HEXA Ancient Astra

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Base

HEXA Ancient Astra

[Enchant Force]
Manifest arrows like those spoken of in legend to rain destruction upon your foes.
Deluge Enhancement
Creates additional magical arrows when an enemy is hit.
Burst Enhancement
Take aim at an enemy and loose an arrow with maximum destructive power.
Torrent Enhancement
Grants the ability to attack while moving.
Level Relic Gauge Cost: #forceCon per #s sec. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount times
Cooldown: #cooltime sec
1 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 364%, Number of Attacks: 6 times
Cooldown: 25 sec
2 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 368%, Number of Attacks: 6 times
Cooldown: 25 sec
3 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 372%, Number of Attacks: 6 times
Cooldown: 25 sec
4 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 376%, Number of Attacks: 6 times
Cooldown: 25 sec
5 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 380%, Number of Attacks: 6 times
Cooldown: 25 sec
6 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 384%, Number of Attacks: 6 times
Cooldown: 25 sec
7 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 388%, Number of Attacks: 6 times
Cooldown: 25 sec
8 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 392%, Number of Attacks: 6 times
Cooldown: 25 sec
9 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 396%, Number of Attacks: 6 times
Cooldown: 25 sec
10 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 400%, Number of Attacks: 6 times
Cooldown: 25 sec
11 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 404%, Number of Attacks: 6 times
Cooldown: 25 sec
12 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 408%, Number of Attacks: 6 times
Cooldown: 25 sec
13 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 412%, Number of Attacks: 6 times
Cooldown: 25 sec
14 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 416%, Number of Attacks: 6 times
Cooldown: 25 sec
15 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 420%, Number of Attacks: 6 times
Cooldown: 25 sec
16 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 424%, Number of Attacks: 6 times
Cooldown: 25 sec
17 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 428%, Number of Attacks: 6 times
Cooldown: 25 sec
18 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 432%, Number of Attacks: 6 times
Cooldown: 25 sec
19 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 436%, Number of Attacks: 6 times
Cooldown: 25 sec
20 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 440%, Number of Attacks: 6 times
Cooldown: 25 sec
21 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 444%, Number of Attacks: 6 times
Cooldown: 25 sec
22 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 448%, Number of Attacks: 6 times
Cooldown: 25 sec
23 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 452%, Number of Attacks: 6 times
Cooldown: 25 sec
24 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 456%, Number of Attacks: 6 times
Cooldown: 25 sec
25 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 460%, Number of Attacks: 6 times
Cooldown: 25 sec
26 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 464%, Number of Attacks: 6 times
Cooldown: 25 sec
27 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 468%, Number of Attacks: 6 times
Cooldown: 25 sec
28 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 472%, Number of Attacks: 6 times
Cooldown: 25 sec
29 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 476%, Number of Attacks: 6 times
Cooldown: 25 sec
30 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 480%, Number of Attacks: 6 times
Cooldown: 25 sec

Deluge

HEXA Ancient Astra (Deluge)

[Enchant Force]
Manifests arrows like those spoken of in legend to rain destruction upon your foes.
Each enemy hit has a chance to generate additional magical arrows that attack nearby enemies. The magical arrows target the boss with the highest HP first.
Level Relic Gauge Cost: #forceCon per #s sec. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.
Has a #z% chance to create #w magical arrows that attack #v times, dealing #u% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by #indieDamReduceR%.
Cooldown: #cooltime sec.
1 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 455%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 273% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
2 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 460%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 276% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
3 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 465%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 279% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
4 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 470%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 282% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
5 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 475%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 285% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
6 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 480%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 288% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
7 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 485%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 291% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
8 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 490%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 294% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
9 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 495%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 297% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
10 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 500%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 300% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
11 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 505%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 303% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
12 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 510%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 306% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
13 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 515%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 309% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
14 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 520%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 312% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
15 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 525%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 315% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
16 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 530%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 318% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
17 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 535%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 321% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
18 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 540%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 324% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
19 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 545%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 327% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
20 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 550%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 330% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
21 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 555%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 333% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
22 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 560%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 336% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
23 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 565%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 339% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
24 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 570%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 342% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
25 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 575%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 345% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
26 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 580%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 348% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
27 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 585%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 351% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
28 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 590%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 354% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
29 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 595%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 357% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
30 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 7, Damage: 600%, Number of Attacks: 6.
Has a 30% chance to create 2 magical arrows that attack 2 times, dealing 360% damage.
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.

Burst

HEXA Ancient Astra (Burst)

[Enchant Force]
Manifests arrows like those spoken of in legend to rain destruction upon your foes.
Use the Up and Down arrow keys to control the firing angle. The arrows will detonate upon contact with the enemy or at the end of their range.
Level Relic Gauge Cost: #forceCon, Can shoot arrows in designated directions.
Explosions deal #u2% damage #v2 times to up to #s2 enemies.
Makes you invincible for #time sec.
Cooldown #cooltime sec.
1 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 1609% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
2 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 1628% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
3 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 1647% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
4 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 1666% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
5 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 1685% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
6 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 1704% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
7 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 1723% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
8 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 1742% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
9 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 1761% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
10 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 1780% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
11 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 1799% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
12 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 1818% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
13 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 1837% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
14 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 1856% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
15 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 1875% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
16 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 1894% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
17 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 1913% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
18 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 1932% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
19 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 1951% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
20 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 1970% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
21 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 1989% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
22 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 2008% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
23 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 2027% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
24 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 2046% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
25 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 2065% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
26 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 2084% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
27 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 2103% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
28 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 2122% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
29 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 2141% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.
30 Relic Gauge Cost: 65, Can shoot arrows in designated directions.
Explosions deal 2160% damage 10 times to up to 12 enemies.
Makes you invincible for 2 sec.
Cooldown 35 sec.

Torrent

HEXA Ancient Astra (Torrent)

[Enchant Force]
Manifests arrows like those spoken of in legend to rain destruction upon your foes.
Use the directional keys to move forward and backward while channeling this skill.
Level Relic Gauge Cost: #forceCon per #s sec. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by #indieDamReduceR%.
Cooldown: #cooltime sec.
1 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 424%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
2 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 428%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
3 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 432%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
4 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 436%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
5 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 440%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
6 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 444%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
7 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 448%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
8 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 452%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
9 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 456%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
10 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 460%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
11 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 464%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
12 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 468%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
13 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 472%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
14 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 476%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
15 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 480%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
16 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 484%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
17 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 488%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
18 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 492%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
19 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 496%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
20 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 500%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
21 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 504%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
22 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 508%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
23 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 512%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
24 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 516%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
25 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 520%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
26 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 524%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
27 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 528%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
28 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 532%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
29 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 536%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.
30 Relic Gauge Cost: 65 per 1 sec. Max Enemies Hit: 4, Damage: 540%, Number of Attacks: 6
While channeling this skill, damage taken from enemy attacks (including attacks that deal a fixed percentage of damage) is reduced by 60%.
Cooldown: 25 sec.

Pathfinder
Novice: Beginner
I: Archer
II: Ancient Archer
III: Soulchaser
IV: Pathfinder
Hyper: Pathfinder
V: Pathfinder
HEXA: Pathfinder
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills