- Class: Illium
- Type: Active
- Maximum Level: 20
| Conjures a magical orb that flies toward your deployed crystal. If your crystal is not deployed, it instead flies straight. The Orb grants you a Lucent Brand, and increases the damage of Radiant Javelin for a set time. Levels up alongside Radiant Javelin. | |
|---|---|
| Level | MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount. Radiant Javelin Damage: +#y% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin. |
| 1 | MP Cost: 7. Max Enemies Hit: 3, Damage: 31%, Number of Attacks: 1. Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin. |
| 2 | MP Cost: 7. Max Enemies Hit: 3, Damage: 32%, Number of Attacks: 1. Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin. |
| 3 | MP Cost: 7. Max Enemies Hit: 3, Damage: 33%, Number of Attacks: 1. Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin. |
| 4 | MP Cost: 7. Max Enemies Hit: 3, Damage: 34%, Number of Attacks: 1. Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin. |
| 5 | MP Cost: 9. Max Enemies Hit: 3, Damage: 35%, Number of Attacks: 1. Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin. |
| 6 | MP Cost: 9. Max Enemies Hit: 3, Damage: 36%, Number of Attacks: 1. Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin. |
| 7 | MP Cost: 9. Max Enemies Hit: 3, Damage: 37%, Number of Attacks: 1. Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin. |
| 8 | MP Cost: 9. Max Enemies Hit: 3, Damage: 38%, Number of Attacks: 1. Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin. |
| 9 | MP Cost: 11. Max Enemies Hit: 3, Damage: 39%, Number of Attacks: 1. Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin. |
| 10 | MP Cost: 11. Max Enemies Hit: 3, Damage: 40%, Number of Attacks: 1. Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin. |
| 11 | MP Cost: 11. Max Enemies Hit: 3, Damage: 41%, Number of Attacks: 1. Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin. |
| 12 | MP Cost: 11. Max Enemies Hit: 3, Damage: 42%, Number of Attacks: 1. Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin. |
| 13 | MP Cost: 13. Max Enemies Hit: 3, Damage: 43%, Number of Attacks: 1. Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin. |
| 14 | MP Cost: 13. Max Enemies Hit: 3, Damage: 44%, Number of Attacks: 1. Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin. |
| 15 | MP Cost: 13. Max Enemies Hit: 3, Damage: 45%, Number of Attacks: 1. Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin. |
| 16 | MP Cost: 13. Max Enemies Hit: 3, Damage: 46%, Number of Attacks: 1. Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin. |
| 17 | MP Cost: 15. Max Enemies Hit: 3, Damage: 47%, Number of Attacks: 1. Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin. |
| 18 | MP Cost: 15. Max Enemies Hit: 3, Damage: 48%, Number of Attacks: 1. Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin. |
| 19 | MP Cost: 15. Max Enemies Hit: 3, Damage: 49%, Number of Attacks: 1. Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin. |
| 20 | MP Cost: 15. Max Enemies Hit: 3, Damage: 50%, Number of Attacks: 1. Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin. |
