- Class: Corsair
- Type: Active
- Maximum Level: 15 (16 with Decent Combat Orders; 17 with Combat Orders)
| Summons the Nautilus. The battleship's cannon attack is unaffected by attack reflection. SP is not required for this skill, and it can be used if you learn the Ahoy Mateys skill. | |
|---|---|
| Level | MP Cost: #mpCon, Summons a ship for #time sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Up to 2 can be summoned simultaneously. Cooldown: #cooltimeMS sec. |
| 1 | MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 358%, Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. Cooldown: 0.5 sec. |
| 2 | MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 361%, Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. Cooldown: 0.5 sec. |
| 3 | MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 364%, Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. Cooldown: 0.5 sec. |
| 4 | MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 367%, Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. Cooldown: 0.5 sec. |
| 5 | MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 370%, Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. Cooldown: 0.5 sec. |
| 6 | MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 373%, Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. Cooldown: 0.5 sec. |
| 7 | MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 376%, Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. Cooldown: 0.5 sec. |
| 8 | MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 379%, Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. Cooldown: 0.5 sec. |
| 9 | MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 382%, Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. Cooldown: 0.5 sec. |
| 10 | MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 385%, Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. Cooldown: 0.5 sec. |
| 11 | MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 388%, Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. Cooldown: 0.5 sec. |
| 12 | MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 391%, Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. Cooldown: 0.5 sec. |
| 13 | MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 394%, Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. Cooldown: 0.5 sec. |
| 14 | MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 397%, Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. Cooldown: 0.5 sec. |
| 15 | MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. Cooldown: 0.5 sec. |
| 16 | MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 403%, Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. Cooldown: 0.5 sec. |
| 17 | MP Cost: 150, Summons a ship for 60 sec that fires its cannons at regular intervals. Cannonballs explode upon contact with the enemy. Damage: 406%, Max Enemies Hit: 6, Number of Attacks: 3. Up to 2 can be summoned simultaneously. Cooldown: 0.5 sec. |
