Core Overload

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Core Overload

  • Class: Xenon
  • Type: Active
  • Maximum Level: 30
Overloads your energy core, producing power in excess of your maximum storage capacity. Your skills will not cost any energy. Overloaded attacks produce plasma currents that strike nearby enemies. Unaffected by attack reflection. The increased capacity from overloading cannot be recharged by Amaranth Generator.
Level MP Cost: #mpRCon% of Max MP, Duration: #time sec. While active, energy charges beyond #w. Final Damage increases by #x% per Surplus Energy.
For #dummyStr sec., Damage +#dummyStr2%, Ignore Defense +#dummyStr3%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity #s times striking up to #mobCount enemies for #damage% damage #attackCount times.
Cooldown: #cooltime sec.
1 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 187% damage 6 times.
Cooldown: 120 sec.
2 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 194% damage 6 times.
Cooldown: 120 sec.
3 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 201% damage 6 times.
Cooldown: 120 sec.
4 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 208% damage 6 times.
Cooldown: 120 sec.
5 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 215% damage 6 times.
Cooldown: 120 sec.
6 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 222% damage 6 times.
Cooldown: 120 sec.
7 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 229% damage 6 times.
Cooldown: 120 sec.
8 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 236% damage 6 times.
Cooldown: 120 sec.
9 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 243% damage 6 times.
Cooldown: 120 sec.
10 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 250% damage 6 times.
Cooldown: 120 sec.
11 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 257% damage 6 times.
Cooldown: 120 sec.
12 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 264% damage 6 times.
Cooldown: 120 sec.
13 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 271% damage 6 times.
Cooldown: 120 sec.
14 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 278% damage 6 times.
Cooldown: 120 sec.
15 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 285% damage 6 times.
Cooldown: 120 sec.
16 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 292% damage 6 times.
Cooldown: 120 sec.
17 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 299% damage 6 times.
Cooldown: 120 sec.
18 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 306% damage 6 times.
Cooldown: 120 sec.
19 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 313% damage 6 times.
Cooldown: 120 sec.
20 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 320% damage 6 times.
Cooldown: 120 sec.
21 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 327% damage 6 times.
Cooldown: 120 sec.
22 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 334% damage 6 times.
Cooldown: 120 sec.
23 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 341% damage 6 times.
Cooldown: 120 sec.
24 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 348% damage 6 times.
Cooldown: 120 sec.
25 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 355% damage 6 times.
Cooldown: 120 sec.
26 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 362% damage 6 times.
Cooldown: 120 sec.
27 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 369% damage 6 times.
Cooldown: 120 sec.
28 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 376% damage 6 times.
Cooldown: 120 sec.
29 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 383% damage 6 times.
Cooldown: 120 sec.
30 MP Cost: 35% of Max MP, Duration: 30 sec. While active, energy charges beyond 20. Final Damage increases by 1% per Surplus Energy.
For 20 sec., Damage +10%, Ignore Defense +30%
Using the skill again deactivates the effect and causes the Extra Surplus Energy to disappear immediately.
Periodically generates plasma currents that activate electricity 2 times striking up to 12 enemies for 390% damage 6 times.
Cooldown: 120 sec.

6th Job Enhancement

Core Overload Boost

  • Class: Xenon
  • Type: Passive
  • Level Requirement: 260
  • Maximum Level: 30
Boosts Core Overload.
Level Core Overload Final Damage: +#damR_6th%, Surplus Energy: +#w
1 Core Overload Final Damage: +11%, Surplus Energy: +21
2 Core Overload Final Damage: +12%, Surplus Energy: +21
3 Core Overload Final Damage: +13%, Surplus Energy: +21
4 Core Overload Final Damage: +14%, Surplus Energy: +22
5 Core Overload Final Damage: +15%, Surplus Energy: +22
6 Core Overload Final Damage: +16%, Surplus Energy: +22
7 Core Overload Final Damage: +17%, Surplus Energy: +23
8 Core Overload Final Damage: +18%, Surplus Energy: +23
9 Core Overload Final Damage: +19%, Surplus Energy: +23
10 Core Overload Final Damage: +25%, Surplus Energy: +24
11 Core Overload Final Damage: +26%, Surplus Energy: +24
12 Core Overload Final Damage: +27%, Surplus Energy: +24
13 Core Overload Final Damage: +28%, Surplus Energy: +25
14 Core Overload Final Damage: +29%, Surplus Energy: +25
15 Core Overload Final Damage: +30%, Surplus Energy: +25
16 Core Overload Final Damage: +31%, Surplus Energy: +26
17 Core Overload Final Damage: +32%, Surplus Energy: +26
18 Core Overload Final Damage: +33%, Surplus Energy: +26
19 Core Overload Final Damage: +34%, Surplus Energy: +27
20 Core Overload Final Damage: +40%, Surplus Energy: +27
21 Core Overload Final Damage: +41%, Surplus Energy: +27
22 Core Overload Final Damage: +42%, Surplus Energy: +28
23 Core Overload Final Damage: +43%, Surplus Energy: +28
24 Core Overload Final Damage: +44%, Surplus Energy: +28
25 Core Overload Final Damage: +45%, Surplus Energy: +29
26 Core Overload Final Damage: +46%, Surplus Energy: +29
27 Core Overload Final Damage: +47%, Surplus Energy: +29
28 Core Overload Final Damage: +48%, Surplus Energy: +30
29 Core Overload Final Damage: +49%, Surplus Energy: +30
30 Core Overload Final Damage: +60%, Surplus Energy: +30

Xenon
Novice: Xenon
I: Xenon
II: Xenon
III: Xenon
IV: Xenon
Hyper: Xenon
HEXA: Xenon
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