Resurrection

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Resurrection

Use a ray of holy light to resurrect a party member. Resurrected party members have brief invincibility, which cannot be extended by buffs.
Not affected by cooldown reset.
Level MP Cost: #mpCon. Revive all KO'd party members within range and make them invincible for #time sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have #x% increased damage for #subTime sec. The damage increase will grow by #w% greater for every #y points of INT, up to a maximum of #z%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: #cooltime sec.
1 MP Cost: 285. Revive all KO'd party members within range and make them invincible for 3 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 1110 sec.
2 MP Cost: 270. Revive all KO'd party members within range and make them invincible for 4 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 1020 sec.
3 MP Cost: 255. Revive all KO'd party members within range and make them invincible for 4 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 930 sec.
4 MP Cost: 240. Revive all KO'd party members within range and make them invincible for 5 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 840 sec.
5 MP Cost: 225. Revive all KO'd party members within range and make them invincible for 5 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 750 sec.
6 MP Cost: 210. Revive all KO'd party members within range and make them invincible for 6 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 660 sec.
7 MP Cost: 195. Revive all KO'd party members within range and make them invincible for 6 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 570 sec.
8 MP Cost: 180. Revive all KO'd party members within range and make them invincible for 7 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 480 sec.
9 MP Cost: 165. Revive all KO'd party members within range and make them invincible for 7 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 390 sec.
10 MP Cost: 150. Revive all KO'd party members within range and make them invincible for 8 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 300 sec.
11 MP Cost: 135. Revive all KO'd party members within range and make them invincible for 8 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 210 sec.
12 MP Cost: 120. Revive all KO'd party members within range and make them invincible for 9 sec.
When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%.
This increase doesn't count INT granted by Special Skill Rings.
Cooldown: 120 sec.

Bishop
Novice: Beginner
I: Magician
II: Cleric
III: Priest
IV: Bishop
Hyper: Bishop
V: Bishop
HEXA: Bishop
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills