Might

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Might

  • Class: Aran
  • Type: Passive
  • Maximum Level: 20
Increases Attack Power, Defense, Critical Rate, and Boss Damage, and allows you to knock enemies back with a small amount of damage.
Level Attack Power: +#padX, DEF: +#pddX, Critical Rate: +#cr%, Boss Damage: +#bdR%
Damage required to knock back a monster decreased to #x%.
1 Attack Power: +2, DEF: +25, Critical Rate: +1%, Boss Damage: +1%
Damage required to knock back a monster decreased to 90%.
2 Attack Power: +4, DEF: +35, Critical Rate: +2%, Boss Damage: +1%
Damage required to knock back a monster decreased to 82%.
3 Attack Power: +6, DEF: +45, Critical Rate: +3%, Boss Damage: +1%
Damage required to knock back a monster decreased to 82%.
4 Attack Power: +8, DEF: +55, Critical Rate: +4%, Boss Damage: +2%
Damage required to knock back a monster decreased to 74%.
5 Attack Power: +10, DEF: +65, Critical Rate: +5%, Boss Damage: +2%
Damage required to knock back a monster decreased to 74%.
6 Attack Power: +12, DEF: +75, Critical Rate: +6%, Boss Damage: +2%
Damage required to knock back a monster decreased to 66%.
7 Attack Power: +14, DEF: +85, Critical Rate: +7%, Boss Damage: +3%
Damage required to knock back a monster decreased to 66%.
8 Attack Power: +16, DEF: +95, Critical Rate: +8%, Boss Damage: +3%
Damage required to knock back a monster decreased to 58%.
9 Attack Power: +18, DEF: +105, Critical Rate: +9%, Boss Damage: +3%
Damage required to knock back a monster decreased to 58%.
10 Attack Power: +20, DEF: +115, Critical Rate: +10%, Boss Damage: +4%
Damage required to knock back a monster decreased to 50%.
11 Attack Power: +22, DEF: +125, Critical Rate: +11%, Boss Damage: +4%
Damage required to knock back a monster decreased to 50%.
12 Attack Power: +24, DEF: +135, Critical Rate: +12%, Boss Damage: +4%
Damage required to knock back a monster decreased to 42%.
13 Attack Power: +26, DEF: +145, Critical Rate: +13%, Boss Damage: +5%
Damage required to knock back a monster decreased to 42%.
14 Attack Power: +28, DEF: +155, Critical Rate: +14%, Boss Damage: +5%
Damage required to knock back a monster decreased to 34%.
15 Attack Power: +30, DEF: +165, Critical Rate: +15%, Boss Damage: +5%
Damage required to knock back a monster decreased to 34%.
16 Attack Power: +32, DEF: +175, Critical Rate: +16%, Boss Damage: +6%
Damage required to knock back a monster decreased to 26%.
17 Attack Power: +34, DEF: +185, Critical Rate: +17%, Boss Damage: +6%
Damage required to knock back a monster decreased to 26%.
18 Attack Power: +36, DEF: +195, Critical Rate: +18%, Boss Damage: +6%
Damage required to knock back a monster decreased to 18%.
19 Attack Power: +38, DEF: +205, Critical Rate: +19%, Boss Damage: +7%
Damage required to knock back a monster decreased to 18%.
20 Attack Power: +40, DEF: +215, Critical Rate: +20%, Boss Damage: +7%
Damage required to knock back a monster decreased to 10%.

Aran
Novice: Aran
I: Aran
II: Aran
III: Aran
IV: Aran
Hyper: Aran
V: Aran
HEXA: Aran
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Erel Light Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills