Elemental Adaptation

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Mage (Fire, Poison)

Elemental Adaptation (Fire, Poison)

Cover yourself with a veil of fire and poison to defend against debilitating status conditions. Regenerates after blocking a status condition, and applies cooldown after successfully blocking a certain number of conditions. Also permanently increases Status Resistance and Elemental Resistance.
Level MP Cost: #mpCon, activates Elemental Adaptation.
Consumes #x% of Max MP for a #prop% chance to block debilitating status conditions, and regenerate the barrier up to #y times.
Cooldown: #cooltime sec.
[Passive Effect: Status and Elemental Resistances +#asrR%]
1 MP Cost: 25, activates Elemental Adaptation.
Consumes 12% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times.
Cooldown: 582 sec.
[Passive Effect: Status and Elemental Resistances +1%]
2 MP Cost: 25, activates Elemental Adaptation.
Consumes 11% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times.
Cooldown: 564 sec.
[Passive Effect: Status and Elemental Resistances +2%]
3 MP Cost: 25, activates Elemental Adaptation.
Consumes 11% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times.
Cooldown: 546 sec.
[Passive Effect: Status and Elemental Resistances +3%]
4 MP Cost: 25, activates Elemental Adaptation.
Consumes 10% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times.
Cooldown: 528 sec.
[Passive Effect: Status and Elemental Resistances +4%]
5 MP Cost: 25, activates Elemental Adaptation.
Consumes 10% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times.
Cooldown: 510 sec.
[Passive Effect: Status and Elemental Resistances +5%]
6 MP Cost: 25, activates Elemental Adaptation.
Consumes 9% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times.
Cooldown: 492 sec.
[Passive Effect: Status and Elemental Resistances +6%]
7 MP Cost: 25, activates Elemental Adaptation.
Consumes 9% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times.
Cooldown: 474 sec.
[Passive Effect: Status and Elemental Resistances +7%]
8 MP Cost: 30, activates Elemental Adaptation.
Consumes 8% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times.
Cooldown: 456 sec.
[Passive Effect: Status and Elemental Resistances +8%]
9 MP Cost: 30, activates Elemental Adaptation.
Consumes 8% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times.
Cooldown: 438 sec.
[Passive Effect: Status and Elemental Resistances +9%]
10 MP Cost: 30, activates Elemental Adaptation.
Consumes 7% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times.
Cooldown: 420 sec.
[Passive Effect: Status and Elemental Resistances +10%]
11 MP Cost: 30, activates Elemental Adaptation.
Consumes 7% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times.
Cooldown: 402 sec.
[Passive Effect: Status and Elemental Resistances +11%]
12 MP Cost: 30, activates Elemental Adaptation.
Consumes 6% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times.
Cooldown: 384 sec.
[Passive Effect: Status and Elemental Resistances +12%]
13 MP Cost: 30, activates Elemental Adaptation.
Consumes 6% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times.
Cooldown: 366 sec.
[Passive Effect: Status and Elemental Resistances +13%]
14 MP Cost: 30, activates Elemental Adaptation.
Consumes 5% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times.
Cooldown: 348 sec.
[Passive Effect: Status and Elemental Resistances +14%]
15 MP Cost: 35, activates Elemental Adaptation.
Consumes 5% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times.
Cooldown: 330 sec.
[Passive Effect: Status and Elemental Resistances +15%]
16 MP Cost: 35, activates Elemental Adaptation.
Consumes 4% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times.
Cooldown: 312 sec.
[Passive Effect: Status and Elemental Resistances +16%]
17 MP Cost: 35, activates Elemental Adaptation.
Consumes 4% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times.
Cooldown: 294 sec.
[Passive Effect: Status and Elemental Resistances +17%]
18 MP Cost: 35, activates Elemental Adaptation.
Consumes 3% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times.
Cooldown: 276 sec.
[Passive Effect: Status and Elemental Resistances +18%]
19 MP Cost: 35, activates Elemental Adaptation.
Consumes 3% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times.
Cooldown: 258 sec.
[Passive Effect: Status and Elemental Resistances +19%]
20 MP Cost: 35, activates Elemental Adaptation.
Consumes 2% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 10 times.
Cooldown: 240 sec.
[Passive Effect: Status and Elemental Resistances +20%]

Mage (Ice, Lightning)

Elemental Adaptation (Ice, Lightning)

Form a barrier of ice and lightning. Regenerates after blocking a debilitating status condition, and goes on cooldown after successfully blocking status conditions a certain number of times.
Also permanently increases Status Resistance and Elemental Resistance.
Level MP Cost: #mpCon, activates Elemental Adaptation.
Consumes #x% of Max MP for a #prop% chance to block debilitating status conditions, and regenerate the barrier up to #y times.
Cooldown: #cooltime sec.
[Passive Effect: Elemental and Status Resistances +#asrR%]
1 MP Cost: 209, activates Elemental Adaptation.
Consumes 12% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 7 times.
Cooldown: 582 sec.
[Passive Effect: Elemental and Status Resistances +1%]
2 MP Cost: 208, activates Elemental Adaptation.
Consumes 11% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 7 times.
Cooldown: 564 sec.
[Passive Effect: Elemental and Status Resistances +2%]
3 MP Cost: 207, activates Elemental Adaptation.
Consumes 11% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 7 times.
Cooldown: 546 sec.
[Passive Effect: Elemental and Status Resistances +3%]
4 MP Cost: 206, activates Elemental Adaptation.
Consumes 10% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 7 times.
Cooldown: 528 sec.
[Passive Effect: Elemental and Status Resistances +4%]
5 MP Cost: 205, activates Elemental Adaptation.
Consumes 10% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 7 times.
Cooldown: 510 sec.
[Passive Effect: Elemental and Status Resistances +5%]
6 MP Cost: 204, activates Elemental Adaptation.
Consumes 9% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 7 times.
Cooldown: 492 sec.
[Passive Effect: Elemental and Status Resistances +6%]
7 MP Cost: 203, activates Elemental Adaptation.
Consumes 9% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 7 times.
Cooldown: 474 sec.
[Passive Effect: Elemental and Status Resistances +7%]
8 MP Cost: 202, activates Elemental Adaptation.
Consumes 8% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 7 times.
Cooldown: 456 sec.
[Passive Effect: Elemental and Status Resistances +8%]
9 MP Cost: 201, activates Elemental Adaptation.
Consumes 8% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 7 times.
Cooldown: 438 sec.
[Passive Effect: Elemental and Status Resistances +9%]
10 MP Cost: 200, activates Elemental Adaptation.
Consumes 7% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 7 times.
Cooldown: 420 sec.
[Passive Effect: Elemental and Status Resistances +10%]
11 MP Cost: 199, activates Elemental Adaptation.
Consumes 7% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 7 times.
Cooldown: 402 sec.
[Passive Effect: Elemental and Status Resistances +11%]
12 MP Cost: 198, activates Elemental Adaptation.
Consumes 6% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 7 times.
Cooldown: 384 sec.
[Passive Effect: Elemental and Status Resistances +12%]
13 MP Cost: 197, activates Elemental Adaptation.
Consumes 6% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 7 times.
Cooldown: 366 sec.
[Passive Effect: Elemental and Status Resistances +13%]
14 MP Cost: 196, activates Elemental Adaptation.
Consumes 5% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 7 times.
Cooldown: 348 sec.
[Passive Effect: Elemental and Status Resistances +14%]
15 MP Cost: 195, activates Elemental Adaptation.
Consumes 5% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 7 times.
Cooldown: 330 sec.
[Passive Effect: Elemental and Status Resistances +15%]
16 MP Cost: 194, activates Elemental Adaptation.
Consumes 4% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 7 times.
Cooldown: 312 sec.
[Passive Effect: Elemental and Status Resistances +16%]
17 MP Cost: 193, activates Elemental Adaptation.
Consumes 4% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 7 times.
Cooldown: 294 sec.
[Passive Effect: Elemental and Status Resistances +17%]
18 MP Cost: 192, activates Elemental Adaptation.
Consumes 3% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 7 times.
Cooldown: 276 sec.
[Passive Effect: Elemental and Status Resistances +18%]
19 MP Cost: 191, activates Elemental Adaptation.
Consumes 3% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 7 times.
Cooldown: 258 sec.
[Passive Effect: Elemental and Status Resistances +19%]
20 MP Cost: 190, activates Elemental Adaptation.
Consumes 2% of Max MP for a 100% chance to block debilitating status conditions, and regenerate the barrier up to 7 times.
Cooldown: 240 sec.
[Passive Effect: Elemental and Status Resistances +20%]

Arch Mage (Fire, Poison)
Novice: Beginner
I: Magician
II: Wizard (Fire, Poison)
III: Mage (Fire, Poison)
IV: Arch Mage (Fire, Poison)
Hyper: Arch Mage (Fire, Poison)
V: Arch Mage (Fire, Poison)
HEXA: Arch Mage (Fire, Poison)


Arch Mage (Ice, Lightning)
Novice: Beginner
I: Magician
II: Wizard (Ice, Lightning)
III: Mage (Ice, Lightning)
IV: Arch Mage (Ice, Lightning)
Hyper: (Ice, Lightning)
V: Arch Mage (Ice, Lightning)
HEXA: Arch Mage (Ice, Lightning)
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Erel Light Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills