Advanced Charge Mastery

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Advanced Charge Mastery

Maintain control over your power to optimize charge skills. Overwrites the buffs from Charge Mastery. Additionally, permanently ignores a portion of enemies' Defense when attacking, and decreases damage taken.
Required Skill: Charge Mastery Lv. 14+
Level Decreases the charge time for all charge skills by #x%. Using a charge skill or Hammer Smash Blast reloads #w Ammo immediately, but will not interrupt an auto-reload.
At the start of charged Bobbing, Weaving, Hammer Smash, or Hammer Smash Blast, all damage taken is briefly reduced by #y%, including attacks that deal damage based on your Max HP.
Permanently ignore #ignoreMobpdpR% of enemies' Defense, and damage taken is reduced by #damAbsorbShieldR%.
1 Decreases the charge time for all charge skills by 22%. Using a charge skill or Hammer Smash Blast reloads 2 Ammo immediately, but will not interrupt an auto-reload.
At the start of charged Bobbing, Weaving, Hammer Smash, or Hammer Smash Blast, all damage taken is briefly reduced by 26%, including attacks that deal damage based on your Max HP.
Permanently ignore 8% of enemies' Defense, and damage taken is reduced by 10%.
2 Decreases the charge time for all charge skills by 24%. Using a charge skill or Hammer Smash Blast reloads 2 Ammo immediately, but will not interrupt an auto-reload.
At the start of charged Bobbing, Weaving, Hammer Smash, or Hammer Smash Blast, all damage taken is briefly reduced by 27%, including attacks that deal damage based on your Max HP.
Permanently ignore 11% of enemies' Defense, and damage taken is reduced by 11%.
3 Decreases the charge time for all charge skills by 26%. Using a charge skill or Hammer Smash Blast reloads 2 Ammo immediately, but will not interrupt an auto-reload.
At the start of charged Bobbing, Weaving, Hammer Smash, or Hammer Smash Blast, all damage taken is briefly reduced by 28%, including attacks that deal damage based on your Max HP.
Permanently ignore 14% of enemies' Defense, and damage taken is reduced by 11%.
4 Decreases the charge time for all charge skills by 28%. Using a charge skill or Hammer Smash Blast reloads 2 Ammo immediately, but will not interrupt an auto-reload.
At the start of charged Bobbing, Weaving, Hammer Smash, or Hammer Smash Blast, all damage taken is briefly reduced by 29%, including attacks that deal damage based on your Max HP.
Permanently ignore 17% of enemies' Defense, and damage taken is reduced by 12%.
5 Decreases the charge time for all charge skills by 30%. Using a charge skill or Hammer Smash Blast reloads 2 Ammo immediately, but will not interrupt an auto-reload.
At the start of charged Bobbing, Weaving, Hammer Smash, or Hammer Smash Blast, all damage taken is briefly reduced by 30%, including attacks that deal damage based on your Max HP.
Permanently ignore 20% of enemies' Defense, and damage taken is reduced by 12%.
6 Decreases the charge time for all charge skills by 32%. Using a charge skill or Hammer Smash Blast reloads 2 Ammo immediately, but will not interrupt an auto-reload.
At the start of charged Bobbing, Weaving, Hammer Smash, or Hammer Smash Blast, all damage taken is briefly reduced by 31%, including attacks that deal damage based on your Max HP.
Permanently ignore 23% of enemies' Defense, and damage taken is reduced by 13%.
7 Decreases the charge time for all charge skills by 34%. Using a charge skill or Hammer Smash Blast reloads 2 Ammo immediately, but will not interrupt an auto-reload.
At the start of charged Bobbing, Weaving, Hammer Smash, or Hammer Smash Blast, all damage taken is briefly reduced by 32%, including attacks that deal damage based on your Max HP.
Permanently ignore 26% of enemies' Defense, and damage taken is reduced by 13%.
8 Decreases the charge time for all charge skills by 36%. Using a charge skill or Hammer Smash Blast reloads 2 Ammo immediately, but will not interrupt an auto-reload.
At the start of charged Bobbing, Weaving, Hammer Smash, or Hammer Smash Blast, all damage taken is briefly reduced by 33%, including attacks that deal damage based on your Max HP.
Permanently ignore 29% of enemies' Defense, and damage taken is reduced by 14%.
9 Decreases the charge time for all charge skills by 38%. Using a charge skill or Hammer Smash Blast reloads 2 Ammo immediately, but will not interrupt an auto-reload.
At the start of charged Bobbing, Weaving, Hammer Smash, or Hammer Smash Blast, all damage taken is briefly reduced by 34%, including attacks that deal damage based on your Max HP.
Permanently ignore 32% of enemies' Defense, and damage taken is reduced by 14%.
10 Decreases the charge time for all charge skills by 40%. Using a charge skill or Hammer Smash Blast reloads 2 Ammo immediately, but will not interrupt an auto-reload.
At the start of charged Bobbing, Weaving, Hammer Smash, or Hammer Smash Blast, all damage taken is briefly reduced by 35%, including attacks that deal damage based on your Max HP.
Permanently ignore 35% of enemies' Defense, and damage taken is reduced by 15%.
11 Decreases the charge time for all charge skills by 42%. Using a charge skill or Hammer Smash Blast reloads 2 Ammo immediately, but will not interrupt an auto-reload.
At the start of charged Bobbing, Weaving, Hammer Smash, or Hammer Smash Blast, all damage taken is briefly reduced by 36%, including attacks that deal damage based on your Max HP.
Permanently ignore 38% of enemies' Defense, and damage taken is reduced by 15%.
12 Decreases the charge time for all charge skills by 44%. Using a charge skill or Hammer Smash Blast reloads 2 Ammo immediately, but will not interrupt an auto-reload.
At the start of charged Bobbing, Weaving, Hammer Smash, or Hammer Smash Blast, all damage taken is briefly reduced by 37%, including attacks that deal damage based on your Max HP.
Permanently ignore 41% of enemies' Defense, and damage taken is reduced by 16%.

Blaster
Novice: Citizen
I: Blaster
II: Blaster
III: Blaster
IV: Blaster
Hyper: Blaster
V: Blaster
HEXA: Blaster
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