Last Resort

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Last Resort

You vow to destroy your enemies at any cost. You can renew your vow to empower its effects by using the skill again while it's active. Using the skill with the down arrow key will immediately renew your vow. With Action Customization enabled, you can renew your vow by pressing its key again, without use of the arrow keys.
Right-click to toggle Action Customization ON/OFF
Level HP Cost: #hpCon, increases Final Damage for #time sec.
Enters 2nd Stage with remaining duration being reduced to #u% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +#y%
2nd Stage - Final Damage: +#q%
Cooldown: #cooltime sec.
[Passive Effect - ATT Power: +#padX]
1 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 75 sec.
[Passive Effect - ATT Power: +1]
2 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 74 sec.
[Passive Effect - ATT Power: +2]
3 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 74 sec.
[Passive Effect - ATT Power: +3]
4 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +18%
Cooldown: 73 sec.
[Passive Effect - ATT Power: +4]
5 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 73 sec.
[Passive Effect - ATT Power: +5]
6 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 72 sec.
[Passive Effect - ATT Power: +6]
7 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 72 sec.
[Passive Effect - ATT Power: +7]
8 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 71 sec.
[Passive Effect - ATT Power: +8]
9 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +7%
2nd Stage - Final Damage: +19%
Cooldown: 71 sec.
[Passive Effect - ATT Power: +9]
10 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 70 sec.
[Passive Effect - ATT Power: +10]
11 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 70 sec.
[Passive Effect - ATT Power: +11]
12 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 69 sec.
[Passive Effect - ATT Power: +12]
13 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 69 sec.
[Passive Effect - ATT Power: +13]
14 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +20%
Cooldown: 68 sec.
[Passive Effect - ATT Power: +14]
15 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 68 sec.
[Passive Effect - ATT Power: +15]
16 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 67 sec.
[Passive Effect - ATT Power: +16]
17 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 67 sec.
[Passive Effect - ATT Power: +17]
18 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 66 sec.
[Passive Effect - ATT Power: +18]
19 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +8%
2nd Stage - Final Damage: +21%
Cooldown: 66 sec.
[Passive Effect - ATT Power: +19]
20 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 65 sec.
[Passive Effect - ATT Power: +20]
21 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 65 sec.
[Passive Effect - ATT Power: +21]
22 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 64 sec.
[Passive Effect - ATT Power: +22]
23 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 64 sec.
[Passive Effect - ATT Power: +23]
24 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +22%
Cooldown: 63 sec.
[Passive Effect - ATT Power: +24]
25 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 63 sec.
[Passive Effect - ATT Power: +25]
26 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 62 sec.
[Passive Effect - ATT Power: +26]
27 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 62 sec.
[Passive Effect - ATT Power: +27]
28 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 61 sec.
[Passive Effect - ATT Power: +28]
29 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +9%
2nd Stage - Final Damage: +23%
Cooldown: 61 sec.
[Passive Effect - ATT Power: +29]
30 HP Cost: 100, increases Final Damage for 30 sec.
Enters 2nd Stage with remaining duration being reduced to 50% when skill is used again during 1st Stage, skill ends when used again during 2nd Stage.
1st Stage - Final Damage: +10%
2nd Stage - Final Damage: +24%
Cooldown: 60 sec.
[Passive Effect - ATT Power: +30]

Server Naming Difference

Server Language Name Meaning
GMS English Last Resort
MSEA English Blood for Blood
KMS Korean 레디 투 다이 Ready to Die
JMS Japanese レディ・トゥ・ダイ Ready to Die


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Class
Job and Skills (Click on icon for skills)
Beginner

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Warrior

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Special

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Heroes

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Resistance

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Demon

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Demon

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Nova

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Flora

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Anima

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Monster

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Transcendent

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Miscellaneous

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