Burning Conduit

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Burning Conduit

Creates a pentacle on the ground, increasing the damage and attack speed of everyone standing on it. You, and only you, can also receive the effects outside the pentacle. Using the Burning Conduit where the first effect was received will not renew the effect.
Level MP Cost: #mpCon, Duration: #time sec., Damage: +#y%, Attack Speed +1, Party Member Damage: +#indieDamR%, and Attack Speed: +#indieBooster stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: #cooltime sec., cooldown -#w for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to #s sec.
1 MP Cost: 100, Duration: 40 sec., Damage: +31%, Attack Speed +1, Party Member Damage: +11%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
2 MP Cost: 101, Duration: 40 sec., Damage: +32%, Attack Speed +1, Party Member Damage: +12%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
3 MP Cost: 101, Duration: 40 sec., Damage: +33%, Attack Speed +1, Party Member Damage: +13%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
4 MP Cost: 102, Duration: 40 sec., Damage: +34%, Attack Speed +1, Party Member Damage: +14%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
5 MP Cost: 102, Duration: 40 sec., Damage: +35%, Attack Speed +1, Party Member Damage: +15%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
6 MP Cost: 103, Duration: 40 sec., Damage: +36%, Attack Speed +1, Party Member Damage: +16%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
7 MP Cost: 103, Duration: 40 sec., Damage: +37%, Attack Speed +1, Party Member Damage: +17%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
8 MP Cost: 104, Duration: 40 sec., Damage: +38%, Attack Speed +1, Party Member Damage: +18%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
9 MP Cost: 104, Duration: 40 sec., Damage: +39%, Attack Speed +1, Party Member Damage: +19%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
10 MP Cost: 105, Duration: 40 sec., Damage: +40%, Attack Speed +1, Party Member Damage: +20%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
11 MP Cost: 105, Duration: 40 sec., Damage: +41%, Attack Speed +1, Party Member Damage: +21%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
12 MP Cost: 106, Duration: 40 sec., Damage: +42%, Attack Speed +1, Party Member Damage: +22%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
13 MP Cost: 106, Duration: 40 sec., Damage: +43%, Attack Speed +1, Party Member Damage: +23%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
14 MP Cost: 107, Duration: 40 sec., Damage: +44%, Attack Speed +1, Party Member Damage: +24%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
15 MP Cost: 107, Duration: 40 sec., Damage: +45%, Attack Speed +1, Party Member Damage: +25%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
16 MP Cost: 108, Duration: 40 sec., Damage: +46%, Attack Speed +1, Party Member Damage: +26%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
17 MP Cost: 108, Duration: 40 sec., Damage: +47%, Attack Speed +1, Party Member Damage: +27%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
18 MP Cost: 109, Duration: 40 sec., Damage: +48%, Attack Speed +1, Party Member Damage: +28%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
19 MP Cost: 109, Duration: 40 sec., Damage: +49%, Attack Speed +1, Party Member Damage: +29%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
20 MP Cost: 110, Duration: 40 sec., Damage: +50%, Attack Speed +1, Party Member Damage: +30%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
21 MP Cost: 110, Duration: 40 sec., Damage: +51%, Attack Speed +1, Party Member Damage: +31%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
22 MP Cost: 111, Duration: 40 sec., Damage: +52%, Attack Speed +1, Party Member Damage: +32%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
23 MP Cost: 111, Duration: 40 sec., Damage: +53%, Attack Speed +1, Party Member Damage: +33%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
24 MP Cost: 112, Duration: 40 sec., Damage: +54%, Attack Speed +1, Party Member Damage: +34%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
25 MP Cost: 112, Duration: 40 sec., Damage: +55%, Attack Speed +1, Party Member Damage: +35%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
26 MP Cost: 113, Duration: 40 sec., Damage: +56%, Attack Speed +1, Party Member Damage: +36%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
27 MP Cost: 113, Duration: 40 sec., Damage: +57%, Attack Speed +1, Party Member Damage: +37%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
28 MP Cost: 114, Duration: 40 sec., Damage: +58%, Attack Speed +1, Party Member Damage: +38%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
29 MP Cost: 114, Duration: 40 sec., Damage: +59%, Attack Speed +1, Party Member Damage: +39%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
30 MP Cost: 115, Duration: 40 sec., Damage: +60%, Attack Speed +1, Party Member Damage: +40%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
31 MP Cost: 115, Duration: 40 sec., Damage: +61%, Attack Speed +1, Party Member Damage: +41%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.
32 MP Cost: 116, Duration: 40 sec., Damage: +62%, Attack Speed +1, Party Member Damage: +42%, and Attack Speed: +-1 stages when you are on the pentacle.
You can receive the same effects outside the pentacle, but party members need to be on the pentacle.
Cooldown: 60 sec., cooldown -1 for every remaining second if the pentacle disappears before the duration ends. Can be decreased up to 20 sec.

Blaze Wizard
Novice: Noblesse
I: Blaze Wizard
II: Blaze Wizard
III: Blaze Wizard
IV: Blaze Wizard
Hyper: Blaze Wizard
V: Blaze Wizard
HEXA: Blaze Wizard
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