Creeping Toxin

From the MapleStory Wiki, a knowledge base about everything MapleStory
Jump to navigation Jump to search

Creeping Toxin

Conjures a poison-attribute totem, which spreads a toxic pool over the map horizontally. The pool cannot spread beyond the edge of a platform, but is highly combustible.
If you cast fire magic on an enemy or a toxic pool shortly after it is created, it will detonate, yielding a massive explosion. These explosions can also detonate neighboring toxic pools.
Level MP Cost: #mpCon, Totem Duration: #time
Summons a totem that transforms the surrounding area into a toxic pool which deals #dot% every #dotInterval sec. for #dotTime sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: #attackDelay. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing #damage% damage #attackCount times to up to #mobCount enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within #t sec. of one another, takes #u2% less Final Damage from all explosions after the first.
Normal Enemy Damage: +#nbdR%
1 MP Cost: 41, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 126% every 1 sec. for 3 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 47. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 161% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
2 MP Cost: 42, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 132% every 1 sec. for 4 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 48. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 164% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
3 MP Cost: 43, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 138% every 1 sec. for 4 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 49. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 167% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
4 MP Cost: 44, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 144% every 1 sec. for 5 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 50. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 170% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
5 MP Cost: 45, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 150% every 1 sec. for 5 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 51. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 173% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
6 MP Cost: 46, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 156% every 1 sec. for 6 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 52. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 176% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
7 MP Cost: 47, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 162% every 1 sec. for 6 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 53. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 179% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
8 MP Cost: 48, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 168% every 1 sec. for 7 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 54. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 182% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
9 MP Cost: 49, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 174% every 1 sec. for 7 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 55. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 185% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
10 MP Cost: 50, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 180% every 1 sec. for 8 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 56. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 188% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
11 MP Cost: 51, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 186% every 1 sec. for 8 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 57. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 191% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
12 MP Cost: 52, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 192% every 1 sec. for 9 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 58. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 194% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
13 MP Cost: 53, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 198% every 1 sec. for 9 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 59. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 197% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
14 MP Cost: 54, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 204% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 60. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 200% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%

Names in other languages

Language Name Meaning
English (MSEA) Poison Zone -
Japanese ポイズンリージョン
Poizun Rījon
Poison Region
Korean 포이즌 리젼
Poijeun Rijyeon
Poison Region
Arch Mage (Fire, Poison)
Novice: Beginner
I: Magician
II: Wizard (Fire, Poison)
III: Mage (Fire, Poison)
IV: Arch Mage (Fire, Poison)
Hyper: Arch Mage (Fire, Poison)
V: Arch Mage (Fire, Poison)
HEXA: Arch Mage (Fire, Poison)
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Erel Light Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills