Double Down

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Buccaneer and Mechanic

Double Down

Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.
Required Skill: Roll of the Dice Lv. 20+
Level MP Cost: #mpCon, Dice Buff Duration: #time sec.
#prop% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +#pddR%
3: Attack Power +#s
4: Critical Rate: +#cr%
5: Damage +#damR%
6: EXP Obtained +#expR%
Cooldown: #cooltime sec.
1 MP Cost: 60, Dice Buff Duration: 180 sec.
10% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 196 sec.
2 MP Cost: 60, Dice Buff Duration: 180 sec.
20% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 192 sec.
3 MP Cost: 60, Dice Buff Duration: 180 sec.
30% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 188 sec.
4 MP Cost: 60, Dice Buff Duration: 180 sec.
40% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 184 sec.
5 MP Cost: 60, Dice Buff Duration: 180 sec.
50% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 180 sec.
6 MP Cost: 60, Dice Buff Duration: 180 sec.
60% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 176 sec.
7 MP Cost: 60, Dice Buff Duration: 180 sec.
70% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 172 sec.

Corsair and Cannon Master

Double Down

Try your luck! Roll two dice, and if both have the same number, you'll receive a very powerful buff.
Level MP Cost: #mpCon, Dice Buff Duration: #time sec.
#prop% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +#pddR%
3: Attack Power +#s
4: Critical Rate: +#cr%
5: Damage +#damR%
6: EXP Obtained +#expR%
Cooldown: #cooltime sec.
1 MP Cost: 60, Dice Buff Duration: 180 sec.
10% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 60 sec.
2 MP Cost: 60, Dice Buff Duration: 180 sec.
20% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 60 sec.
3 MP Cost: 60, Dice Buff Duration: 180 sec.
30% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 60 sec.
4 MP Cost: 60, Dice Buff Duration: 180 sec.
40% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 60 sec.
5 MP Cost: 60, Dice Buff Duration: 180 sec.
50% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 60 sec.
6 MP Cost: 60, Dice Buff Duration: 180 sec.
60% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 60 sec.
7 MP Cost: 60, Dice Buff Duration: 180 sec.
70% chance of rolling a Double Down.
Enhances the following effects by 10 or 10% (additive) if the dice results are the same, excluding 1.
1: Roll of the Dice Cooldown: -50%
2: Defense +30%
3: Attack Power +15
4: Critical Rate: +15%
5: Damage +20%
6: EXP Obtained +30%
Cooldown: 60 sec.

Trivia

The effects of each dice roll, depending on the number of die, is as follows:

Value Effect 1 Dice 2 Die 3 Die
1 Roll of the Dice cooldown reduced 90s 90s 90s
2 Increase Defense 30% 40% 50%
3 Increase Max HP and Max MP 20% 30% 40%
4 Increase Critical Rate 15% 25% 35%
5 Increase Damage 20% 30% 40%
6 Increase EXP Obtained 30% 40% 50%
7 Increase Ignore Defense 20% 30% 40%
Buccaneer
Novice: Beginner
I: Pirate
II: Brawler
III: Marauder
IV: Buccaneer
Hyper: Buccaneer
V: Buccaneer
HEXA: Buccaneer


Corsair
Novice: Beginner
I: Pirate
II: Gunslinger
III: Outlaw
IV: Corsair
Hyper: Corsair
V: Corsair
HEXA: Corsair


Cannoneer
Novice: Beginner
I: Pirate
II: Cannoneer
III: Cannon Trooper
IV: Cannon Master
Hyper: Cannoneer
V: Cannoneer
HEXA: Cannoneer
Mechanic
Novice: Citizen
I: Mechanic
II: Mechanic
III: Mechanic
IV: Mechanic
Hyper: Mechanic
V: Mechanic
HEXA: Mechanic
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