- Class: Phantom
- Type: Active
- Maximum Level: 30
| Tosses a bouquet of cards into the air that drop and continue to damage enemies. Unaffected by attack reflection. Required Skill: Rose Carte Finale Lv. 1+ | |
|---|---|
| Level | MP Cost:#mpCon Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Card Spring Count: #w times After, a card stuck in the ground that attacks in intervals has Damage: #q2%, Max Enemies Hit: #q, Number of Attacks: #q3 Cooldown: #cooltime sec |
| 1 | MP Cost:220 Max Enemies Hit: 15, Damage: 207%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 228%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 2 | MP Cost:220 Max Enemies Hit: 15, Damage: 214%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 236%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 3 | MP Cost:220 Max Enemies Hit: 15, Damage: 221%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 244%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 4 | MP Cost:220 Max Enemies Hit: 15, Damage: 228%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 252%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 5 | MP Cost:220 Max Enemies Hit: 15, Damage: 235%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 260%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 6 | MP Cost:220 Max Enemies Hit: 15, Damage: 242%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 268%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 7 | MP Cost:220 Max Enemies Hit: 15, Damage: 249%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 276%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 8 | MP Cost:220 Max Enemies Hit: 15, Damage: 256%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 284%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 9 | MP Cost:220 Max Enemies Hit: 15, Damage: 263%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 292%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 10 | MP Cost:220 Max Enemies Hit: 15, Damage: 270%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 300%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 11 | MP Cost:220 Max Enemies Hit: 15, Damage: 277%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 308%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 12 | MP Cost:220 Max Enemies Hit: 15, Damage: 284%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 316%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 13 | MP Cost:220 Max Enemies Hit: 15, Damage: 291%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 324%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 14 | MP Cost:220 Max Enemies Hit: 15, Damage: 298%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 332%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 15 | MP Cost:220 Max Enemies Hit: 15, Damage: 305%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 340%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 16 | MP Cost:220 Max Enemies Hit: 15, Damage: 312%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 348%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 17 | MP Cost:220 Max Enemies Hit: 15, Damage: 319%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 356%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 18 | MP Cost:220 Max Enemies Hit: 15, Damage: 326%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 364%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 19 | MP Cost:220 Max Enemies Hit: 15, Damage: 333%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 372%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 20 | MP Cost:220 Max Enemies Hit: 15, Damage: 340%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 380%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 21 | MP Cost:220 Max Enemies Hit: 15, Damage: 347%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 388%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 22 | MP Cost:220 Max Enemies Hit: 15, Damage: 354%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 396%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 23 | MP Cost:220 Max Enemies Hit: 15, Damage: 361%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 404%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 24 | MP Cost:220 Max Enemies Hit: 15, Damage: 368%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 412%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 25 | MP Cost:220 Max Enemies Hit: 15, Damage: 375%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 420%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 26 | MP Cost:220 Max Enemies Hit: 15, Damage: 382%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 428%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 27 | MP Cost:220 Max Enemies Hit: 15, Damage: 389%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 436%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 28 | MP Cost:220 Max Enemies Hit: 15, Damage: 396%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 444%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 29 | MP Cost:220 Max Enemies Hit: 15, Damage: 403%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 452%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
| 30 | MP Cost:220 Max Enemies Hit: 15, Damage: 410%, Number of Attacks: 6, Card Spring Count: 7 times After, a card stuck in the ground that attacks in intervals has Damage: 460%, Max Enemies Hit: 15, Number of Attacks: 2 Cooldown: 30 sec |
