- Class: Blaster
- Type: Active
- Level Requirement: 160
- Maximum Level: 1
| Rush forward with a powerful punch to cause a colossal explosion. Hold down the skill key to charge. This skill generates additional shockwaves based on charge time, dealing more damage to nearby enemies. While charging, you cannot be stunned or knocked back, and you will have improved defense and Abnormal Status resistance. Additionally, being attacked while charging will improve your final damage output. Hyper Magnum Punch's charge time is unaffected by Charge Mastery's charge time reduction effect. | |
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| Level | MP Cost: #mpCon, Invincibility for #dummyStr sec. Attacks up to #mobCount enemies for #damage% #attackCount times. Generates a shockwave that attacks for #v% damage #v2 times. Can be enhanced up to #z levels by charging, and each level of enhancement generates an additional shockwave that deals #q%, #q2%, #s2% damage #dot times. While charging, the defense boosts from Charge Mastery are applied, and Abnormal Status Resistance increases by 100. Each time you get hit while charging, the final damage increases by #x%, up to #y%. Can be charged for up to #subTime sec. Cooldown: #cooltime sec. |
| 1 | MP Cost: 400, Invincibility for 2 sec. Attacks up to 15 enemies for 500% 15 times. Generates a shockwave that attacks for 250% damage 8 times. Can be enhanced up to 3 levels by charging, and each level of enhancement generates an additional shockwave that deals 350%, 450%, 550% damage 8 times. While charging, the defense boosts from Charge Mastery are applied, and Abnormal Status Resistance increases by 100. Each time you get hit while charging, the final damage increases by 5%, up to 50%. Can be charged for up to 4 sec. Cooldown: 120 sec. |
