- Class: Bishop
- Type: Active
- Maximum Level: 10 (11 with Decent Combat Orders; 12 with Combat Orders)
| Use a ray of holy light to resurrect a party member. Resurrected party members have brief invincibility, which cannot be extended by buffs. Not affected by cooldown reset. | |
|---|---|
| Level | MP Cost: #mpCon. Revive all KO'd party members within range and make them invincible for #time sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have #x% increased damage for #subTime sec. The damage increase will grow by #w% greater for every #y points of INT, up to a maximum of #z%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: #cooltime sec. |
| 1 | MP Cost: 285. Revive all KO'd party members within range and make them invincible for 3 sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: 1110 sec. |
| 2 | MP Cost: 270. Revive all KO'd party members within range and make them invincible for 4 sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: 1020 sec. |
| 3 | MP Cost: 255. Revive all KO'd party members within range and make them invincible for 4 sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: 930 sec. |
| 4 | MP Cost: 240. Revive all KO'd party members within range and make them invincible for 5 sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: 840 sec. |
| 5 | MP Cost: 225. Revive all KO'd party members within range and make them invincible for 5 sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: 750 sec. |
| 6 | MP Cost: 210. Revive all KO'd party members within range and make them invincible for 6 sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: 660 sec. |
| 7 | MP Cost: 195. Revive all KO'd party members within range and make them invincible for 6 sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: 570 sec. |
| 8 | MP Cost: 180. Revive all KO'd party members within range and make them invincible for 7 sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: 480 sec. |
| 9 | MP Cost: 165. Revive all KO'd party members within range and make them invincible for 7 sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: 390 sec. |
| 10 | MP Cost: 150. Revive all KO'd party members within range and make them invincible for 8 sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: 300 sec. |
| 11 | MP Cost: 135. Revive all KO'd party members within range and make them invincible for 8 sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: 210 sec. |
| 12 | MP Cost: 120. Revive all KO'd party members within range and make them invincible for 9 sec. When revived by Resurrection on a map that has a death count, the party member who revived with Bishop will have 5% increased damage for 30 sec. The damage increase will grow by 1% greater for every 2500 points of INT, up to a maximum of 25%. This increase doesn't count INT granted by Special Skill Rings. Cooldown: 120 sec. |
