Jupiter Thunder

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Jupiter Thunder

Launch orbs full of the thunder god's power directly at your enemies.
The orb goes inside the enemy it touched to deal continuous shock damage. An electric current flows periodically around that enemy to attack others. If the enemy touched by the orb dies or disappears, another one appears in the location of the enemy and moves.
The orb disappears if it consumes all of the max number of shocks or moves beyond a certain distance. Unaffected by attack reflection.
Level MP Cost: #mpCon. Enemies touched by the orb are stunned #attackCount times, for #damage% damage, at fixed intervals. Max Number of Shocks: #x. Reduces Freeze stacks for every #v stuns.
Shocked enemies receive #v2% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking #prop enemies #dot times for #s% damage.
Cooldown: #cooltime sec., Cooldown reduced by #t sec. for every shock that didn't activate.
1 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 407% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 252% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
2 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 423% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 261% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
3 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 439% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 270% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
4 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 455% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 279% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
5 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 471% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 288% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
6 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 487% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 297% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
7 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 503% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 306% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
8 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 519% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 315% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
9 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 535% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 324% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
10 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 551% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 333% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
11 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 567% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 342% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
12 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 583% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 351% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
13 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 599% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 360% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
14 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 615% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 369% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
15 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 631% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 378% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
16 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 647% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 387% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
17 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 663% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 396% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
18 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 679% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 405% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
19 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 695% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 414% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
20 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 711% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 423% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
21 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 727% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 432% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
22 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 743% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 441% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
23 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 759% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 450% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
24 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 775% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 459% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
25 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 791% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 468% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
26 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 807% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 477% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
27 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 823% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 486% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
28 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 839% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 495% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
29 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 855% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 504% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.
30 MP Cost: 1000. Enemies touched by the orb are stunned 8 times, for 871% damage, at fixed intervals. Max Number of Shocks: 30. Reduces Freeze stacks for every 5 stuns.
Shocked enemies receive 12% increased Final Damage from lightning attribute attacks except Jupiter Thunder and Frozen Lightning.
Electric currents flow around shocked enemies, periodically attacking 2 enemies 4 times for 513% damage.
Cooldown: 120 sec., Cooldown reduced by 3.4 sec. for every shock that didn't activate.

6th Job Enhancement

Jupiter Thunder Boost

Boosts Jupiter Thunder.
Level Jupiter Thunder Final Damage: +#damR_6th%
1 Jupiter Thunder Final Damage: +11%
2 Jupiter Thunder Final Damage: +12%
3 Jupiter Thunder Final Damage: +13%
4 Jupiter Thunder Final Damage: +14%
5 Jupiter Thunder Final Damage: +15%
6 Jupiter Thunder Final Damage: +16%
7 Jupiter Thunder Final Damage: +17%
8 Jupiter Thunder Final Damage: +18%
9 Jupiter Thunder Final Damage: +19%
10 Jupiter Thunder Final Damage: +25%
11 Jupiter Thunder Final Damage: +26%
12 Jupiter Thunder Final Damage: +27%
13 Jupiter Thunder Final Damage: +28%
14 Jupiter Thunder Final Damage: +29%
15 Jupiter Thunder Final Damage: +30%
16 Jupiter Thunder Final Damage: +31%
17 Jupiter Thunder Final Damage: +32%
18 Jupiter Thunder Final Damage: +33%
19 Jupiter Thunder Final Damage: +34%
20 Jupiter Thunder Final Damage: +40%
21 Jupiter Thunder Final Damage: +41%
22 Jupiter Thunder Final Damage: +42%
23 Jupiter Thunder Final Damage: +43%
24 Jupiter Thunder Final Damage: +44%
25 Jupiter Thunder Final Damage: +45%
26 Jupiter Thunder Final Damage: +46%
27 Jupiter Thunder Final Damage: +47%
28 Jupiter Thunder Final Damage: +48%
29 Jupiter Thunder Final Damage: +49%
30 Jupiter Thunder Final Damage: +60%

Arch Mage (Ice, Lightning)
Novice: Beginner
I: Magician
II: Wizard (Ice, Lightning)
III: Mage (Ice, Lightning)
IV: Arch Mage (Ice, Lightning)
Hyper: (Ice, Lightning)
V: Arch Mage (Ice, Lightning)
HEXA: Arch Mage (Ice, Lightning)
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