- Class: Aran
- Type: Active
- Maximum Level: 30
| Swings Maha around in a circle, leaving a trail of destruction in his wake. While using this skill, no enemy attack can knock you back. Unaffected by Attack Ignore and Attack Reflection. [Command: Down, Down + Attack Key] Right-click to lock command | |
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| Level | MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chase Cut Activation Count: #y, Boss Damage: +#bdR% Cooldown: #cooltime sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 1 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 2 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 3 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 672%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 4 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 696%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 5 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 6 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 744%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 7 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 768%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 8 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 9 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 816%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 10 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 11 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 12 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 888%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 13 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 912%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 14 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 15 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 960%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 16 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 984%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 17 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1008%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 18 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1032%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 19 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1056%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 20 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1080%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 21 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1104%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 22 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1128%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 23 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1152%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 24 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1176%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 25 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1200%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 26 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1224%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 27 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1248%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 28 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1272%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 29 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1296%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
| 30 | MP Cost: 1000, Max Enemies Hit: 15, Damage: 1320%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20% Cooldown: 20 sec Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active. |
