Chain Arts: Pursuit

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Chain Arts: Pursuit

  • Class: Cadena
  • Type: Active
  • Maximum Level: 10
Use your chain to grapple to a platform or enemy. Press the skill key to launch the chain horizontally or at a vertical angle.
Striking horizontally only targets monsters, while striking vertically only targets platforms within a certain distance. While airborne, you can strike downward to temporarily slow your descent.
If the Skill key is pressed again while the chain is tethered, you will quickly move to the target location. When the chain is tethered and while moving with the skill, you become temporarily stealthed where you cannot be hit, and attacking or using skills will deactivate the stealth. The use of some skills will not deactivate Dark Sight.
Enemies struck by the skill are briefly slowed.
Chain Arts: Pursuit can be used while using your other skills and is not affected by cooldown reset.
[Up + Skill key] Launches 45 deg. upward
[Down + Skill key] Launches 45 deg. downward
Level MP Cost: #mpCon, Max Enemies Hit: #q, Damage: #q2%, Number of Attacks: #u. #s% chance to slow enemies for #s2 sec. Enables Dark Sight state. Cannot be hit for #u2 sec. after you start moving.
When you move, if you dodge an attack that deals damage proportional to Max HP by using Dark Sight, Dark Sight's remaining time will be reduced by #z% of its maximum.
Cooldown: #cooltimeMS sec.
1 MP Cost: 8, Max Enemies Hit: 1, Damage: 55%, Number of Attacks: 1. 100% chance to slow enemies for 1 sec. Enables Dark Sight state. Cannot be hit for 2 sec. after you start moving.
When you move, if you dodge an attack that deals damage proportional to Max HP by using Dark Sight, Dark Sight's remaining time will be reduced by 20% of its maximum.
Cooldown: 0.2 sec.
2 MP Cost: 8, Max Enemies Hit: 1, Damage: 60%, Number of Attacks: 1. 100% chance to slow enemies for 1 sec. Enables Dark Sight state. Cannot be hit for 2 sec. after you start moving.
When you move, if you dodge an attack that deals damage proportional to Max HP by using Dark Sight, Dark Sight's remaining time will be reduced by 20% of its maximum.
Cooldown: 0.2 sec.
3 MP Cost: 8, Max Enemies Hit: 1, Damage: 65%, Number of Attacks: 1. 100% chance to slow enemies for 2 sec. Enables Dark Sight state. Cannot be hit for 2 sec. after you start moving.
When you move, if you dodge an attack that deals damage proportional to Max HP by using Dark Sight, Dark Sight's remaining time will be reduced by 20% of its maximum.
Cooldown: 0.2 sec.
4 MP Cost: 8, Max Enemies Hit: 1, Damage: 70%, Number of Attacks: 1. 100% chance to slow enemies for 2 sec. Enables Dark Sight state. Cannot be hit for 2 sec. after you start moving.
When you move, if you dodge an attack that deals damage proportional to Max HP by using Dark Sight, Dark Sight's remaining time will be reduced by 20% of its maximum.
Cooldown: 0.2 sec.
5 MP Cost: 9, Max Enemies Hit: 1, Damage: 75%, Number of Attacks: 1. 100% chance to slow enemies for 3 sec. Enables Dark Sight state. Cannot be hit for 2 sec. after you start moving.
When you move, if you dodge an attack that deals damage proportional to Max HP by using Dark Sight, Dark Sight's remaining time will be reduced by 20% of its maximum.
Cooldown: 0.2 sec.
6 MP Cost: 9, Max Enemies Hit: 1, Damage: 80%, Number of Attacks: 1. 100% chance to slow enemies for 3 sec. Enables Dark Sight state. Cannot be hit for 2 sec. after you start moving.
When you move, if you dodge an attack that deals damage proportional to Max HP by using Dark Sight, Dark Sight's remaining time will be reduced by 20% of its maximum.
Cooldown: 0.2 sec.
7 MP Cost: 9, Max Enemies Hit: 1, Damage: 85%, Number of Attacks: 1. 100% chance to slow enemies for 4 sec. Enables Dark Sight state. Cannot be hit for 2 sec. after you start moving.
When you move, if you dodge an attack that deals damage proportional to Max HP by using Dark Sight, Dark Sight's remaining time will be reduced by 20% of its maximum.
Cooldown: 0.2 sec.
8 MP Cost: 9, Max Enemies Hit: 1, Damage: 90%, Number of Attacks: 1. 100% chance to slow enemies for 4 sec. Enables Dark Sight state. Cannot be hit for 2 sec. after you start moving.
When you move, if you dodge an attack that deals damage proportional to Max HP by using Dark Sight, Dark Sight's remaining time will be reduced by 20% of its maximum.
Cooldown: 0.2 sec.
9 MP Cost: 9, Max Enemies Hit: 1, Damage: 95%, Number of Attacks: 1. 100% chance to slow enemies for 5 sec. Enables Dark Sight state. Cannot be hit for 2 sec. after you start moving.
When you move, if you dodge an attack that deals damage proportional to Max HP by using Dark Sight, Dark Sight's remaining time will be reduced by 20% of its maximum.
Cooldown: 0.2 sec.
10 MP Cost: 10, Max Enemies Hit: 1, Damage: 100%, Number of Attacks: 1. 100% chance to slow enemies for 5 sec. Enables Dark Sight state. Cannot be hit for 2 sec. after you start moving.
When you move, if you dodge an attack that deals damage proportional to Max HP by using Dark Sight, Dark Sight's remaining time will be reduced by 20% of its maximum.
Cooldown: 0.2 sec.

Cadena
Novice: Cadena
I: Cadena
II: Cadena
III: Cadena
IV: Cadena
Hyper: Cadena
V: Cadena
HEXA: Cadena
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