Double Shot

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Double Shot

Fire consecutive shots that split on impact and explode on nearby enemies. Can only be used when equipped with a gun.
Level MP Cost: #mpCon, Bullet Cost: #bulletCount, fires 2 shots dealing #damage% damage. At point of impact, Explosion Damage: #x%, Max Enemies Hit: #mobCount, Max Range: #range
1 MP Cost: 4, Bullet Cost: 2, fires 2 shots dealing 165% damage. At point of impact, Explosion Damage: 165%, Max Enemies Hit: 6, Max Range: 380
2 MP Cost: 4, Bullet Cost: 2, fires 2 shots dealing 170% damage. At point of impact, Explosion Damage: 170%, Max Enemies Hit: 6, Max Range: 380
3 MP Cost: 4, Bullet Cost: 2, fires 2 shots dealing 175% damage. At point of impact, Explosion Damage: 175%, Max Enemies Hit: 6, Max Range: 380
4 MP Cost: 4, Bullet Cost: 2, fires 2 shots dealing 180% damage. At point of impact, Explosion Damage: 180%, Max Enemies Hit: 6, Max Range: 380
5 MP Cost: 4, Bullet Cost: 2, fires 2 shots dealing 185% damage. At point of impact, Explosion Damage: 185%, Max Enemies Hit: 6, Max Range: 380
6 MP Cost: 5, Bullet Cost: 2, fires 2 shots dealing 190% damage. At point of impact, Explosion Damage: 190%, Max Enemies Hit: 6, Max Range: 380
7 MP Cost: 5, Bullet Cost: 2, fires 2 shots dealing 195% damage. At point of impact, Explosion Damage: 195%, Max Enemies Hit: 6, Max Range: 380
8 MP Cost: 5, Bullet Cost: 2, fires 2 shots dealing 200% damage. At point of impact, Explosion Damage: 200%, Max Enemies Hit: 6, Max Range: 380
9 MP Cost: 5, Bullet Cost: 2, fires 2 shots dealing 205% damage. At point of impact, Explosion Damage: 205%, Max Enemies Hit: 6, Max Range: 380
10 MP Cost: 5, Bullet Cost: 2, fires 2 shots dealing 210% damage. At point of impact, Explosion Damage: 210%, Max Enemies Hit: 6, Max Range: 380
11 MP Cost: 5, Bullet Cost: 2, fires 2 shots dealing 215% damage. At point of impact, Explosion Damage: 215%, Max Enemies Hit: 6, Max Range: 380
12 MP Cost: 6, Bullet Cost: 2, fires 2 shots dealing 220% damage. At point of impact, Explosion Damage: 220%, Max Enemies Hit: 6, Max Range: 380
13 MP Cost: 6, Bullet Cost: 2, fires 2 shots dealing 225% damage. At point of impact, Explosion Damage: 225%, Max Enemies Hit: 6, Max Range: 380
14 MP Cost: 6, Bullet Cost: 2, fires 2 shots dealing 230% damage. At point of impact, Explosion Damage: 230%, Max Enemies Hit: 6, Max Range: 380
15 MP Cost: 6, Bullet Cost: 2, fires 2 shots dealing 235% damage. At point of impact, Explosion Damage: 235%, Max Enemies Hit: 6, Max Range: 380
16 MP Cost: 6, Bullet Cost: 2, fires 2 shots dealing 240% damage. At point of impact, Explosion Damage: 240%, Max Enemies Hit: 6, Max Range: 380
17 MP Cost: 6, Bullet Cost: 2, fires 2 shots dealing 245% damage. At point of impact, Explosion Damage: 245%, Max Enemies Hit: 6, Max Range: 380
18 MP Cost: 7, Bullet Cost: 2, fires 2 shots dealing 250% damage. At point of impact, Explosion Damage: 250%, Max Enemies Hit: 6, Max Range: 380
19 MP Cost: 7, Bullet Cost: 2, fires 2 shots dealing 255% damage. At point of impact, Explosion Damage: 255%, Max Enemies Hit: 6, Max Range: 380
20 MP Cost: 7, Bullet Cost: 2, fires 2 shots dealing 260% damage. At point of impact, Explosion Damage: 260%, Max Enemies Hit: 6, Max Range: 380

Buccaneer
Novice: Beginner
I: Pirate
II: Brawler
III: Marauder
IV: Buccaneer
Hyper: Buccaneer
V: Buccaneer
HEXA: Buccaneer


Corsair
Novice: Beginner
I: Pirate
II: Gunslinger
III: Outlaw
IV: Corsair
Hyper: Corsair
V: Corsair
HEXA: Corsair
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Class
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