HEXA Creeping Toxin

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HEXA Creeping Toxin

Conjures a poison-attribute totem, which spreads a toxic pool over the map horizontally. The pool cannot spread beyond the edge of a platform, but is highly combustible.
If you cast fire magic on an enemy or a toxic pool shortly after it is created, it will detonate, yielding a massive explosion. These explosions can also detonate neighboring toxic pools and receive summon duration increase effects.
Required Skill: Creeping Toxin Lv. 14+
Level MP Cost: #mpCon, Totem Duration: #time
Summons a totem that transforms the surrounding area into a toxic pool which deals #dot% every #dotInterval sec. for #dotTime sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: #attackDelay. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing #damage% damage #attackCount times to up to #mobCount enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within #t sec. of one another, takes #u2% less Final Damage from all explosions after the first.
Normal Enemy Damage: +#nbdR%
1 MP Cost: 54, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 220% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 60. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 224% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
2 MP Cost: 54, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 223% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 60. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 228% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
3 MP Cost: 54, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 226% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 60. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 232% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
4 MP Cost: 54, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 229% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 60. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 236% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
5 MP Cost: 55, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 232% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 61. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 240% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
6 MP Cost: 55, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 235% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 61. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 244% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
7 MP Cost: 55, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 238% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 61. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 248% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
8 MP Cost: 55, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 241% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 61. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 252% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
9 MP Cost: 55, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 244% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 61. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 256% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
10 MP Cost: 56, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 247% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 62. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 260% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
11 MP Cost: 56, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 250% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 62. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 264% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
12 MP Cost: 56, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 253% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 62. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 268% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
13 MP Cost: 56, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 256% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 62. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 272% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
14 MP Cost: 56, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 259% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 62. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 276% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
15 MP Cost: 57, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 262% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 63. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 280% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
16 MP Cost: 57, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 265% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 63. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 284% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
17 MP Cost: 57, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 268% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 63. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 288% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
18 MP Cost: 57, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 271% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 63. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 292% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
19 MP Cost: 57, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 274% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 63. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 296% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
20 MP Cost: 58, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 277% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 64. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 300% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
21 MP Cost: 58, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 280% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 64. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 304% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
22 MP Cost: 58, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 283% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 64. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 308% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
23 MP Cost: 58, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 286% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 64. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 312% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
24 MP Cost: 58, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 289% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 64. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 316% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
25 MP Cost: 59, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 292% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 65. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 320% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
26 MP Cost: 59, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 295% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 65. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 324% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
27 MP Cost: 59, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 298% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 65. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 328% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
28 MP Cost: 59, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 301% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 65. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 332% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
29 MP Cost: 59, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 304% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 65. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 336% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%
30 MP Cost: 60, Totem Duration: 60
Summons a totem that transforms the surrounding area into a toxic pool which deals 307% every 1 sec. for 10 sec. to enemies within that pool.
Creeping Toxin Explosion: MP Cost: 66. Chain explosions initiated by Creeping Toxin Explosion do not consume MP. Toxic pools can be detonated for 1.5 sec. after they appear, dealing 340% damage 4 times to up to 10 enemies. That explosion will detonate any other nearby toxic pools.
An enemy damaged by chain explosions, taking place within 0.4 sec. of one another, takes 60% less Final Damage from all explosions after the first.
Normal Enemy Damage: +50%

Arch Mage (Fire, Poison)
Novice: Beginner
I: Magician
II: Wizard (Fire, Poison)
III: Mage (Fire, Poison)
IV: Arch Mage (Fire, Poison)
Hyper: Arch Mage (Fire, Poison)
V: Arch Mage (Fire, Poison)
HEXA: Arch Mage (Fire, Poison)
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Erel Light Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills