- Class: Hero
- Type: Active
- Maximum Level: 30
| Tap into your subconscious abilities and use your power to its fullest potential. Increases the ability gained from the Combo Orb and allows you to leave a tear in space when Raging Blow is used. Also, Spirit Calibur will leave a soul trace upon hitting an enemy. The tear in space and soul trace are unaffected by attack reflection. Required Skill: Raging Blow Lv. 30+ | |
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| Level | Can be used if you have at least 1 Combo Orb. MP Cost: #mpCon, Duration: #time sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by #t%. Decreases the chance of charging Combo Orbs by #x% Tear in Space: Periodically activates a rift #s times. Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: #dummyStr% Cannot charge the Combo Orb with the Tear in Space. Cooldown: #cooltime sec. |
| 1 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 3%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 197%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 406% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 2 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 3%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 204%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 422% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 3 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 4%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 211%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 438% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 4 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 4%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 218%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 454% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 5 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 4%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 225%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 470% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 6 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 5%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 232%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 486% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 7 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 5%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 239%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 502% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 8 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 5%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 246%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 518% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 9 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 6%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 253%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 534% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 10 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 6%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 260%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 550% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 11 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 6%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 267%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 566% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 12 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 7%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 274%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 582% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 13 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 7%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 281%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 598% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 14 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 7%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 288%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 614% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 15 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 8%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 295%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 630% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 16 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 8%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 302%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 646% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 17 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 8%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 309%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 662% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 18 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 9%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 316%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 678% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 19 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 9%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 323%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 694% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 20 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 9%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 330%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 710% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 21 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 10%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 337%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 726% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 22 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 10%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 344%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 742% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 23 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 10%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 351%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 758% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 24 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 11%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 358%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 774% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 25 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 11%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 365%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 790% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 26 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 11%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 372%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 806% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 27 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 12%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 379%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 822% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 28 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 12%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 386%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 838% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 29 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 12%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 393%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 854% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
| 30 | Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec. The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 13%. Decreases the chance of charging Combo Orbs by 50% Tear in Space: Periodically activates a rift 3 times. Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 6. Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 870% Cannot charge the Combo Orb with the Tear in Space. Cooldown: 120 sec. |
