[Shinsoku] Light Cutter

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[Shinsoku] Light Cutter

  • Class: Hayato
  • Type: Active
  • Maximum Level: 30
Shinsoku Akatsuki Style Secret Technique.
Sprint forward with blinding speed and cut your foes.
Multiple uses can be prepared in advance.
If no direction is pressed, this skill will be used while standing still.
Level MP Cost: #mpCon
Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chase Cuts: #dummyStr
Gain 1 use every #dummyStr2 seconds, can be used up to #dummyStr3 times in a row.
1 MP Cost: 400
Max Enemies Hit: 8, Damage: 426%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
2 MP Cost: 400
Max Enemies Hit: 8, Damage: 432%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
3 MP Cost: 400
Max Enemies Hit: 8, Damage: 438%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
4 MP Cost: 400
Max Enemies Hit: 8, Damage: 444%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
5 MP Cost: 400
Max Enemies Hit: 8, Damage: 450%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
6 MP Cost: 400
Max Enemies Hit: 8, Damage: 456%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
7 MP Cost: 400
Max Enemies Hit: 8, Damage: 462%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
8 MP Cost: 400
Max Enemies Hit: 8, Damage: 468%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
9 MP Cost: 400
Max Enemies Hit: 8, Damage: 474%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
10 MP Cost: 400
Max Enemies Hit: 8, Damage: 480%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
11 MP Cost: 400
Max Enemies Hit: 8, Damage: 486%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
12 MP Cost: 400
Max Enemies Hit: 8, Damage: 492%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
13 MP Cost: 400
Max Enemies Hit: 8, Damage: 498%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
14 MP Cost: 400
Max Enemies Hit: 8, Damage: 504%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
15 MP Cost: 400
Max Enemies Hit: 8, Damage: 510%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
16 MP Cost: 400
Max Enemies Hit: 8, Damage: 516%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
17 MP Cost: 400
Max Enemies Hit: 8, Damage: 522%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
18 MP Cost: 400
Max Enemies Hit: 8, Damage: 528%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
19 MP Cost: 400
Max Enemies Hit: 8, Damage: 534%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
20 MP Cost: 400
Max Enemies Hit: 8, Damage: 540%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
21 MP Cost: 400
Max Enemies Hit: 8, Damage: 546%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
22 MP Cost: 400
Max Enemies Hit: 8, Damage: 552%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
23 MP Cost: 400
Max Enemies Hit: 8, Damage: 558%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
24 MP Cost: 400
Max Enemies Hit: 8, Damage: 564%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
25 MP Cost: 400
Max Enemies Hit: 8, Damage: 570%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
26 MP Cost: 400
Max Enemies Hit: 8, Damage: 576%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
27 MP Cost: 400
Max Enemies Hit: 8, Damage: 582%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
28 MP Cost: 400
Max Enemies Hit: 8, Damage: 588%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
29 MP Cost: 400
Max Enemies Hit: 8, Damage: 594%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.
30 MP Cost: 400
Max Enemies Hit: 8, Damage: 600%, Number of Attacks: 8, Chase Cuts: 4
Gain 1 use every 15 seconds, can be used up to 3 times in a row.

6th Job Enhancement

[Shinsoku] Light Cutter Boost

  • Class: Hayato
  • Type: Active
  • Level Requirement: 260
  • Maximum Level: 30
Boosts [Shinsoku] Light Cutter.
Level [Shinsoku] Light Cutter Final Damage: +#damR_6th%
1 [Shinsoku] Light Cutter Final Damage: +11%
2 [Shinsoku] Light Cutter Final Damage: +12%
3 [Shinsoku] Light Cutter Final Damage: +13%
4 [Shinsoku] Light Cutter Final Damage: +14%
5 [Shinsoku] Light Cutter Final Damage: +15%
6 [Shinsoku] Light Cutter Final Damage: +16%
7 [Shinsoku] Light Cutter Final Damage: +17%
8 [Shinsoku] Light Cutter Final Damage: +18%
9 [Shinsoku] Light Cutter Final Damage: +19%
10 [Shinsoku] Light Cutter Final Damage: +25%
11 [Shinsoku] Light Cutter Final Damage: +26%
12 [Shinsoku] Light Cutter Final Damage: +27%
13 [Shinsoku] Light Cutter Final Damage: +28%
14 [Shinsoku] Light Cutter Final Damage: +29%
15 [Shinsoku] Light Cutter Final Damage: +30%
16 [Shinsoku] Light Cutter Final Damage: +31%
17 [Shinsoku] Light Cutter Final Damage: +32%
18 [Shinsoku] Light Cutter Final Damage: +33%
19 [Shinsoku] Light Cutter Final Damage: +34%
20 [Shinsoku] Light Cutter Final Damage: +40%
21 [Shinsoku] Light Cutter Final Damage: +41%
22 [Shinsoku] Light Cutter Final Damage: +42%
23 [Shinsoku] Light Cutter Final Damage: +43%
24 [Shinsoku] Light Cutter Final Damage: +44%
25 [Shinsoku] Light Cutter Final Damage: +45%
26 [Shinsoku] Light Cutter Final Damage: +46%
27 [Shinsoku] Light Cutter Final Damage: +47%
28 [Shinsoku] Light Cutter Final Damage: +48%
29 [Shinsoku] Light Cutter Final Damage: +49%
30 [Shinsoku] Light Cutter Final Damage: +60%

Hayato
Novice: Hayato
I: Hayato
II: Hayato
III: Hayato
IV: Hayato
Hyper: Hayato
V: Hayato
HEXA: Hayato
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