Holy Water

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For the Use item, see Holy Water.

Holy Water

[Benevolence] Striking enemies with Angel Ray grants you holy water made from their purified blood. On use, summons a chalice of holy water nearby. Party members can press the Up Arrow key while standing on top of the grail to absorb its power and recover HP.
Level Passive Effect: Hitting enemies #u times with Angel Ray generates 1 Holy Water. You can carry up to #w Holy Water at one time. Active Effect: MP Cost: #mpCon. Requires at least 1 Holy Water. Consume all Holy Water in your possession to summon chalices of Holy Water nearby. If there is not enough space, only some of the chalices will be summoned.
Chalice Duration: #q sec, +#q2 sec per #s2 INT you possess.
Party members recover #u2% of HP upon using the Holy Water. Their HP Recovery is increased by #w2% per #dot INT your possess (this bonus is additive).
If the Holy Water disappears even though the duration remains, you get as much as #v2% of Holy Water as the number of Holy Water that disappeared.
Cooldown #cooltime sec
1 Passive Effect: Hitting enemies 7 times with Angel Ray generates 1 Holy Water. You can carry up to 5 Holy Water at one time. Active Effect: MP Cost: 100. Requires at least 1 Holy Water. Consume all Holy Water in your possession to summon chalices of Holy Water nearby. If there is not enough space, only some of the chalices will be summoned.
Chalice Duration: 5 sec, +5 sec per 2500 INT you possess.
Party members recover 5% of HP upon using the Holy Water. Their HP Recovery is increased by 5% per 2500 INT your possess (this bonus is additive).
If the Holy Water disappears even though the duration remains, you get as much as 50% of Holy Water as the number of Holy Water that disappeared.
Cooldown 10 sec
2 Passive Effect: Hitting enemies 7 times with Angel Ray generates 1 Holy Water. You can carry up to 5 Holy Water at one time. Active Effect: MP Cost: 100. Requires at least 1 Holy Water. Consume all Holy Water in your possession to summon chalices of Holy Water nearby. If there is not enough space, only some of the chalices will be summoned.
Chalice Duration: 5 sec, +5 sec per 2500 INT you possess.
Party members recover 5% of HP upon using the Holy Water. Their HP Recovery is increased by 5% per 2500 INT your possess (this bonus is additive).
If the Holy Water disappears even though the duration remains, you get as much as 50% of Holy Water as the number of Holy Water that disappeared.
Cooldown 10 sec
3 Passive Effect: Hitting enemies 7 times with Angel Ray generates 1 Holy Water. You can carry up to 5 Holy Water at one time. Active Effect: MP Cost: 100. Requires at least 1 Holy Water. Consume all Holy Water in your possession to summon chalices of Holy Water nearby. If there is not enough space, only some of the chalices will be summoned.
Chalice Duration: 5 sec, +5 sec per 2500 INT you possess.
Party members recover 5% of HP upon using the Holy Water. Their HP Recovery is increased by 5% per 2500 INT your possess (this bonus is additive).
If the Holy Water disappears even though the duration remains, you get as much as 50% of Holy Water as the number of Holy Water that disappeared.
Cooldown 10 sec
4 Passive Effect: Hitting enemies 7 times with Angel Ray generates 1 Holy Water. You can carry up to 5 Holy Water at one time. Active Effect: MP Cost: 100. Requires at least 1 Holy Water. Consume all Holy Water in your possession to summon chalices of Holy Water nearby. If there is not enough space, only some of the chalices will be summoned.
Chalice Duration: 5 sec, +5 sec per 2500 INT you possess.
Party members recover 5% of HP upon using the Holy Water. Their HP Recovery is increased by 5% per 2500 INT your possess (this bonus is additive).
If the Holy Water disappears even though the duration remains, you get as much as 50% of Holy Water as the number of Holy Water that disappeared.
Cooldown 10 sec
5 Passive Effect: Hitting enemies 7 times with Angel Ray generates 1 Holy Water. You can carry up to 5 Holy Water at one time. Active Effect: MP Cost: 100. Requires at least 1 Holy Water. Consume all Holy Water in your possession to summon chalices of Holy Water nearby. If there is not enough space, only some of the chalices will be summoned.
Chalice Duration: 5 sec, +5 sec per 2500 INT you possess.
Party members recover 5% of HP upon using the Holy Water. Their HP Recovery is increased by 5% per 2500 INT your possess (this bonus is additive).
If the Holy Water disappears even though the duration remains, you get as much as 50% of Holy Water as the number of Holy Water that disappeared.
Cooldown 10 sec
6 Passive Effect: Hitting enemies 7 times with Angel Ray generates 1 Holy Water. You can carry up to 5 Holy Water at one time. Active Effect: MP Cost: 100. Requires at least 1 Holy Water. Consume all Holy Water in your possession to summon chalices of Holy Water nearby. If there is not enough space, only some of the chalices will be summoned.
Chalice Duration: 5 sec, +5 sec per 2500 INT you possess.
Party members recover 5% of HP upon using the Holy Water. Their HP Recovery is increased by 5% per 2500 INT your possess (this bonus is additive).
If the Holy Water disappears even though the duration remains, you get as much as 50% of Holy Water as the number of Holy Water that disappeared.
Cooldown 10 sec
7 Passive Effect: Hitting enemies 7 times with Angel Ray generates 1 Holy Water. You can carry up to 5 Holy Water at one time. Active Effect: MP Cost: 100. Requires at least 1 Holy Water. Consume all Holy Water in your possession to summon chalices of Holy Water nearby. If there is not enough space, only some of the chalices will be summoned.
Chalice Duration: 5 sec, +5 sec per 2500 INT you possess.
Party members recover 5% of HP upon using the Holy Water. Their HP Recovery is increased by 5% per 2500 INT your possess (this bonus is additive).
If the Holy Water disappears even though the duration remains, you get as much as 50% of Holy Water as the number of Holy Water that disappeared.
Cooldown 10 sec
8 Passive Effect: Hitting enemies 7 times with Angel Ray generates 1 Holy Water. You can carry up to 5 Holy Water at one time. Active Effect: MP Cost: 100. Requires at least 1 Holy Water. Consume all Holy Water in your possession to summon chalices of Holy Water nearby. If there is not enough space, only some of the chalices will be summoned.
Chalice Duration: 5 sec, +5 sec per 2500 INT you possess.
Party members recover 5% of HP upon using the Holy Water. Their HP Recovery is increased by 5% per 2500 INT your possess (this bonus is additive).
If the Holy Water disappears even though the duration remains, you get as much as 50% of Holy Water as the number of Holy Water that disappeared.
Cooldown 10 sec
9 Passive Effect: Hitting enemies 7 times with Angel Ray generates 1 Holy Water. You can carry up to 5 Holy Water at one time. Active Effect: MP Cost: 100. Requires at least 1 Holy Water. Consume all Holy Water in your possession to summon chalices of Holy Water nearby. If there is not enough space, only some of the chalices will be summoned.
Chalice Duration: 5 sec, +5 sec per 2500 INT you possess.
Party members recover 5% of HP upon using the Holy Water. Their HP Recovery is increased by 5% per 2500 INT your possess (this bonus is additive).
If the Holy Water disappears even though the duration remains, you get as much as 50% of Holy Water as the number of Holy Water that disappeared.
Cooldown 10 sec
10 Passive Effect: Hitting enemies 7 times with Angel Ray generates 1 Holy Water. You can carry up to 5 Holy Water at one time. Active Effect: MP Cost: 100. Requires at least 1 Holy Water. Consume all Holy Water in your possession to summon chalices of Holy Water nearby. If there is not enough space, only some of the chalices will be summoned.
Chalice Duration: 5 sec, +5 sec per 2500 INT you possess.
Party members recover 5% of HP upon using the Holy Water. Their HP Recovery is increased by 5% per 2500 INT your possess (this bonus is additive).
If the Holy Water disappears even though the duration remains, you get as much as 50% of Holy Water as the number of Holy Water that disappeared.
Cooldown 10 sec
11 Passive Effect: Hitting enemies 7 times with Angel Ray generates 1 Holy Water. You can carry up to 5 Holy Water at one time. Active Effect: MP Cost: 100. Requires at least 1 Holy Water. Consume all Holy Water in your possession to summon chalices of Holy Water nearby. If there is not enough space, only some of the chalices will be summoned.
Chalice Duration: 5 sec, +5 sec per 2500 INT you possess.
Party members recover 5% of HP upon using the Holy Water. Their HP Recovery is increased by 5% per 2500 INT your possess (this bonus is additive).
If the Holy Water disappears even though the duration remains, you get as much as 50% of Holy Water as the number of Holy Water that disappeared.
Cooldown 10 sec
12 Passive Effect: Hitting enemies 7 times with Angel Ray generates 1 Holy Water. You can carry up to 5 Holy Water at one time. Active Effect: MP Cost: 100. Requires at least 1 Holy Water. Consume all Holy Water in your possession to summon chalices of Holy Water nearby. If there is not enough space, only some of the chalices will be summoned.
Chalice Duration: 5 sec, +5 sec per 2500 INT you possess.
Party members recover 5% of HP upon using the Holy Water. Their HP Recovery is increased by 5% per 2500 INT your possess (this bonus is additive).
If the Holy Water disappears even though the duration remains, you get as much as 50% of Holy Water as the number of Holy Water that disappeared.
Cooldown 10 sec

Bishop
Novice: Beginner
I: Magician
II: Cleric
III: Priest
IV: Bishop
Hyper: Bishop
V: Bishop
HEXA: Bishop
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