Afterimage Shock

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Afterimage Shock

  • Class: Blaster
  • Type: Active
  • Maximum Level: 30
A powerful attack creates afterimage-like shockwaves, which sweep through enemies. The afterimages' attacks are unaffected by attack reflection. Using the skill again, while its effect is active, will cancel that effect.
Level Active Effect: MP Cost: #mpCon, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal #z additional attack(s) with #w% damage for #time sec. Afterimages can be created up to #y time(s). Reoccurrence Cooldown: #t sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to #v enemies that have not been hit with #s% damage up to #u time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: #x sec
Cooldown: #cooltime sec
1 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 468% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 520% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
2 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 486% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 540% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
3 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 504% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 560% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
4 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 522% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 580% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
5 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 540% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 600% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
6 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 558% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 620% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
7 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 576% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 640% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
8 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 594% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 660% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
9 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 612% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 680% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
10 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 630% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 700% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
11 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 648% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 720% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
12 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 666% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 740% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
13 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 684% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 760% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
14 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 702% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 780% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
15 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 720% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 800% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
16 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 738% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 820% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
17 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 756% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 840% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
18 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 774% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 860% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
19 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 792% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 880% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
20 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 810% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 900% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
21 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 828% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 920% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
22 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 846% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 940% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
23 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 864% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 960% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
24 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 882% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 980% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
25 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 900% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 1000% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
26 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 918% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 1020% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
27 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 936% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 1040% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
28 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 954% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 1060% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
29 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 972% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 1080% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec
30 Active Effect: MP Cost: 1000, Upon successful hits with Arm Cannon's direct attacks and Bunker Buster Explosion, this skill creates afterimages that deal 5 additional attack(s) with 990% damage for 100 sec. Afterimages can be created up to 49 time(s). Reoccurrence Cooldown: 0.1 sec
Passive Effect: While the active effect of Afterimage Shock's isn't active, upon successful hits with the Arm Cannon, this skill creates afterimages, which attack up to 10 enemies that have not been hit with 1100% damage up to 3 time(s). Active and Passive Effects cannot trigger simultaneously. Reoccurrence Cooldown: 4 sec
Cooldown: 120 sec

6th Job Enhancement

Afterimage Shock Boost

  • Class: Blaster
  • Type: Active
  • Level Requirement: 260
  • Maximum Level: 30
Boosts Afterimage Shock.
Level Afterimage Shock Final Damage: +#damR_6th%
1 Afterimage Shock Final Damage: +11%
2 Afterimage Shock Final Damage: +12%
3 Afterimage Shock Final Damage: +13%
4 Afterimage Shock Final Damage: +14%
5 Afterimage Shock Final Damage: +15%
6 Afterimage Shock Final Damage: +16%
7 Afterimage Shock Final Damage: +17%
8 Afterimage Shock Final Damage: +18%
9 Afterimage Shock Final Damage: +19%
10 Afterimage Shock Final Damage: +25%
11 Afterimage Shock Final Damage: +26%
12 Afterimage Shock Final Damage: +27%
13 Afterimage Shock Final Damage: +28%
14 Afterimage Shock Final Damage: +29%
15 Afterimage Shock Final Damage: +30%
16 Afterimage Shock Final Damage: +31%
17 Afterimage Shock Final Damage: +32%
18 Afterimage Shock Final Damage: +33%
19 Afterimage Shock Final Damage: +34%
20 Afterimage Shock Final Damage: +40%
21 Afterimage Shock Final Damage: +41%
22 Afterimage Shock Final Damage: +42%
23 Afterimage Shock Final Damage: +43%
24 Afterimage Shock Final Damage: +44%
25 Afterimage Shock Final Damage: +45%
26 Afterimage Shock Final Damage: +46%
27 Afterimage Shock Final Damage: +47%
28 Afterimage Shock Final Damage: +48%
29 Afterimage Shock Final Damage: +49%
30 Afterimage Shock Final Damage: +60%

Blaster
Novice: Citizen
I: Blaster
II: Blaster
III: Blaster
IV: Blaster
Hyper: Blaster
V: Blaster
HEXA: Blaster
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