy with an arrow concentrated with malice. The attack range increases as you continue aiming by holding the key down, and a huge arrow pierces when the key-down ends to deal a fatal blow. When an enemy is defeated with [Possess/Execute] Unseen Sniper, resets cooldown of Shadow Step.
Required Skill: Unseen Sniper Lv. 1+
Level 1 MP Cost: 352, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 316%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
2 MP Cost: 354, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 324%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
3 MP Cost: 356, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 332%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
4 MP Cost: 358, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 340%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
5 MP Cost: 360, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 348%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
6 MP Cost: 362, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 356%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
7 MP Cost: 364, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 364%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
8 MP Cost: 366, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 372%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
9 MP Cost: 368, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 380%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
10 MP Cost: 370, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 388%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
11 MP Cost: 372, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 396%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
12 MP Cost: 374, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 404%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
13 MP Cost: 376, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 412%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
14 MP Cost: 378, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 420%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
15 MP Cost: 380, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 428%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
16 MP Cost: 382, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 436%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
17 MP Cost: 384, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 444%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
18 MP Cost: 386, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 452%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
19 MP Cost: 388, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 460%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
20 MP Cost: 390, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 468%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
21 MP Cost: 392, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 476%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
22 MP Cost: 394, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 484%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
23 MP Cost: 396, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 492%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
24 MP Cost: 398, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 500%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
25 MP Cost: 400, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 508%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
26 MP Cost: 402, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 516%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
27 MP Cost: 404, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 524%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
28 MP Cost: 406, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 532%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
29 MP Cost: 408, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 540%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.
30 MP Cost: 410, Max Key-down Duration: 1.6 sec, Max Enemies Hit: 12, Damage: 548%, Number of Attacks: 12, Number of Shockwaves: 5
Cooldown: 60 sec.

Enhancements

Enhancements require the corresponding V Skill to be leveled to max and equipped. Final Damage bonuses from Enhancements increase linearly each level, with a jump at levels 10, 20, and 30.

Show/hide all levels
Passive Dragon Burst Boost
Level Requirement 260
Master Level 30
Description Boosts Dragon Burst.
Level 1 Dragon Burst Final Damage: +11%
9 Dragon Burst Final Damage: +19%
10 Dragon Burst Final Damage: +25%
19 Dragon Burst Final Damage: +34%
20 Dragon Burst Final Damage: +40%
29 Dragon Burst Final Damage: +49%
30 Dragon Burst Final Damage: +60%
Passive Dragon Burst Boost
Level Requirement 260
Master Level 30
Description Boosts Dragon Burst.
Level 1 Dragon Burst Final Damage: +11%
2 Dragon Burst Final Damage: +12%
3 Dragon Burst Final Damage: +13%
4 Dragon Burst Final Damage: +14%
5 Dragon Burst Final Damage: +15%
6 Dragon Burst Final Damage: +16%
7 Dragon Burst Final Damage: +17%
8 Dragon Burst Final Damage: +18%
9 Dragon Burst Final Damage: +19%
10 Dragon Burst Final Damage: +25%
11 Dragon Burst Final Damage: +26%
12 Dragon Burst Final Damage: +27%
13 Dragon Burst Final Damage: +28%
14 Dragon Burst Final Damage: +29%
15 Dragon Burst Final Damage: +30%
16 Dragon Burst Final Damage: +31%
17 Dragon Burst Final Damage: +32%
18 Dragon Burst Final Damage: +33%
19 Dragon Burst Final Damage: +34%
20 Dragon Burst Final Damage: +40%
21 Dragon Burst Final Damage: +41%
22 Dragon Burst Final Damage: +42%
23 Dragon Burst Final Damage: +43%
24 Dragon Burst Final Damage: +44%
25 Dragon Burst Final Damage: +45%
26 Dragon Burst Final Damage: +46%
27 Dragon Burst Final Damage: +47%
28 Dragon Burst Final Damage: +48%
29 Dragon Burst Final Damage: +49%
30 Dragon Burst Final Damage: +60%
Show/hide all levels
Passive Fatal Blitz Boost
Level Requirement 260
Master Level 30
Description Boosts Fatal Blitz.
Level 1 Fatal Blitz Final Damage: +11%
9 Fatal Blitz Final Damage: +19%
10 Fatal Blitz Final Damage: +25%
19 Fatal Blitz Final Damage: +34%
20 Fatal Blitz Final Damage: +40%
29 Fatal Blitz Final Damage: +49%
30 Fatal Blitz Final Damage: +60%
Passive Fatal Blitz Boost
Level Requirement 260
Master Level 30
Description Boosts Fatal Blitz.
Level 1 Fatal Blitz Final Damage: +11%
2 Fatal Blitz Final Damage: +12%
3 Fatal Blitz Final Damage: +13%
4 Fatal Blitz Final Damage: +14%
5 Fatal Blitz Final Damage: +15%
6 Fatal Blitz Final Damage: +16%
7 Fatal Blitz Final Damage: +17%
8 Fatal Blitz Final Damage: +18%
9 Fatal Blitz Final Damage: +19%
10 Fatal Blitz Final Damage: +25%
11 Fatal Blitz Final Damage: +26%
12 Fatal Blitz Final Damage: +27%
13 Fatal Blitz Final Damage: +28%
14 Fatal Blitz Final Damage: +29%
15 Fatal Blitz Final Damage: +30%
16 Fatal Blitz Final Damage: +31%
17 Fatal Blitz Final Damage: +32%
18 Fatal Blitz Final Damage: +33%
19 Fatal Blitz Final Damage: +34%
20 Fatal Blitz Final Damage: +40%
21 Fatal Blitz Final Damage: +41%
22 Fatal Blitz Final Damage: +42%
23 Fatal Blitz Final Damage: +43%
24 Fatal Blitz Final Damage: +44%
25 Fatal Blitz Final Damage: +45%
26 Fatal Blitz Final Damage: +46%
27 Fatal Blitz Final Damage: +47%
28 Fatal Blitz Final Damage: +48%
29 Fatal Blitz Final Damage: +49%
30 Fatal Blitz Final Damage: +60%
Show/hide all levels
Passive Thanatos Descent Boost
Level Requirement 260
Master Level 30
Description Boosts Thanatos Descent.
Level 1 Thanatos Descent Final Damage: +11%
9 Thanatos Descent Final Damage: +19%
10 Thanatos Descent Final Damage: +25%
19 Thanatos Descent Final Damage: +34%
20 Thanatos Descent Final Damage: +40%
29 Thanatos Descent Final Damage: +49%
30 Thanatos Descent Final Damage: +60%
Passive Thanatos Descent Boost
Level Requirement 260
Master Level 30
Description Boosts Thanatos Descent.
Level 1 Thanatos Descent Final Damage: +11%
2 Thanatos Descent Final Damage: +12%
3 Thanatos Descent Final Damage: +13%
4 Thanatos Descent Final Damage: +14%
5 Thanatos Descent Final Damage: +15%
6 Thanatos Descent Final Damage: +16%
7 Thanatos Descent Final Damage: +17%
8 Thanatos Descent Final Damage: +18%
9 Thanatos Descent Final Damage: +19%
10 Thanatos Descent Final Damage: +25%
11 Thanatos Descent Final Damage: +26%
12 Thanatos Descent Final Damage: +27%
13 Thanatos Descent Final Damage: +28%
14 Thanatos Descent Final Damage: +29%
15 Thanatos Descent Final Damage: +30%
16 Thanatos Descent Final Damage: +31%
17 Thanatos Descent Final Damage: +32%
18 Thanatos Descent Final Damage: +33%
19 Thanatos Descent Final Damage: +34%
20 Thanatos Descent Final Damage: +40%
21 Thanatos Descent Final Damage: +41%
22 Thanatos Descent Final Damage: +42%
23 Thanatos Descent Final Damage: +43%
24 Thanatos Descent Final Damage: +44%
25 Thanatos Descent Final Damage: +45%
26 Thanatos Descent Final Damage: +46%
27 Thanatos Descent Final Damage: +47%
28 Thanatos Descent Final Damage: +48%
29 Thanatos Descent Final Damage: +49%
30 Thanatos Descent Final Damage: +60%
Show/hide all levels
Passive Grip of Agony Boost
Level Requirement 260
Master Level 30
Description Boosts Grip of Agony.
Level 1 Grip of Agony Final Damage: +11%
9 Grip of Agony Final Damage: +19%
10 Grip of Agony Final Damage: +25%
19 Grip of Agony Final Damage: +34%
20 Grip of Agony Final Damage: +40%
29 Grip of Agony Final Damage: +49%
30 Grip of Agony Final Damage: +60%
Passive Grip of Agony Boost
Level Requirement 260
Master Level 30
Description Boosts Grip of Agony.
Level 1 Grip of Agony Final Damage: +11%
2 Grip of Agony Final Damage: +12%
3 Grip of Agony Final Damage: +13%
4 Grip of Agony Final Damage: +14%
5 Grip of Agony Final Damage: +15%
6 Grip of Agony Final Damage: +16%
7 Grip of Agony Final Damage: +17%
8 Grip of Agony Final Damage: +18%
9 Grip of Agony Final Damage: +19%
10 Grip of Agony Final Damage: +25%
11 Grip of Agony Final Damage: +26%
12 Grip of Agony Final Damage: +27%
13 Grip of Agony Final Damage: +28%
14 Grip of Agony Final Damage: +29%
15 Grip of Agony Final Damage: +30%
16 Grip of Agony Final Damage: +31%
17 Grip of Agony Final Damage: +32%
18 Grip of Agony Final Damage: +33%
19 Grip of Agony Final Damage: +34%
20 Grip of Agony Final Damage: +40%
21 Grip of Agony Final Damage: +41%
22 Grip of Agony Final Damage: +42%
23 Grip of Agony Final Damage: +43%
24 Grip of Agony Final Damage: +44%
25 Grip of Agony Final Damage: +45%
26 Grip of Agony Final Damage: +46%
27 Grip of Agony Final Damage: +47%
28 Grip of Agony Final Damage: +48%
29 Grip of Agony Final Damage: +49%
30 Grip of Agony Final Damage: +60%
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills