Instinctual Combo

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Instinctual Combo

  • Class: Hero
  • Type: Active
  • Maximum Level: 30
Tap into your subconscious abilities and use your power to its fullest potential. Increases the ability gained from the Combo Orb and allows you to leave a tear in space when Raging Blow is used. Also, Spirit Calibur will leave a soul trace upon hitting an enemy. The tear in space and soul trace are unaffected by attack reflection.
Required Skill: Raging Blow Lv. 30+
Level Can be used if you have at least 1 Combo Orb. MP Cost: #mpCon, Duration: #time sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by #t%.
Decreases the chance of charging Combo Orbs by #x%
Tear in Space: Periodically activates a rift #s times. Damage: #damage%, Max Enemies Hit: #mobCount, Number of Attacks: #attackCount.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: #dummyStr%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: #cooltime sec.
1 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 3%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 197%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 406%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
2 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 3%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 204%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 422%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
3 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 4%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 211%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 438%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
4 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 4%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 218%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 454%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
5 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 4%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 225%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 470%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
6 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 5%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 232%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 486%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
7 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 5%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 239%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 502%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
8 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 5%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 246%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 518%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
9 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 6%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 253%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 534%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
10 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 6%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 260%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 550%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
11 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 6%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 267%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 566%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
12 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 7%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 274%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 582%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
13 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 7%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 281%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 598%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
14 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 7%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 288%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 614%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
15 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 8%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 295%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 630%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
16 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 8%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 302%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 646%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
17 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 8%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 309%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 662%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
18 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 9%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 316%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 678%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
19 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 9%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 323%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 694%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
20 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 9%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 330%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 710%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
21 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 10%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 337%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 726%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
22 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 10%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 344%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 742%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
23 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 10%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 351%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 758%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
24 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 11%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 358%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 774%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
25 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 11%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 365%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 790%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
26 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 11%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 372%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 806%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
27 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 12%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 379%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 822%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
28 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 12%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 386%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 838%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
29 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 12%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 393%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 854%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.
30 Can be used if you have at least 1 Combo Orb. MP Cost: 1000, Duration: 20 sec.
The Combo Orb increases Final Damage, Boss Damage, and Attack Power by 13%.
Decreases the chance of charging Combo Orbs by 50%
Tear in Space: Periodically activates a rift 3 times. Damage: 400%, Max Enemies Hit: 6, Number of Attacks: 6.
Soul Trace: Attacks all enemies hit by Spirit Calibur. Damage: 870%
Cannot charge the Combo Orb with the Tear in Space.
Cooldown: 120 sec.

6th Job Enhancement

Instinctual Combo Boost

  • Class: Hero
  • Type: Passive
  • Level Requirement: 260
  • Maximum Level: 30
Boosts Instinctual Combo.
Level Instinctual Combo Final Damage: +#damR_6th%
1 Instinctual Combo Final Damage: +11%
2 Instinctual Combo Final Damage: +12%
3 Instinctual Combo Final Damage: +13%
4 Instinctual Combo Final Damage: +14%
5 Instinctual Combo Final Damage: +15%
6 Instinctual Combo Final Damage: +16%
7 Instinctual Combo Final Damage: +17%
8 Instinctual Combo Final Damage: +18%
9 Instinctual Combo Final Damage: +19%
10 Instinctual Combo Final Damage: +25%
11 Instinctual Combo Final Damage: +26%
12 Instinctual Combo Final Damage: +27%
13 Instinctual Combo Final Damage: +28%
14 Instinctual Combo Final Damage: +29%
15 Instinctual Combo Final Damage: +30%
16 Instinctual Combo Final Damage: +31%
17 Instinctual Combo Final Damage: +32%
18 Instinctual Combo Final Damage: +33%
19 Instinctual Combo Final Damage: +34%
20 Instinctual Combo Final Damage: +40%
21 Instinctual Combo Final Damage: +41%
22 Instinctual Combo Final Damage: +42%
23 Instinctual Combo Final Damage: +43%
24 Instinctual Combo Final Damage: +44%
25 Instinctual Combo Final Damage: +45%
26 Instinctual Combo Final Damage: +46%
27 Instinctual Combo Final Damage: +47%
28 Instinctual Combo Final Damage: +48%
29 Instinctual Combo Final Damage: +49%
30 Instinctual Combo Final Damage: +60%

Hero
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