| Increase Final Damage when attacking enemies in Stun, Blind, Freeze, Slow, or Incapacitation status. Permanently increases Critical Rate.
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| Level
|
Final Damage (to stunned, blinded, frozen, slowed, incapacitated enemies): +#x%, Permanently increases Critical Rate by #cr%
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| 1
|
Final Damage (to stunned, blinded, frozen, slowed, incapacitated enemies): +3%, Permanently increases Critical Rate by 5%
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| 2
|
Final Damage (to stunned, blinded, frozen, slowed, incapacitated enemies): +3%, Permanently increases Critical Rate by 7%
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| 3
|
Final Damage (to stunned, blinded, frozen, slowed, incapacitated enemies): +6%, Permanently increases Critical Rate by 7%
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| 4
|
Final Damage (to stunned, blinded, frozen, slowed, incapacitated enemies): +6%, Permanently increases Critical Rate by 9%
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| 5
|
Final Damage (to stunned, blinded, frozen, slowed, incapacitated enemies): +9%, Permanently increases Critical Rate by 9%
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| 6
|
Final Damage (to stunned, blinded, frozen, slowed, incapacitated enemies): +9%, Permanently increases Critical Rate by 11%
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| 7
|
Final Damage (to stunned, blinded, frozen, slowed, incapacitated enemies): +12%, Permanently increases Critical Rate by 11%
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| 8
|
Final Damage (to stunned, blinded, frozen, slowed, incapacitated enemies): +12%, Permanently increases Critical Rate by 13%
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| 9
|
Final Damage (to stunned, blinded, frozen, slowed, incapacitated enemies): +15%, Permanently increases Critical Rate by 13%
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| 10
|
Final Damage (to stunned, blinded, frozen, slowed, incapacitated enemies): +15%, Permanently increases Critical Rate by 15%
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