- Class: Bishop
- Type: Active
- Maximum Level: 30
| Calls upon your holy power to create a consecrated space that empowers and revitalizes your allies. Benedictions do not stack. | |
|---|---|
| Level | MP Cost: #mpCon, Duration: #time sec., Final Damage: +#w% in the zone Party members other than yourself periodically recover #x% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per #q2 INT, based on the number of party members (min: #q%, max: #w%). HP/MP Recovery: +1% per #y INT (up to #z% max) Attack Speed: +1 per #u INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: #cooltime sec. |
| 1 | MP Cost: 1000, Duration: 20 sec., Final Damage: +18% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 18%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 2 | MP Cost: 1000, Duration: 20 sec., Final Damage: +19% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 19%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 3 | MP Cost: 1000, Duration: 21 sec., Final Damage: +19% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 19%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 4 | MP Cost: 1000, Duration: 21 sec., Final Damage: +20% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 20%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 5 | MP Cost: 1000, Duration: 21 sec., Final Damage: +20% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 20%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 6 | MP Cost: 1000, Duration: 22 sec., Final Damage: +21% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 21%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 7 | MP Cost: 1000, Duration: 22 sec., Final Damage: +21% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 21%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 8 | MP Cost: 1000, Duration: 22 sec., Final Damage: +22% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 22%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 9 | MP Cost: 1000, Duration: 23 sec., Final Damage: +22% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 22%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 10 | MP Cost: 1000, Duration: 23 sec., Final Damage: +23% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 23%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 11 | MP Cost: 1000, Duration: 23 sec., Final Damage: +23% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 23%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 12 | MP Cost: 1000, Duration: 24 sec., Final Damage: +24% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 24%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 13 | MP Cost: 1000, Duration: 24 sec., Final Damage: +24% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 24%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 14 | MP Cost: 1000, Duration: 24 sec., Final Damage: +25% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 25%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 15 | MP Cost: 1000, Duration: 25 sec., Final Damage: +25% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 25%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 16 | MP Cost: 1000, Duration: 25 sec., Final Damage: +26% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 26%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 17 | MP Cost: 1000, Duration: 25 sec., Final Damage: +26% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 26%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 18 | MP Cost: 1000, Duration: 26 sec., Final Damage: +27% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 27%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 19 | MP Cost: 1000, Duration: 26 sec., Final Damage: +27% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 27%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 20 | MP Cost: 1000, Duration: 26 sec., Final Damage: +28% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 28%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 21 | MP Cost: 1000, Duration: 27 sec., Final Damage: +28% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 28%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 22 | MP Cost: 1000, Duration: 27 sec., Final Damage: +29% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 29%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 23 | MP Cost: 1000, Duration: 27 sec., Final Damage: +29% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 29%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 24 | MP Cost: 1000, Duration: 28 sec., Final Damage: +30% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 30%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 25 | MP Cost: 1000, Duration: 28 sec., Final Damage: +30% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 30%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 26 | MP Cost: 1000, Duration: 28 sec., Final Damage: +31% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 31%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 27 | MP Cost: 1000, Duration: 29 sec., Final Damage: +31% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 31%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 28 | MP Cost: 1000, Duration: 29 sec., Final Damage: +32% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 32%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 29 | MP Cost: 1000, Duration: 29 sec., Final Damage: +32% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 32%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
| 30 | MP Cost: 1000, Duration: 30 sec., Final Damage: +33% in the zone Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased. Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 33%). HP/MP Recovery: +1% per 2000 INT (up to 10% max) Attack Speed: +1 per 10000 INT (up to +3 max) This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
