- Class: Blaze Wizard
- Type: Active
- Element Attribute: Fire
- Maximum Level: 30
| Hurls a giant ball of flame that shoots forward before returning to you. It disappears if you move too far. Can be used without a casting animation during Orbital Flame. This is a fire-attribute attack. Unaffected by attack reflection. | |
|---|---|
| Level | MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Ignore Enemy Defense: #ignoreMobpdpR% Collision occurs up to #x times for each enemy. Cooldown: #cooltime sec. |
| 1 | MP Cost: 250, Max Enemies Hit: 12, Damage: 530%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 2 | MP Cost: 250, Max Enemies Hit: 12, Damage: 550%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 3 | MP Cost: 250, Max Enemies Hit: 12, Damage: 570%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 4 | MP Cost: 250, Max Enemies Hit: 12, Damage: 590%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 5 | MP Cost: 250, Max Enemies Hit: 12, Damage: 610%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 6 | MP Cost: 250, Max Enemies Hit: 12, Damage: 630%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 7 | MP Cost: 250, Max Enemies Hit: 12, Damage: 650%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 8 | MP Cost: 250, Max Enemies Hit: 12, Damage: 670%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 9 | MP Cost: 250, Max Enemies Hit: 12, Damage: 690%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 10 | MP Cost: 250, Max Enemies Hit: 12, Damage: 710%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 11 | MP Cost: 250, Max Enemies Hit: 12, Damage: 730%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 12 | MP Cost: 250, Max Enemies Hit: 12, Damage: 750%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 13 | MP Cost: 250, Max Enemies Hit: 12, Damage: 770%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 14 | MP Cost: 250, Max Enemies Hit: 12, Damage: 790%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 15 | MP Cost: 250, Max Enemies Hit: 12, Damage: 810%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 16 | MP Cost: 250, Max Enemies Hit: 12, Damage: 830%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 17 | MP Cost: 250, Max Enemies Hit: 12, Damage: 850%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 18 | MP Cost: 250, Max Enemies Hit: 12, Damage: 870%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 19 | MP Cost: 250, Max Enemies Hit: 12, Damage: 890%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 20 | MP Cost: 250, Max Enemies Hit: 12, Damage: 910%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 21 | MP Cost: 250, Max Enemies Hit: 12, Damage: 930%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 22 | MP Cost: 250, Max Enemies Hit: 12, Damage: 950%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 23 | MP Cost: 250, Max Enemies Hit: 12, Damage: 970%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 24 | MP Cost: 250, Max Enemies Hit: 12, Damage: 990%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 25 | MP Cost: 250, Max Enemies Hit: 12, Damage: 1010%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 26 | MP Cost: 250, Max Enemies Hit: 12, Damage: 1030%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 27 | MP Cost: 250, Max Enemies Hit: 12, Damage: 1050%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 28 | MP Cost: 250, Max Enemies Hit: 12, Damage: 1070%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 29 | MP Cost: 250, Max Enemies Hit: 12, Damage: 1090%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
| 30 | MP Cost: 250, Max Enemies Hit: 12, Damage: 1110%, Number of Attacks: 15, Ignore Enemy Defense: 50% Collision occurs up to 2 times for each enemy. Cooldown: 5 sec. |
