- Class: Phantom
- Type: Active
- Maximum Level: 30
| Throw a razor-sharp card, infused with incredible power, that ricochets dangerously. The card will ricochet against nearby enemies several times, starting with the highest-Max-HP enemy among them. If there are no nearby enemies, the card's magic will trigger instantly. If the skill is used again when all of the throwable cards are present, the cards will gather around the enemy with the highest Max HP, from amongst enemies in front of Phantom, to release all their power at once. The released cards' attack activation count increases proportionally to the remaining attack count. If you use the skill with the down arrow key, you can release the power immediately after throwing a card. Ace in the Hole is not affected by attack reflection skills. Can be used without a casting animation during Tempest. | |
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| Level | MP Cost: #mpCon, #bulletCount of cards ricochet #z times, dealing #damage% damage, before releasing the energy stored inside to strike up to #q enemies for #w% damage #v times. Liberated Card: activates its offensive power #dot time(s). Max Enemies Hit: #s, Damage: #y%, Number of Attacks: #u. Attacks are activated up to #q2 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: #cooltime sec. |
| 1 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 572% damage, before releasing the energy stored inside to strike up to 12 enemies for 728% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 598%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 2 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 594% damage, before releasing the energy stored inside to strike up to 12 enemies for 756% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 621%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 3 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 616% damage, before releasing the energy stored inside to strike up to 12 enemies for 784% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 644%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 4 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 638% damage, before releasing the energy stored inside to strike up to 12 enemies for 812% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 667%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 5 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 660% damage, before releasing the energy stored inside to strike up to 12 enemies for 840% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 690%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 6 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 682% damage, before releasing the energy stored inside to strike up to 12 enemies for 868% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 713%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 7 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 704% damage, before releasing the energy stored inside to strike up to 12 enemies for 896% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 736%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 8 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 726% damage, before releasing the energy stored inside to strike up to 12 enemies for 924% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 759%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 9 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 748% damage, before releasing the energy stored inside to strike up to 12 enemies for 952% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 782%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 10 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 770% damage, before releasing the energy stored inside to strike up to 12 enemies for 980% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 805%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 11 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 792% damage, before releasing the energy stored inside to strike up to 12 enemies for 1008% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 828%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 12 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 814% damage, before releasing the energy stored inside to strike up to 12 enemies for 1036% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 851%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 13 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 836% damage, before releasing the energy stored inside to strike up to 12 enemies for 1064% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 874%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 14 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 858% damage, before releasing the energy stored inside to strike up to 12 enemies for 1092% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 897%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 15 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 880% damage, before releasing the energy stored inside to strike up to 12 enemies for 1120% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 920%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 16 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 902% damage, before releasing the energy stored inside to strike up to 12 enemies for 1148% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 943%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 17 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 924% damage, before releasing the energy stored inside to strike up to 12 enemies for 1176% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 966%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 18 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 946% damage, before releasing the energy stored inside to strike up to 12 enemies for 1204% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 989%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 19 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 968% damage, before releasing the energy stored inside to strike up to 12 enemies for 1232% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1012%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 20 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 990% damage, before releasing the energy stored inside to strike up to 12 enemies for 1260% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1035%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 21 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1012% damage, before releasing the energy stored inside to strike up to 12 enemies for 1288% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1058%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 22 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1034% damage, before releasing the energy stored inside to strike up to 12 enemies for 1316% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1081%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 23 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1056% damage, before releasing the energy stored inside to strike up to 12 enemies for 1344% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1104%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 24 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1078% damage, before releasing the energy stored inside to strike up to 12 enemies for 1372% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1127%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 25 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1100% damage, before releasing the energy stored inside to strike up to 12 enemies for 1400% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1150%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 26 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1122% damage, before releasing the energy stored inside to strike up to 12 enemies for 1428% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1173%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 27 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1144% damage, before releasing the energy stored inside to strike up to 12 enemies for 1456% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1196%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 28 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1166% damage, before releasing the energy stored inside to strike up to 12 enemies for 1484% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1219%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 29 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1188% damage, before releasing the energy stored inside to strike up to 12 enemies for 1512% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1242%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
| 30 | MP Cost: 800, 3 of cards ricochet 6 times, dealing 1210% damage, before releasing the energy stored inside to strike up to 12 enemies for 1540% damage 6 times. Liberated Card: activates its offensive power 3 time(s). Max Enemies Hit: 10, Damage: 1265%, Number of Attacks: 1. Attacks are activated up to 21 time(s) in proportion to the number the ricocheted cards' remaining attacks. Cooldown: 15 sec. |
