Benediction

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Benediction

  • Class: Bishop
  • Type: Active
  • Maximum Level: 30
Calls upon your holy power to create a consecrated space that empowers and revitalizes your allies. Benedictions do not stack.
Level MP Cost: #mpCon, Duration: #time sec., Final Damage: +#w% in the zone
Party members other than yourself periodically recover #x% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per #q2 INT, based on the number of party members (min: #q%, max: #w%).
HP/MP Recovery: +1% per #y INT (up to #z% max)
Attack Speed: +1 per #u INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: #cooltime sec.
1 MP Cost: 1000, Duration: 20 sec., Final Damage: +18% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 18%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
2 MP Cost: 1000, Duration: 20 sec., Final Damage: +19% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 19%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
3 MP Cost: 1000, Duration: 21 sec., Final Damage: +19% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 19%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
4 MP Cost: 1000, Duration: 21 sec., Final Damage: +20% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 20%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
5 MP Cost: 1000, Duration: 21 sec., Final Damage: +20% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 20%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
6 MP Cost: 1000, Duration: 22 sec., Final Damage: +21% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 21%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
7 MP Cost: 1000, Duration: 22 sec., Final Damage: +21% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 21%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
8 MP Cost: 1000, Duration: 22 sec., Final Damage: +22% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 22%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
9 MP Cost: 1000, Duration: 23 sec., Final Damage: +22% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 22%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
10 MP Cost: 1000, Duration: 23 sec., Final Damage: +23% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 23%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
11 MP Cost: 1000, Duration: 23 sec., Final Damage: +23% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 23%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
12 MP Cost: 1000, Duration: 24 sec., Final Damage: +24% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 24%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
13 MP Cost: 1000, Duration: 24 sec., Final Damage: +24% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 24%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
14 MP Cost: 1000, Duration: 24 sec., Final Damage: +25% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 25%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
15 MP Cost: 1000, Duration: 25 sec., Final Damage: +25% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 25%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
16 MP Cost: 1000, Duration: 25 sec., Final Damage: +26% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 26%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
17 MP Cost: 1000, Duration: 25 sec., Final Damage: +26% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 26%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
18 MP Cost: 1000, Duration: 26 sec., Final Damage: +27% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 27%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
19 MP Cost: 1000, Duration: 26 sec., Final Damage: +27% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 27%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
20 MP Cost: 1000, Duration: 26 sec., Final Damage: +28% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 28%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
21 MP Cost: 1000, Duration: 27 sec., Final Damage: +28% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 28%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
22 MP Cost: 1000, Duration: 27 sec., Final Damage: +29% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 29%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
23 MP Cost: 1000, Duration: 27 sec., Final Damage: +29% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 29%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
24 MP Cost: 1000, Duration: 28 sec., Final Damage: +30% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 30%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
25 MP Cost: 1000, Duration: 28 sec., Final Damage: +30% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 30%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
26 MP Cost: 1000, Duration: 28 sec., Final Damage: +31% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 31%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
27 MP Cost: 1000, Duration: 29 sec., Final Damage: +31% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 31%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
28 MP Cost: 1000, Duration: 29 sec., Final Damage: +32% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 32%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
29 MP Cost: 1000, Duration: 29 sec., Final Damage: +32% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 32%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.
30 MP Cost: 1000, Duration: 30 sec., Final Damage: +33% in the zone
Party members other than yourself periodically recover 1% of max HP/MP, clear certain statuses, and have their Attack Speed increased.
Party Member Final Damage: +1% per 3000 INT, based on the number of party members (min: 6%, max: 33%).
HP/MP Recovery: +1% per 2000 INT (up to 10% max)
Attack Speed: +1 per 10000 INT (up to +3 max)
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.

6th Job Enhancement

Benediction Boost

  • Class: Bishop
  • Type: Active
  • Level Requirement: 260
  • Maximum Level: 30
Boosts Benediction.
Level Additionally increases Bishop's Final Damage by #v2% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +#x]
1 Additionally increases Bishop's Final Damage by 2% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +3]
2 Additionally increases Bishop's Final Damage by 3% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +6]
3 Additionally increases Bishop's Final Damage by 3% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +9]
4 Additionally increases Bishop's Final Damage by 4% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +12]
5 Additionally increases Bishop's Final Damage by 4% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +15]
6 Additionally increases Bishop's Final Damage by 5% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +18]
7 Additionally increases Bishop's Final Damage by 5% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +21]
8 Additionally increases Bishop's Final Damage by 6% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +24]
9 Additionally increases Bishop's Final Damage by 6% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +27]
10 Additionally increases Bishop's Final Damage by 7% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +30]
11 Additionally increases Bishop's Final Damage by 7% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +33]
12 Additionally increases Bishop's Final Damage by 8% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +36]
13 Additionally increases Bishop's Final Damage by 8% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +39]
14 Additionally increases Bishop's Final Damage by 9% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +42]
15 Additionally increases Bishop's Final Damage by 9% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +45]
16 Additionally increases Bishop's Final Damage by 10% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +48]
17 Additionally increases Bishop's Final Damage by 10% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +51]
18 Additionally increases Bishop's Final Damage by 11% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +54]
19 Additionally increases Bishop's Final Damage by 11% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +57]
20 Additionally increases Bishop's Final Damage by 12% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +60]
21 Additionally increases Bishop's Final Damage by 12% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +63]
22 Additionally increases Bishop's Final Damage by 13% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +66]
23 Additionally increases Bishop's Final Damage by 13% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +69]
24 Additionally increases Bishop's Final Damage by 14% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +72]
25 Additionally increases Bishop's Final Damage by 14% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +75]
26 Additionally increases Bishop's Final Damage by 15% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +78]
27 Additionally increases Bishop's Final Damage by 15% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +81]
28 Additionally increases Bishop's Final Damage by 16% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +84]
29 Additionally increases Bishop's Final Damage by 16% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +87]
30 Additionally increases Bishop's Final Damage by 17% when using Benediction, other Final Damage increase effects due to Benediction are additive
[Passive Effect - All Stats: +90]

Bishop
Novice: Beginner
I: Magician
II: Cleric
III: Priest
IV: Bishop
Hyper: Bishop
V: Bishop
HEXA: Bishop
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