- Class: Evan
- Type: Active
- Maximum Level: 30
| Cast a magical circle to channel the power of the constellations. Magic ATT starts to charge the magic circle when Evan's magic (excluding Spiral of Mana) hits a target, culminating when Magic ATT is full. Unaffected by attack reflection. Only the first attack of Elemental Barrage will have the element applied. | |
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| Level | MP Cost: #mpCon, sets up a magic circle for #z sec. Liberation starts when Magic ATT reaches #x, Duration: #time sec, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount times consecutively, Additional Monster DEF Ignored: +#ignoreMobpdpR% #y Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: #cooltime sec |
| 1 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 511%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 2 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 530%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 3 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 549%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 4 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 568%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 5 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 587%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 6 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 606%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 7 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 625%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 8 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 644%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 9 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 7 sec, Max Enemies Hit: 12, Damage: 663%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 10 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 682%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 11 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 701%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 12 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 720%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 13 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 739%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 14 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 758%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 15 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 777%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 16 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 796%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 17 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 815%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 18 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 834%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 19 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 8 sec, Max Enemies Hit: 12, Damage: 853%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 20 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 872%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 21 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 891%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 22 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 910%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 23 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 929%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 24 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 948%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 25 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 967%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 26 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 986%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 27 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 1005%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 28 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 1024%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 29 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 9 sec, Max Enemies Hit: 12, Damage: 1043%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
| 30 | MP Cost: 1000, sets up a magic circle for 12 sec. Liberation starts when Magic ATT reaches 25, Duration: 10 sec, Max Enemies Hit: 12, Damage: 1062%, Number of Attacks: 8 times consecutively, Additional Monster DEF Ignored: +100% 3 Magic ATT will be charged if a skill with an attribute hits a target, but it will only be charged once per skill. Charges 1 Magic ATT when a skill with no attribute hits a target, and there is no charge limit Cooldown: 120 sec |
