Devious Nightmare

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Devious Nightmare

  • Class: Ark
  • Type: Active
  • Maximum Level: 30
A specter's energy that slips out during battle and attacks enemies. Enhanced to Devious Dream during Specter State.
Unaffected by attack reflection.
Required Skill: Endless Nightmare Lv. 30+
Level Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.
Cooldown: #cooltime sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by #x sec, an effect that is applied only once per skill.
1 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 806%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
2 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 837%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
3 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 868%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
4 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 899%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
5 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 930%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
6 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 961%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
7 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 992%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
8 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1023%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
9 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1054%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
10 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1085%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
11 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1116%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
12 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1147%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
13 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1178%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
14 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1209%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
15 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1240%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
16 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1271%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
17 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1302%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
18 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1333%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
19 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1364%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
20 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1395%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
21 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1426%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
22 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1457%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
23 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1488%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
24 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1519%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
25 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1550%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
26 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1581%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
27 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1612%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
28 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1643%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
29 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1674%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.
30 Activates a spectral energy when Endless Nightmare is used. Max Enemies Hit: 10, Damage: 1705%, Number of Attacks: 14.
Cooldown: 10 sec
When Charge Drive skills (with the exception of Basic Charge Drive) land successfully, the cooldown is reduced by 1 sec, an effect that is applied only once per skill.

6th Job Enhancement

Devious Nightmare/Devious Dream Boost

  • Class: Ark
  • Type: Active
  • Level Requirement: 260
  • Maximum Level: 30
Boosts Devious Nightmare and Devious Dream.
Level Devious Nightmare and Devious Dream Final Damage: +#damR_6th%
1 Devious Nightmare and Devious Dream Final Damage: +11%
2 Devious Nightmare and Devious Dream Final Damage: +12%
3 Devious Nightmare and Devious Dream Final Damage: +13%
4 Devious Nightmare and Devious Dream Final Damage: +14%
5 Devious Nightmare and Devious Dream Final Damage: +15%
6 Devious Nightmare and Devious Dream Final Damage: +16%
7 Devious Nightmare and Devious Dream Final Damage: +17%
8 Devious Nightmare and Devious Dream Final Damage: +18%
9 Devious Nightmare and Devious Dream Final Damage: +19%
10 Devious Nightmare and Devious Dream Final Damage: +25%
11 Devious Nightmare and Devious Dream Final Damage: +26%
12 Devious Nightmare and Devious Dream Final Damage: +27%
13 Devious Nightmare and Devious Dream Final Damage: +28%
14 Devious Nightmare and Devious Dream Final Damage: +29%
15 Devious Nightmare and Devious Dream Final Damage: +30%
16 Devious Nightmare and Devious Dream Final Damage: +31%
17 Devious Nightmare and Devious Dream Final Damage: +32%
18 Devious Nightmare and Devious Dream Final Damage: +33%
19 Devious Nightmare and Devious Dream Final Damage: +34%
20 Devious Nightmare and Devious Dream Final Damage: +40%
21 Devious Nightmare and Devious Dream Final Damage: +41%
22 Devious Nightmare and Devious Dream Final Damage: +42%
23 Devious Nightmare and Devious Dream Final Damage: +43%
24 Devious Nightmare and Devious Dream Final Damage: +44%
25 Devious Nightmare and Devious Dream Final Damage: +45%
26 Devious Nightmare and Devious Dream Final Damage: +46%
27 Devious Nightmare and Devious Dream Final Damage: +47%
28 Devious Nightmare and Devious Dream Final Damage: +48%
29 Devious Nightmare and Devious Dream Final Damage: +49%
30 Devious Nightmare and Devious Dream Final Damage: +60%

Ark
Novice: Ark
I: Ark
II: Ark
III: Ark
IV: Ark
Hyper: Ark
V: Ark
HEXA: Ark
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