Anchors Aweigh

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Anchors Aweigh

Places an anchor that creates a strong magnetic field. The magnetic field pulls enemies toward it. When the anchor disappears, it explodes, dealing critical damage to all nearby enemies. This skill is unaffected by enemy damage reflection skills.
Level MP Cost: #mpCon, Summon Duration: #time sec. Pulls the enemy forward while dealing #damage% damage at fixed intervals. When duration has run out, will explode to deal #selfDestruction% additional damage
1 MP Cost: 62, Summon Duration: 50 sec. Pulls the enemy forward while dealing 270% damage at fixed intervals. When duration has run out, will explode to deal 416% additional damage
2 MP Cost: 62, Summon Duration: 51 sec. Pulls the enemy forward while dealing 280% damage at fixed intervals. When duration has run out, will explode to deal 427% additional damage
3 MP Cost: 62, Summon Duration: 51 sec. Pulls the enemy forward while dealing 290% damage at fixed intervals. When duration has run out, will explode to deal 438% additional damage
4 MP Cost: 62, Summon Duration: 52 sec. Pulls the enemy forward while dealing 300% damage at fixed intervals. When duration has run out, will explode to deal 449% additional damage
5 MP Cost: 62, Summon Duration: 52 sec. Pulls the enemy forward while dealing 310% damage at fixed intervals. When duration has run out, will explode to deal 460% additional damage
6 MP Cost: 70, Summon Duration: 53 sec. Pulls the enemy forward while dealing 320% damage at fixed intervals. When duration has run out, will explode to deal 471% additional damage
7 MP Cost: 70, Summon Duration: 53 sec. Pulls the enemy forward while dealing 330% damage at fixed intervals. When duration has run out, will explode to deal 482% additional damage
8 MP Cost: 70, Summon Duration: 54 sec. Pulls the enemy forward while dealing 340% damage at fixed intervals. When duration has run out, will explode to deal 493% additional damage
9 MP Cost: 70, Summon Duration: 54 sec. Pulls the enemy forward while dealing 350% damage at fixed intervals. When duration has run out, will explode to deal 504% additional damage
10 MP Cost: 70, Summon Duration: 55 sec. Pulls the enemy forward while dealing 360% damage at fixed intervals. When duration has run out, will explode to deal 515% additional damage
11 MP Cost: 78, Summon Duration: 55 sec. Pulls the enemy forward while dealing 370% damage at fixed intervals. When duration has run out, will explode to deal 526% additional damage
12 MP Cost: 78, Summon Duration: 56 sec. Pulls the enemy forward while dealing 380% damage at fixed intervals. When duration has run out, will explode to deal 537% additional damage
13 MP Cost: 78, Summon Duration: 56 sec. Pulls the enemy forward while dealing 390% damage at fixed intervals. When duration has run out, will explode to deal 548% additional damage
14 MP Cost: 78, Summon Duration: 57 sec. Pulls the enemy forward while dealing 400% damage at fixed intervals. When duration has run out, will explode to deal 559% additional damage
15 MP Cost: 78, Summon Duration: 57 sec. Pulls the enemy forward while dealing 410% damage at fixed intervals. When duration has run out, will explode to deal 570% additional damage
16 MP Cost: 86, Summon Duration: 58 sec. Pulls the enemy forward while dealing 420% damage at fixed intervals. When duration has run out, will explode to deal 581% additional damage
17 MP Cost: 86, Summon Duration: 58 sec. Pulls the enemy forward while dealing 430% damage at fixed intervals. When duration has run out, will explode to deal 592% additional damage
18 MP Cost: 86, Summon Duration: 59 sec. Pulls the enemy forward while dealing 440% damage at fixed intervals. When duration has run out, will explode to deal 603% additional damage
19 MP Cost: 86, Summon Duration: 59 sec. Pulls the enemy forward while dealing 450% damage at fixed intervals. When duration has run out, will explode to deal 614% additional damage
20 MP Cost: 86, Summon Duration: 60 sec. Pulls the enemy forward while dealing 460% damage at fixed intervals. When duration has run out, will explode to deal 625% additional damage
21 MP Cost: 94, Summon Duration: 60 sec. Pulls the enemy forward while dealing 470% damage at fixed intervals. When duration has run out, will explode to deal 636% additional damage
22 MP Cost: 94, Summon Duration: 61 sec. Pulls the enemy forward while dealing 480% damage at fixed intervals. When duration has run out, will explode to deal 647% additional damage

Cannoneer
Novice: Beginner
I: Pirate
II: Cannoneer
III: Cannon Trooper
IV: Cannon Master
Hyper: Cannoneer
V: Cannoneer
HEXA: Cannoneer
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Erel Light Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills