- Class: Dawn Warrior
- Type: Active
- Maximum Level: 30
| Creates a rift between the world of the living and the Underworld when used with Styx Crossing. You can use Styx Crossing with a regular attack while Rift of Damnation is active. Using Action Customization allows you to use Styx Crossing with a regular attack or Solar Slash/Luna Divide. Styx Crossing and the attack from the rift is unaffected by attack reflection. Action Customization On/Off: Right-click | |
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| Level | MP Cost: #mpCon, Styx Crossing can be used #w times for #time sec. Styx Crossing - Max Enemies Hit: #v, Damage: #x%, Number of Attacks: #v2, Number of Chase Cuts: #u2. Additional Ignore Enemy Defense: +#ignoreMobpdpR%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for #y sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Number of Explosions: #q Rifts can be created again #z sec after creation, and up to #u3 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to #u4%. Cooldown: #cooltime sec. |
| 1 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 344%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 333%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 156%. Cooldown: 120 sec. |
| 2 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 358%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 346%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 162%. Cooldown: 120 sec. |
| 3 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 372%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 359%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 168%. Cooldown: 120 sec. |
| 4 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 386%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 372%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 174%. Cooldown: 120 sec. |
| 5 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 400%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 385%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 180%. Cooldown: 120 sec. |
| 6 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 414%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 398%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 186%. Cooldown: 120 sec. |
| 7 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 428%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 411%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 192%. Cooldown: 120 sec. |
| 8 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 442%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 424%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 198%. Cooldown: 120 sec. |
| 9 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 456%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 437%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 204%. Cooldown: 120 sec. |
| 10 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 470%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 450%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 210%. Cooldown: 120 sec. |
| 11 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 484%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 463%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 216%. Cooldown: 120 sec. |
| 12 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 498%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 476%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 222%. Cooldown: 120 sec. |
| 13 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 512%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 489%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 228%. Cooldown: 120 sec. |
| 14 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 526%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 502%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 234%. Cooldown: 120 sec. |
| 15 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 515%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 240%. Cooldown: 120 sec. |
| 16 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 554%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 528%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 246%. Cooldown: 120 sec. |
| 17 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 568%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 541%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 252%. Cooldown: 120 sec. |
| 18 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 582%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 554%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 258%. Cooldown: 120 sec. |
| 19 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 596%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 567%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 264%. Cooldown: 120 sec. |
| 20 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 610%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 580%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 270%. Cooldown: 120 sec. |
| 21 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 593%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 276%. Cooldown: 120 sec. |
| 22 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 638%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 606%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 282%. Cooldown: 120 sec. |
| 23 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 652%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 619%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 288%. Cooldown: 120 sec. |
| 24 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 632%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 294%. Cooldown: 120 sec. |
| 25 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 680%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 300%. Cooldown: 120 sec. |
| 26 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 694%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 658%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 306%. Cooldown: 120 sec. |
| 27 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 708%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 671%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 312%. Cooldown: 120 sec. |
| 28 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 722%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 318%. Cooldown: 120 sec. |
| 29 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 736%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 697%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 324%. Cooldown: 120 sec. |
| 30 | MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec. Styx Crossing - Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle Attacking with Styx Crossing cuts space to leave a rift for 10 sec Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 710%, Number of Attacks: 6, Number of Explosions: 5 Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 330%. Cooldown: 120 sec. |
