Extra Quiver Cartridge

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Extra Quiver Cartridge

Expands the Quiver Cartridge to load special arrowheads. Upon using arrows in the Quiver Cartridge, special arrowheads are additionally loaded to currently unused Quiver Cartridges.
If you use an Extra Quiver Cartridge, additional loaded special arrowheads are fired when direct skill attacks land.
In Auto Mode, the skill is used automatically when the quantity of loaded arrowheads in all cartridges exceeds a certain number.
Extra Quiver Cartridges can be used while skills are used, and special arrowheads can't be loaded while applied.
Special arrowheads are unaffected by attack reflection.
Toggle auto-use mode On/Off: Right-click
Required Skill: Enchanted Quiver Lv. 10+
Level MP Cost: #mpCon, uses additional special arrowheads over #time sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: #s%
Blood Arrows - Damage: #dummyStr%
Max Loads Per Quiver Cartridge: #w2
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds #w
Cooldown: #cooltime sec.
1 MP Cost: 33, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 153%
Blood Arrows - Damage: 1402%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
2 MP Cost: 36, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 156%
Blood Arrows - Damage: 1454%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
3 MP Cost: 39, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 159%
Blood Arrows - Damage: 1506%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
4 MP Cost: 42, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 162%
Blood Arrows - Damage: 1558%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
5 MP Cost: 45, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 165%
Blood Arrows - Damage: 1610%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
6 MP Cost: 48, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 168%
Blood Arrows - Damage: 1662%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
7 MP Cost: 51, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 171%
Blood Arrows - Damage: 1714%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
8 MP Cost: 54, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 174%
Blood Arrows - Damage: 1766%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
9 MP Cost: 57, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 177%
Blood Arrows - Damage: 1818%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
10 MP Cost: 60, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 180%
Blood Arrows - Damage: 1870%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
11 MP Cost: 63, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 183%
Blood Arrows - Damage: 1922%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
12 MP Cost: 66, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 186%
Blood Arrows - Damage: 1974%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
13 MP Cost: 69, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 189%
Blood Arrows - Damage: 2026%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
14 MP Cost: 72, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 192%
Blood Arrows - Damage: 2078%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
15 MP Cost: 75, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 195%
Blood Arrows - Damage: 2130%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
16 MP Cost: 78, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 198%
Blood Arrows - Damage: 2182%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
17 MP Cost: 81, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 201%
Blood Arrows - Damage: 2234%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
18 MP Cost: 84, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 204%
Blood Arrows - Damage: 2286%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
19 MP Cost: 87, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 207%
Blood Arrows - Damage: 2338%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
20 MP Cost: 90, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 210%
Blood Arrows - Damage: 2390%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
21 MP Cost: 93, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 213%
Blood Arrows - Damage: 2442%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
22 MP Cost: 96, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 216%
Blood Arrows - Damage: 2494%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
23 MP Cost: 99, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 219%
Blood Arrows - Damage: 2546%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
24 MP Cost: 102, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 222%
Blood Arrows - Damage: 2598%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
25 MP Cost: 105, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 225%
Blood Arrows - Damage: 2650%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
26 MP Cost: 108, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 228%
Blood Arrows - Damage: 2702%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
27 MP Cost: 111, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 231%
Blood Arrows - Damage: 2754%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
28 MP Cost: 114, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 234%
Blood Arrows - Damage: 2806%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
29 MP Cost: 117, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 237%
Blood Arrows - Damage: 2858%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.
30 MP Cost: 120, uses additional special arrowheads over 30 sec., and automatically ends when all arrowheads are used
Magic Arrows - Damage: 240%
Blood Arrows - Damage: 2910%
Max Loads Per Quiver Cartridge: 50
In Auto Mode, Extra Quiver Cartridges are auto triggered when the total loaded arrows in each cartridge exceeds 50
Cooldown: 30 sec.

Bow Master
Novice: Beginner
I: Archer
II: Hunter
III: Ranger
IV: Bow Master
Hyper: Bow Master
V: Bow Master
HEXA: Bow Master
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Shine

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Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills