Darkness Aura

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Darkness Aura

By the power of the enhanced contract with darkness, unleash a dark aura to both siphon enemies' life force and add a special ability.
Darkness Aura is unaffected by Attack Reflection. Reusing this skill will unleash a deadly attack. During the final attack of Gungnir's Descent, Nightshade Explosion, and Calamitous Cyclone, it is possible to cancel the final detonation.
Level MP Cost: #mpCon. Periodically attack up to #mobCount enemies for #damage% damage #attackCount times over #time sec. Recover #x% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to #v% of the recovery amount. Max Shield: #y% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -#w%.
Reusing this skill will trigger a dark slash that strikes up to #s2 enemies for #q2% damage #u2 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: #cooltime sec.
1 MP Cost: 1000. Periodically attack up to 3 enemies for 300% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 15% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -4%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 436% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
2 MP Cost: 1000. Periodically attack up to 3 enemies for 310% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 16% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -4%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 452% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
3 MP Cost: 1000. Periodically attack up to 3 enemies for 320% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 16% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -4%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 468% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
4 MP Cost: 1000. Periodically attack up to 3 enemies for 330% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 17% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -4%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 484% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
5 MP Cost: 1000. Periodically attack up to 3 enemies for 340% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 17% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -5%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 500% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
6 MP Cost: 1000. Periodically attack up to 3 enemies for 350% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 18% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -5%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 516% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
7 MP Cost: 1000. Periodically attack up to 3 enemies for 360% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 18% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -5%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 532% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
8 MP Cost: 1000. Periodically attack up to 3 enemies for 370% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 19% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -5%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 548% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
9 MP Cost: 1000. Periodically attack up to 3 enemies for 380% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 19% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -5%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 564% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
10 MP Cost: 1000. Periodically attack up to 3 enemies for 390% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 20% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -6%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 580% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
11 MP Cost: 1000. Periodically attack up to 3 enemies for 400% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 20% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -6%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 596% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
12 MP Cost: 1000. Periodically attack up to 3 enemies for 410% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 21% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -6%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 612% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
13 MP Cost: 1000. Periodically attack up to 3 enemies for 420% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 21% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -6%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 628% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
14 MP Cost: 1000. Periodically attack up to 3 enemies for 430% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 22% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -6%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 644% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
15 MP Cost: 1000. Periodically attack up to 3 enemies for 440% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 22% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -7%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 660% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
16 MP Cost: 1000. Periodically attack up to 3 enemies for 450% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 23% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -7%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 676% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
17 MP Cost: 1000. Periodically attack up to 3 enemies for 460% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 23% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -7%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 692% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
18 MP Cost: 1000. Periodically attack up to 3 enemies for 470% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 24% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -7%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 708% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
19 MP Cost: 1000. Periodically attack up to 3 enemies for 480% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 24% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -7%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 724% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
20 MP Cost: 1000. Periodically attack up to 3 enemies for 490% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 25% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -8%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 740% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
21 MP Cost: 1000. Periodically attack up to 3 enemies for 500% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 25% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -8%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 756% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
22 MP Cost: 1000. Periodically attack up to 3 enemies for 510% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 26% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -8%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 772% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
23 MP Cost: 1000. Periodically attack up to 3 enemies for 520% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 26% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -8%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 788% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
24 MP Cost: 1000. Periodically attack up to 3 enemies for 530% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 27% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -8%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 804% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
25 MP Cost: 1000. Periodically attack up to 3 enemies for 540% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 27% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -9%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 820% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
26 MP Cost: 1000. Periodically attack up to 3 enemies for 550% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 28% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -9%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 836% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
27 MP Cost: 1000. Periodically attack up to 3 enemies for 560% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 28% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -9%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 852% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
28 MP Cost: 1000. Periodically attack up to 3 enemies for 570% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 29% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -9%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 868% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
29 MP Cost: 1000. Periodically attack up to 3 enemies for 580% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 29% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -9%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 884% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.
30 MP Cost: 1000. Periodically attack up to 3 enemies for 590% damage 5 times over 40 sec. Recover 3% Max HP per attack. If HP Recovery exceeds Max HP, gain an HP shield amounting to 75% of the recovery amount. Max Shield: 30% of Max HP. Periodically generates a maximum-strength shield. Damage taken while the key is held, including attacks that deal damage in proportion to Max HP: -10%.
Reusing this skill will trigger a dark slash that strikes up to 8 enemies for 900% damage 13 times. The recovery and shield generation effects remain active even after the slash is triggered.
Cooldown: 120 sec.

6th Job Enhancement

Darkness Aura Boost

  • Class: Dark Knight
  • Type: Passive
  • Level Requirement: 260
  • Maximum Level: 30
Boosts Darkness Aura.
Level Darkness Aura Final Damage: +#damR_6th%
1 Darkness Aura Final Damage: +11%
2 Darkness Aura Final Damage: +12%
3 Darkness Aura Final Damage: +13%
4 Darkness Aura Final Damage: +14%
5 Darkness Aura Final Damage: +15%
6 Darkness Aura Final Damage: +16%
7 Darkness Aura Final Damage: +17%
8 Darkness Aura Final Damage: +18%
9 Darkness Aura Final Damage: +19%
10 Darkness Aura Final Damage: +25%
11 Darkness Aura Final Damage: +26%
12 Darkness Aura Final Damage: +27%
13 Darkness Aura Final Damage: +28%
14 Darkness Aura Final Damage: +29%
15 Darkness Aura Final Damage: +30%
16 Darkness Aura Final Damage: +31%
17 Darkness Aura Final Damage: +32%
18 Darkness Aura Final Damage: +33%
19 Darkness Aura Final Damage: +34%
20 Darkness Aura Final Damage: +40%
21 Darkness Aura Final Damage: +41%
22 Darkness Aura Final Damage: +42%
23 Darkness Aura Final Damage: +43%
24 Darkness Aura Final Damage: +44%
25 Darkness Aura Final Damage: +45%
26 Darkness Aura Final Damage: +46%
27 Darkness Aura Final Damage: +47%
28 Darkness Aura Final Damage: +48%
29 Darkness Aura Final Damage: +49%
30 Darkness Aura Final Damage: +60%

Dark Knight
Novice: Beginner
I: Swordman
II: Spearman
III: Berserker
IV: Dark Knight
Hyper: Dark Knight
V: Dark Knight
HEXA: Dark Knight
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

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Bowman

Bow Master Marksman

Special

Pathfinder

Thief

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Special

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Special

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Special

Mihile

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Demon

Lethe

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Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

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Pink Bean Yeti

Transcendent

Zero

Friends World

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Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills