Law of Gravity

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Law of Gravity

  • Class: Kinesis
  • Type: Active
  • Maximum Level: 30
Bring down enemies with immense gravitational forces.
This skill attacks the enemy with the highest Max HP and inflicts a debuff. The debuffed enemy then attacks on your behalf by pulling in surrounding enemies or objects. As it pulls in enemies or objects, its gravitational force increases in power, but decreases in range.
(Does not work against flying enemies, but does work on movable platforms.)
If the debuffed enemy disappears, a gravity orb appears to pull enemies and objects in its place. All attacks, except for the first attack of Law of Gravity, are unaffected by attack reflection. Using this skill again, while the effect is active, will cancel the effect.
Level Psychic Point Cost: #ppCon, Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Debuff Duration: #time sec
Periodically attacks up to #z enemies with #x% damage #y times and pulls them in. Reduces the activation interval up to #prop times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by #range%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to #v enemies with #w% damage #u times.
Cooldown: #cooltime sec
1 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 208%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 520% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 624% damage 15 times.
Cooldown: 60 sec
2 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 216%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 540% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 648% damage 15 times.
Cooldown: 60 sec
3 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 224%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 560% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 672% damage 15 times.
Cooldown: 60 sec
4 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 232%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 580% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 696% damage 15 times.
Cooldown: 60 sec
5 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 240%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 600% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 720% damage 15 times.
Cooldown: 60 sec
6 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 248%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 620% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 744% damage 15 times.
Cooldown: 60 sec
7 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 256%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 640% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 768% damage 15 times.
Cooldown: 60 sec
8 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 264%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 660% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 792% damage 15 times.
Cooldown: 60 sec
9 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 272%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 680% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 816% damage 15 times.
Cooldown: 60 sec
10 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 280%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 700% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 840% damage 15 times.
Cooldown: 60 sec
11 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 288%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 720% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 864% damage 15 times.
Cooldown: 60 sec
12 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 296%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 740% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 888% damage 15 times.
Cooldown: 60 sec
13 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 304%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 760% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 912% damage 15 times.
Cooldown: 60 sec
14 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 312%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 780% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 936% damage 15 times.
Cooldown: 60 sec
15 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 320%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 800% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 960% damage 15 times.
Cooldown: 60 sec
16 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 328%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 820% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 984% damage 15 times.
Cooldown: 60 sec
17 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 336%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 840% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1008% damage 15 times.
Cooldown: 60 sec
18 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 344%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 860% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1032% damage 15 times.
Cooldown: 60 sec
19 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 352%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 880% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1056% damage 15 times.
Cooldown: 60 sec
20 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 360%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 900% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1080% damage 15 times.
Cooldown: 60 sec
21 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 368%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 920% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1104% damage 15 times.
Cooldown: 60 sec
22 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 376%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 940% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1128% damage 15 times.
Cooldown: 60 sec
23 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 384%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 960% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1152% damage 15 times.
Cooldown: 60 sec
24 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 392%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 980% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1176% damage 15 times.
Cooldown: 60 sec
25 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 400%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 1000% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1200% damage 15 times.
Cooldown: 60 sec
26 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 408%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 1020% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1224% damage 15 times.
Cooldown: 60 sec
27 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 416%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 1040% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1248% damage 15 times.
Cooldown: 60 sec
28 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 424%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 1060% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1272% damage 15 times.
Cooldown: 60 sec
29 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 432%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 1080% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1296% damage 15 times.
Cooldown: 60 sec
30 Psychic Point Cost: 5, Enemies Hit: 1, Damage: 440%, Number of Attacks: 6, Debuff Duration: 22 sec
Periodically attacks up to 6 enemies with 1100% damage 8 times and pulls them in. Reduces the activation interval up to 3 times in proportion to the number of enemies pulled in so far, and Final Damage of the attack increases by 40%. If there is no enemy to pull in, objects will get pulled in instead. It will be regarded as pulling in the same number of enemies as the max number of enemies that can be attacked.
Upon ending, it explodes to attack up to 10 enemies with 1320% damage 15 times.
Cooldown: 60 sec

6th Job Enhancement

Law of Gravity Boost

  • Class: Kinesis
  • Type: Active
  • Level Requirement: 260
  • Maximum Level: 30
Boosts Law of Gravity.
Level Law of Gravity Final Damage: +#damR_6th%
1 Law of Gravity Final Damage: +11%
2 Law of Gravity Final Damage: +12%
3 Law of Gravity Final Damage: +13%
4 Law of Gravity Final Damage: +14%
5 Law of Gravity Final Damage: +15%
6 Law of Gravity Final Damage: +16%
7 Law of Gravity Final Damage: +17%
8 Law of Gravity Final Damage: +18%
9 Law of Gravity Final Damage: +19%
10 Law of Gravity Final Damage: +25%
11 Law of Gravity Final Damage: +26%
12 Law of Gravity Final Damage: +27%
13 Law of Gravity Final Damage: +28%
14 Law of Gravity Final Damage: +29%
15 Law of Gravity Final Damage: +30%
16 Law of Gravity Final Damage: +31%
17 Law of Gravity Final Damage: +32%
18 Law of Gravity Final Damage: +33%
19 Law of Gravity Final Damage: +34%
20 Law of Gravity Final Damage: +40%
21 Law of Gravity Final Damage: +41%
22 Law of Gravity Final Damage: +42%
23 Law of Gravity Final Damage: +43%
24 Law of Gravity Final Damage: +44%
25 Law of Gravity Final Damage: +45%
26 Law of Gravity Final Damage: +46%
27 Law of Gravity Final Damage: +47%
28 Law of Gravity Final Damage: +48%
29 Law of Gravity Final Damage: +49%
30 Law of Gravity Final Damage: +60%

Kinesis
Novice: Kinesis
I: Kinesis
II: Kinesis
III: Kinesis
IV: Kinesis
Hyper: Kinesis
V: Kinesis
HEXA: Kinesis
Characters and Skills
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