Buccaneer and Mechanic
Double Down
Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff. Required Skill: Roll of the Dice Lv. 20+
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| Level
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MP Cost: #mpCon, Dice Buff Duration: #time sec. #prop% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +#pddR% 3: Attack Power +#s 4: Critical Rate: +#cr% 5: Damage +#damR% 6: EXP Obtained +#expR% Cooldown: #cooltime sec.
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| 1
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MP Cost: 60, Dice Buff Duration: 180 sec. 10% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 196 sec.
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| 2
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MP Cost: 60, Dice Buff Duration: 180 sec. 20% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 192 sec.
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| 3
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MP Cost: 60, Dice Buff Duration: 180 sec. 30% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 188 sec.
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| 4
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MP Cost: 60, Dice Buff Duration: 180 sec. 40% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 184 sec.
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| 5
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MP Cost: 60, Dice Buff Duration: 180 sec. 50% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 180 sec.
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| 6
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MP Cost: 60, Dice Buff Duration: 180 sec. 60% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 176 sec.
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| 7
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MP Cost: 60, Dice Buff Duration: 180 sec. 70% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 172 sec.
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Corsair and Cannon Master
Double Down
| Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.
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| Level
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MP Cost: #mpCon, Dice Buff Duration: #time sec. #prop% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +#pddR% 3: Attack Power +#s 4: Critical Rate: +#cr% 5: Damage +#damR% 6: EXP Obtained +#expR% Cooldown: #cooltime sec.
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| 1
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MP Cost: 60, Dice Buff Duration: 180 sec. 10% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 60 sec.
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| 2
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MP Cost: 60, Dice Buff Duration: 180 sec. 20% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 60 sec.
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| 3
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MP Cost: 60, Dice Buff Duration: 180 sec. 30% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 60 sec.
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| 4
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MP Cost: 60, Dice Buff Duration: 180 sec. 40% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 60 sec.
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| 5
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MP Cost: 60, Dice Buff Duration: 180 sec. 50% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 60 sec.
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| 6
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MP Cost: 60, Dice Buff Duration: 180 sec. 60% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 60 sec.
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| 7
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MP Cost: 60, Dice Buff Duration: 180 sec. 70% chance of rolling a Double Down. Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1. 1: Roll of the Dice Cooldown: -50% 2: Defense +30% 3: Attack Power +15 4: Critical Rate: +15% 5: Damage +20% 6: EXP Obtained +30% Cooldown: 60 sec.
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Trivia
The effects of each dice roll, depending on the number of die, is as follows:
| Value |
Effect |
1 Dice |
2 Die |
3 Die
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| 1 |
Roll of the Dice cooldown reduced |
90s |
90s |
90s
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| 2 |
Increase Defense |
30% |
40% |
50%
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| 3 |
Increase Max HP and Max MP |
20% |
30% |
40%
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| 4 |
Increase Critical Rate |
15% |
25% |
35%
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| 5 |
Increase Damage |
20% |
30% |
40%
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| 6 |
Increase EXP Obtained |
30% |
40% |
50%
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| 7 |
Increase Ignore Defense |
20% |
30% |
40%
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