Radiant Orb

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Radiant Orb

  • Class: Illium
  • Type: Active
  • Maximum Level: 20
Conjures a magical orb that flies toward your deployed crystal. If your crystal is not deployed, it instead flies straight. The Orb grants you a Lucent Brand, and increases the damage of Radiant Javelin for a set time.
Levels up alongside Radiant Javelin.
Level MP Cost: #mpCon. Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount.
Radiant Javelin Damage: +#y% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.
1 MP Cost: 7. Max Enemies Hit: 3, Damage: 31%, Number of Attacks: 1.
Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.
2 MP Cost: 7. Max Enemies Hit: 3, Damage: 32%, Number of Attacks: 1.
Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.
3 MP Cost: 7. Max Enemies Hit: 3, Damage: 33%, Number of Attacks: 1.
Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.
4 MP Cost: 7. Max Enemies Hit: 3, Damage: 34%, Number of Attacks: 1.
Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.
5 MP Cost: 9. Max Enemies Hit: 3, Damage: 35%, Number of Attacks: 1.
Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.
6 MP Cost: 9. Max Enemies Hit: 3, Damage: 36%, Number of Attacks: 1.
Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.
7 MP Cost: 9. Max Enemies Hit: 3, Damage: 37%, Number of Attacks: 1.
Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.
8 MP Cost: 9. Max Enemies Hit: 3, Damage: 38%, Number of Attacks: 1.
Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.
9 MP Cost: 11. Max Enemies Hit: 3, Damage: 39%, Number of Attacks: 1.
Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.
10 MP Cost: 11. Max Enemies Hit: 3, Damage: 40%, Number of Attacks: 1.
Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.
11 MP Cost: 11. Max Enemies Hit: 3, Damage: 41%, Number of Attacks: 1.
Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.
12 MP Cost: 11. Max Enemies Hit: 3, Damage: 42%, Number of Attacks: 1.
Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.
13 MP Cost: 13. Max Enemies Hit: 3, Damage: 43%, Number of Attacks: 1.
Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.
14 MP Cost: 13. Max Enemies Hit: 3, Damage: 44%, Number of Attacks: 1.
Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.
15 MP Cost: 13. Max Enemies Hit: 3, Damage: 45%, Number of Attacks: 1.
Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.
16 MP Cost: 13. Max Enemies Hit: 3, Damage: 46%, Number of Attacks: 1.
Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.
17 MP Cost: 15. Max Enemies Hit: 3, Damage: 47%, Number of Attacks: 1.
Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.
18 MP Cost: 15. Max Enemies Hit: 3, Damage: 48%, Number of Attacks: 1.
Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.
19 MP Cost: 15. Max Enemies Hit: 3, Damage: 49%, Number of Attacks: 1.
Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.
20 MP Cost: 15. Max Enemies Hit: 3, Damage: 50%, Number of Attacks: 1.
Radiant Javelin Damage: +15% for 2 sec. after use, doesn't apply to HEXA Radiant Javelin.

Illium
Novice: Illium
I: Illium
II: Illium
III: Illium
IV: Illium
Hyper: Illium
V: Illium
HEXA: Illium
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