Doomsday Device

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Doomsday Device

  • Class: Mechanic
  • Type: Active
  • Maximum Level: 30
Summons an diabolical death machine to annihilate your opponents. Unaffected by attack reflection.
Level MP Cost: #mpCon, summoned machine lasts #time sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Cooldown: #t sec
Missiles - Fires 2 missiles to hit up to #q enemies, Damage: #w%, Number of Attacks: #v, Cooldown: #s2 sec
Cooldown: #cooltime sec
1 MP Cost: 750, summoned machine lasts 42 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 208%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 360%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
2 MP Cost: 750, summoned machine lasts 44 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 216%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 370%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
3 MP Cost: 750, summoned machine lasts 46 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 224%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 380%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
4 MP Cost: 750, summoned machine lasts 48 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 232%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 390%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
5 MP Cost: 750, summoned machine lasts 50 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 240%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 400%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
6 MP Cost: 750, summoned machine lasts 52 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 248%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 410%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
7 MP Cost: 750, summoned machine lasts 54 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 256%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 420%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
8 MP Cost: 750, summoned machine lasts 56 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 264%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 430%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
9 MP Cost: 750, summoned machine lasts 58 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 272%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 440%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
10 MP Cost: 750, summoned machine lasts 60 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 280%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 450%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
11 MP Cost: 750, summoned machine lasts 62 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 288%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 460%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
12 MP Cost: 750, summoned machine lasts 64 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 296%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 470%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
13 MP Cost: 750, summoned machine lasts 66 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 304%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 480%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
14 MP Cost: 750, summoned machine lasts 68 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 312%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 490%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
15 MP Cost: 750, summoned machine lasts 70 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 320%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 500%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
16 MP Cost: 750, summoned machine lasts 72 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 328%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 510%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
17 MP Cost: 750, summoned machine lasts 74 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 520%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
18 MP Cost: 750, summoned machine lasts 76 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 344%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 530%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
19 MP Cost: 750, summoned machine lasts 78 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 352%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 540%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
20 MP Cost: 750, summoned machine lasts 80 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 360%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 550%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
21 MP Cost: 750, summoned machine lasts 82 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 368%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 560%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
22 MP Cost: 750, summoned machine lasts 84 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 376%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 570%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
23 MP Cost: 750, summoned machine lasts 86 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 384%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 580%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
24 MP Cost: 750, summoned machine lasts 88 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 392%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 590%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
25 MP Cost: 750, summoned machine lasts 90 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 400%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 600%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
26 MP Cost: 750, summoned machine lasts 92 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 408%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 610%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
27 MP Cost: 750, summoned machine lasts 94 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 416%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 620%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
28 MP Cost: 750, summoned machine lasts 96 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 424%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 630%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
29 MP Cost: 750, summoned machine lasts 98 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 432%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 640%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec
30 MP Cost: 750, summoned machine lasts 100 sec and arsenal includes Gatling Guns and missiles
Gatling Gun - Max Enemies Hit: 8, Damage: 440%, Number of Attacks: 6, Cooldown: 1.5 sec
Missiles - Fires 2 missiles to hit up to 12 enemies, Damage: 650%, Number of Attacks: 3, Cooldown: 8 sec
Cooldown: 120 sec

6th Job Enhancement

Doomsday Device Boost

  • Class: Mechanic
  • Type: Active
  • Level Requirement: 260
  • Maximum Level: 30
Boosts Doomsday Device.
Level Doomsday Device Final Damage: +#damR_6th%
1 Doomsday Device Final Damage: +11%
2 Doomsday Device Final Damage: +12%
3 Doomsday Device Final Damage: +13%
4 Doomsday Device Final Damage: +14%
5 Doomsday Device Final Damage: +15%
6 Doomsday Device Final Damage: +16%
7 Doomsday Device Final Damage: +17%
8 Doomsday Device Final Damage: +18%
9 Doomsday Device Final Damage: +19%
10 Doomsday Device Final Damage: +25%
11 Doomsday Device Final Damage: +26%
12 Doomsday Device Final Damage: +27%
13 Doomsday Device Final Damage: +28%
14 Doomsday Device Final Damage: +29%
15 Doomsday Device Final Damage: +30%
16 Doomsday Device Final Damage: +31%
17 Doomsday Device Final Damage: +32%
18 Doomsday Device Final Damage: +33%
19 Doomsday Device Final Damage: +34%
20 Doomsday Device Final Damage: +40%
21 Doomsday Device Final Damage: +41%
22 Doomsday Device Final Damage: +42%
23 Doomsday Device Final Damage: +43%
24 Doomsday Device Final Damage: +44%
25 Doomsday Device Final Damage: +45%
26 Doomsday Device Final Damage: +46%
27 Doomsday Device Final Damage: +47%
28 Doomsday Device Final Damage: +48%
29 Doomsday Device Final Damage: +49%
30 Doomsday Device Final Damage: +60%

Mechanic
Novice: Citizen
I: Mechanic
II: Mechanic
III: Mechanic
IV: Mechanic
Hyper: Mechanic
V: Mechanic
HEXA: Mechanic
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