- Class: Blaster
- Type: Active
- Maximum Level: 30
| A powerful attack creates afterimage-like shockwaves, which sweep through enemies. The afterimages' attacks are unaffected by attack reflection. Using the skill again, while its effect is active, will cancel that effect. | |
|---|---|
| Level | Active Effect: MP Cost: #mpCon, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal #z additional attack(s) with #w% damage for #time sec. Afterimages can be created up to #y time(s). Reoccurrence Cooldown: #t sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to #v enemies that have not been hit with #s% damage up to #u time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: #x sec Cooldown: #cooltime sec |
| 1 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 468% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 520% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 2 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 486% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 540% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 3 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 504% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 560% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 4 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 522% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 580% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 5 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 540% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 600% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 6 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 558% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 620% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 7 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 576% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 640% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 8 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 594% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 660% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 9 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 612% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 680% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 10 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 630% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 700% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 11 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 648% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 720% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 12 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 666% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 740% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 13 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 684% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 760% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 14 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 702% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 780% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 15 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 720% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 800% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 16 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 738% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 820% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 17 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 756% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 840% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 18 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 774% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 860% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 19 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 792% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 880% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 20 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 810% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 900% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 21 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 828% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 920% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 22 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 846% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 940% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 23 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 864% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 960% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 24 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 882% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 980% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 25 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 900% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 1000% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 26 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 918% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 1020% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 27 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 936% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 1040% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 28 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 954% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 1060% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 29 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 972% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 1080% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
| 30 | Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 990% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 1100% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec Cooldown: 120 sec |
