Maha's Carnage

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Maha's Carnage

  • Class: Aran
  • Type: Active
  • Maximum Level: 30
Swings Maha around in a circle, leaving a trail of destruction in his wake.
While using this skill, no enemy attack can knock you back. Unaffected by Attack Ignore and Attack Reflection.
[Command: Down, Down + Attack Key]
Right-click to lock command
Level MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Chase Cut Activation Count: #y, Boss Damage: +#bdR%
Cooldown: #cooltime sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
1 MP Cost: 1000, Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
2 MP Cost: 1000, Max Enemies Hit: 15, Damage: 648%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
3 MP Cost: 1000, Max Enemies Hit: 15, Damage: 672%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
4 MP Cost: 1000, Max Enemies Hit: 15, Damage: 696%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
5 MP Cost: 1000, Max Enemies Hit: 15, Damage: 720%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
6 MP Cost: 1000, Max Enemies Hit: 15, Damage: 744%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
7 MP Cost: 1000, Max Enemies Hit: 15, Damage: 768%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
8 MP Cost: 1000, Max Enemies Hit: 15, Damage: 792%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
9 MP Cost: 1000, Max Enemies Hit: 15, Damage: 816%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
10 MP Cost: 1000, Max Enemies Hit: 15, Damage: 840%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
11 MP Cost: 1000, Max Enemies Hit: 15, Damage: 864%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
12 MP Cost: 1000, Max Enemies Hit: 15, Damage: 888%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
13 MP Cost: 1000, Max Enemies Hit: 15, Damage: 912%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
14 MP Cost: 1000, Max Enemies Hit: 15, Damage: 936%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
15 MP Cost: 1000, Max Enemies Hit: 15, Damage: 960%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
16 MP Cost: 1000, Max Enemies Hit: 15, Damage: 984%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
17 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1008%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
18 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1032%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
19 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1056%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
20 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1080%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
21 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1104%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
22 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1128%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
23 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1152%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
24 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1176%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
25 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1200%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
26 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1224%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
27 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1248%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
28 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1272%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
29 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1296%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.
30 MP Cost: 1000, Max Enemies Hit: 15, Damage: 1320%, Number of Attacks: 12, Chase Cut Activation Count: 4, Boss Damage: +20%
Cooldown: 20 sec
Cooldown reduced by 50% when Adrenaline Rush and Adrenal Awakening are not active.

6th Job Enhancement

Maha's Carnage Boost

  • Class: Aran
  • Type: Active
  • Level Requirement: 260
  • Maximum Level: 30
Boosts Maha's Carnage.
Level Maha's Carnage Final Damage: +#damR_6th%
1 Maha's Carnage Final Damage: +11%
2 Maha's Carnage Final Damage: +12%
3 Maha's Carnage Final Damage: +13%
4 Maha's Carnage Final Damage: +14%
5 Maha's Carnage Final Damage: +15%
6 Maha's Carnage Final Damage: +16%
7 Maha's Carnage Final Damage: +17%
8 Maha's Carnage Final Damage: +18%
9 Maha's Carnage Final Damage: +19%
10 Maha's Carnage Final Damage: +25%
11 Maha's Carnage Final Damage: +26%
12 Maha's Carnage Final Damage: +27%
13 Maha's Carnage Final Damage: +28%
14 Maha's Carnage Final Damage: +29%
15 Maha's Carnage Final Damage: +30%
16 Maha's Carnage Final Damage: +31%
17 Maha's Carnage Final Damage: +32%
18 Maha's Carnage Final Damage: +33%
19 Maha's Carnage Final Damage: +34%
20 Maha's Carnage Final Damage: +40%
21 Maha's Carnage Final Damage: +41%
22 Maha's Carnage Final Damage: +42%
23 Maha's Carnage Final Damage: +43%
24 Maha's Carnage Final Damage: +44%
25 Maha's Carnage Final Damage: +45%
26 Maha's Carnage Final Damage: +46%
27 Maha's Carnage Final Damage: +47%
28 Maha's Carnage Final Damage: +48%
29 Maha's Carnage Final Damage: +49%
30 Maha's Carnage Final Damage: +60%

Server Naming Difference

Server Language Name Meaning
GMS English Maha's Carnage
KMS Korean 브랜디쉬 마하 Brandish Maha


TMS Chinese (Traditional) 揮動瑪哈 Waving Maha
Aran
Novice: Aran
I: Aran
II: Aran
III: Aran
IV: Aran
Hyper: Aran
V: Aran
HEXA: Aran
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