Poolmaker

From the MapleStory Wiki, a knowledge base about everything MapleStory
Jump to navigation Jump to search

Poolmaker

Bombards the earth with meteoric strikes. After a short delay, those strikes hit enemies near the Cannoneer, prioritizing boss monsters, enemies with the highest HP, and enemies that have survived previous strikes, in that order. Supplies will drop to support you and your party members during the first bombardment.
If there are no platforms for the strikes to fall onto, or if you're hanging on a rope or ladder, supplies will not drop. If the cooldown is reset while there are still strikes in reserve, the skill will end.
Strikes are unaffected by attack reflection. To pick up the supplies, go near them and press the Up arrow key.
Level MP Cost: #mpCon, Damage +#s3% for #s2 sec.
Strikes that attack up to #z enemies for #u% damage, #v time(s), occur #y time(s) each.
Supply on first bombardment: Duration: #q sec. Number of Supplies: #s. When used, you'll gain a +#v2% damage increase buff with a duration of #u2 sec. after recovering #q2% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: #cooltime sec.
1 MP Cost: 1000, Damage +15% for 60 sec.
Strikes that attack up to 8 enemies for 728% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +15% damage increase buff with a duration of 20 sec. after recovering 5% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
2 MP Cost: 1000, Damage +16% for 60 sec.
Strikes that attack up to 8 enemies for 756% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +16% damage increase buff with a duration of 20 sec. after recovering 6% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
3 MP Cost: 1000, Damage +16% for 60 sec.
Strikes that attack up to 8 enemies for 784% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +16% damage increase buff with a duration of 20 sec. after recovering 6% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
4 MP Cost: 1000, Damage +17% for 60 sec.
Strikes that attack up to 8 enemies for 812% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +17% damage increase buff with a duration of 20 sec. after recovering 7% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
5 MP Cost: 1000, Damage +17% for 60 sec.
Strikes that attack up to 8 enemies for 840% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +17% damage increase buff with a duration of 20 sec. after recovering 7% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
6 MP Cost: 1000, Damage +18% for 60 sec.
Strikes that attack up to 8 enemies for 868% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +18% damage increase buff with a duration of 20 sec. after recovering 8% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
7 MP Cost: 1000, Damage +18% for 60 sec.
Strikes that attack up to 8 enemies for 896% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +18% damage increase buff with a duration of 20 sec. after recovering 8% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
8 MP Cost: 1000, Damage +19% for 60 sec.
Strikes that attack up to 8 enemies for 924% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +19% damage increase buff with a duration of 20 sec. after recovering 9% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
9 MP Cost: 1000, Damage +19% for 60 sec.
Strikes that attack up to 8 enemies for 952% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +19% damage increase buff with a duration of 20 sec. after recovering 9% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
10 MP Cost: 1000, Damage +20% for 60 sec.
Strikes that attack up to 8 enemies for 980% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +20% damage increase buff with a duration of 20 sec. after recovering 10% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
11 MP Cost: 1000, Damage +20% for 60 sec.
Strikes that attack up to 8 enemies for 1008% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +20% damage increase buff with a duration of 20 sec. after recovering 10% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
12 MP Cost: 1000, Damage +21% for 60 sec.
Strikes that attack up to 8 enemies for 1036% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +21% damage increase buff with a duration of 20 sec. after recovering 11% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
13 MP Cost: 1000, Damage +21% for 60 sec.
Strikes that attack up to 8 enemies for 1064% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +21% damage increase buff with a duration of 20 sec. after recovering 11% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
14 MP Cost: 1000, Damage +22% for 60 sec.
Strikes that attack up to 8 enemies for 1092% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +22% damage increase buff with a duration of 20 sec. after recovering 12% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
15 MP Cost: 1000, Damage +22% for 60 sec.
Strikes that attack up to 8 enemies for 1120% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +22% damage increase buff with a duration of 20 sec. after recovering 12% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
16 MP Cost: 1000, Damage +23% for 60 sec.
Strikes that attack up to 8 enemies for 1148% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +23% damage increase buff with a duration of 20 sec. after recovering 13% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
17 MP Cost: 1000, Damage +23% for 60 sec.
Strikes that attack up to 8 enemies for 1176% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +23% damage increase buff with a duration of 20 sec. after recovering 13% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
18 MP Cost: 1000, Damage +24% for 60 sec.
Strikes that attack up to 8 enemies for 1204% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +24% damage increase buff with a duration of 20 sec. after recovering 14% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
19 MP Cost: 1000, Damage +24% for 60 sec.
Strikes that attack up to 8 enemies for 1232% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +24% damage increase buff with a duration of 20 sec. after recovering 14% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
20 MP Cost: 1000, Damage +25% for 60 sec.
Strikes that attack up to 8 enemies for 1260% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +25% damage increase buff with a duration of 20 sec. after recovering 15% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
21 MP Cost: 1000, Damage +25% for 60 sec.
Strikes that attack up to 8 enemies for 1288% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +25% damage increase buff with a duration of 20 sec. after recovering 15% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
22 MP Cost: 1000, Damage +26% for 60 sec.
Strikes that attack up to 8 enemies for 1316% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +26% damage increase buff with a duration of 20 sec. after recovering 16% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
23 MP Cost: 1000, Damage +26% for 60 sec.
Strikes that attack up to 8 enemies for 1344% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +26% damage increase buff with a duration of 20 sec. after recovering 16% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
24 MP Cost: 1000, Damage +27% for 60 sec.
Strikes that attack up to 8 enemies for 1372% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +27% damage increase buff with a duration of 20 sec. after recovering 17% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
25 MP Cost: 1000, Damage +27% for 60 sec.
Strikes that attack up to 8 enemies for 1400% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +27% damage increase buff with a duration of 20 sec. after recovering 17% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
26 MP Cost: 1000, Damage +28% for 60 sec.
Strikes that attack up to 8 enemies for 1428% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +28% damage increase buff with a duration of 20 sec. after recovering 18% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
27 MP Cost: 1000, Damage +28% for 60 sec.
Strikes that attack up to 8 enemies for 1456% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +28% damage increase buff with a duration of 20 sec. after recovering 18% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
28 MP Cost: 1000, Damage +29% for 60 sec.
Strikes that attack up to 8 enemies for 1484% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +29% damage increase buff with a duration of 20 sec. after recovering 19% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
29 MP Cost: 1000, Damage +29% for 60 sec.
Strikes that attack up to 8 enemies for 1512% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +29% damage increase buff with a duration of 20 sec. after recovering 19% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.
30 MP Cost: 1000, Damage +30% for 60 sec.
Strikes that attack up to 8 enemies for 1540% damage, 3 time(s), occur 20 time(s) each.
Supply on first bombardment: Duration: 40 sec. Number of Supplies: 2. When used, you'll gain a +30% damage increase buff with a duration of 20 sec. after recovering 20% of max HP.
If a Cannoneer with the buff uses the supply, only the HP recovery will be applied.
Cooldown: 60 sec.

6th Job Enhancement

Poolmaker Boost

  • Class: Cannon Master
  • Type: Active
  • Level Requirement: 260
  • Maximum Level: 30
Boosts Poolmaker.
Level Poolmaker Final Damage: +#damR_6th%, Bombardment activations increased to #x
1 Poolmaker Final Damage: +11%, Bombardment activations increased to 21
2 Poolmaker Final Damage: +12%, Bombardment activations increased to 21
3 Poolmaker Final Damage: +13%, Bombardment activations increased to 21
4 Poolmaker Final Damage: +14%, Bombardment activations increased to 22
5 Poolmaker Final Damage: +15%, Bombardment activations increased to 22
6 Poolmaker Final Damage: +16%, Bombardment activations increased to 22
7 Poolmaker Final Damage: +17%, Bombardment activations increased to 23
8 Poolmaker Final Damage: +18%, Bombardment activations increased to 23
9 Poolmaker Final Damage: +19%, Bombardment activations increased to 23
10 Poolmaker Final Damage: +25%, Bombardment activations increased to 24
11 Poolmaker Final Damage: +26%, Bombardment activations increased to 24
12 Poolmaker Final Damage: +27%, Bombardment activations increased to 24
13 Poolmaker Final Damage: +28%, Bombardment activations increased to 25
14 Poolmaker Final Damage: +29%, Bombardment activations increased to 25
15 Poolmaker Final Damage: +30%, Bombardment activations increased to 25
16 Poolmaker Final Damage: +31%, Bombardment activations increased to 26
17 Poolmaker Final Damage: +32%, Bombardment activations increased to 26
18 Poolmaker Final Damage: +33%, Bombardment activations increased to 26
19 Poolmaker Final Damage: +34%, Bombardment activations increased to 27
20 Poolmaker Final Damage: +40%, Bombardment activations increased to 27
21 Poolmaker Final Damage: +41%, Bombardment activations increased to 27
22 Poolmaker Final Damage: +42%, Bombardment activations increased to 28
23 Poolmaker Final Damage: +43%, Bombardment activations increased to 28
24 Poolmaker Final Damage: +44%, Bombardment activations increased to 28
25 Poolmaker Final Damage: +45%, Bombardment activations increased to 29
26 Poolmaker Final Damage: +46%, Bombardment activations increased to 29
27 Poolmaker Final Damage: +47%, Bombardment activations increased to 29
28 Poolmaker Final Damage: +48%, Bombardment activations increased to 30
29 Poolmaker Final Damage: +49%, Bombardment activations increased to 30
30 Poolmaker Final Damage: +60%, Bombardment activations increased to 30

Cannoneer
Novice: Beginner
I: Pirate
II: Cannoneer
III: Cannon Trooper
IV: Cannon Master
Hyper: Cannoneer
V: Cannoneer
HEXA: Cannoneer
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Erel Light Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills