Rift of Damnation

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Rift of Damnation

Creates a rift between the world of the living and the Underworld when used with Styx Crossing. You can use Styx Crossing with a regular attack while Rift of Damnation is active. Using Action Customization allows you to use Styx Crossing with a regular attack or Solar Slash/Luna Divide. Styx Crossing and the attack from the rift is unaffected by attack reflection.
Action Customization On/Off: Right-click
Level MP Cost: #mpCon, Styx Crossing can be used #w times for #time sec.
Styx Crossing - Max Enemies Hit: #v, Damage: #x%, Number of Attacks: #v2, Number of Chase Cuts: #u2. Additional Ignore Enemy Defense: +#ignoreMobpdpR%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for #y sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount, Number of Explosions: #q
Rifts can be created again #z sec after creation, and up to #u3 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to #u4%.
Cooldown: #cooltime sec.
1 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 344%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 333%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 156%.
Cooldown: 120 sec.
2 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 358%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 346%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 162%.
Cooldown: 120 sec.
3 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 372%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 359%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 168%.
Cooldown: 120 sec.
4 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 386%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 372%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 174%.
Cooldown: 120 sec.
5 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 400%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 385%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 180%.
Cooldown: 120 sec.
6 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 414%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 398%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 186%.
Cooldown: 120 sec.
7 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 428%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 411%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 192%.
Cooldown: 120 sec.
8 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 442%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 424%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 198%.
Cooldown: 120 sec.
9 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 456%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 437%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 204%.
Cooldown: 120 sec.
10 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 470%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 450%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 210%.
Cooldown: 120 sec.
11 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 484%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 463%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 216%.
Cooldown: 120 sec.
12 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 498%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 476%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 222%.
Cooldown: 120 sec.
13 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 512%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 489%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 228%.
Cooldown: 120 sec.
14 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 526%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 502%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 234%.
Cooldown: 120 sec.
15 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 540%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 515%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 240%.
Cooldown: 120 sec.
16 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 554%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 528%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 246%.
Cooldown: 120 sec.
17 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 568%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 541%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 252%.
Cooldown: 120 sec.
18 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 582%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 554%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 258%.
Cooldown: 120 sec.
19 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 596%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 567%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 264%.
Cooldown: 120 sec.
20 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 610%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 580%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 270%.
Cooldown: 120 sec.
21 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 624%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 593%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 276%.
Cooldown: 120 sec.
22 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 638%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 606%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 282%.
Cooldown: 120 sec.
23 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 652%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 619%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 288%.
Cooldown: 120 sec.
24 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 666%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 632%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 294%.
Cooldown: 120 sec.
25 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 680%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 645%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 300%.
Cooldown: 120 sec.
26 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 694%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 658%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 306%.
Cooldown: 120 sec.
27 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 708%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 671%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 312%.
Cooldown: 120 sec.
28 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 722%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 684%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 318%.
Cooldown: 120 sec.
29 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 736%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 697%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 324%.
Cooldown: 120 sec.
30 MP Cost: 1000, Styx Crossing can be used 30 times for 30 sec.
Styx Crossing - Max Enemies Hit: 15, Damage: 750%, Number of Attacks: 5, Number of Chase Cuts: 5. Additional Ignore Enemy Defense: +20%, changes stance with Equinox Cycle
Attacking with Styx Crossing cuts space to leave a rift for 10 sec
Rift - Gradually grows when it's attacked by Styx Crossing and in the end, Max Enemies Hit: 15, Damage: 710%, Number of Attacks: 6, Number of Explosions: 5
Rifts can be created again 1 sec after creation, and up to 10 can be created. Rifts disappear and explode immediately when duration ends, but damage is decreased to 330%.
Cooldown: 120 sec.

6th Job Enhancement

Rift of Damnation Boost

  • Class: Dawn Warrior
  • Type: Active
  • Level Requirement: 260
  • Maximum Level: 30
Boosts Rift of Damnation.
Level Rift of Damnation Final Damage: +#damR_6th%
1 Rift of Damnation Final Damage: +11%
2 Rift of Damnation Final Damage: +12%
3 Rift of Damnation Final Damage: +13%
4 Rift of Damnation Final Damage: +14%
5 Rift of Damnation Final Damage: +15%
6 Rift of Damnation Final Damage: +16%
7 Rift of Damnation Final Damage: +17%
8 Rift of Damnation Final Damage: +18%
9 Rift of Damnation Final Damage: +19%
10 Rift of Damnation Final Damage: +25%
11 Rift of Damnation Final Damage: +26%
12 Rift of Damnation Final Damage: +27%
13 Rift of Damnation Final Damage: +28%
14 Rift of Damnation Final Damage: +29%
15 Rift of Damnation Final Damage: +30%
16 Rift of Damnation Final Damage: +31%
17 Rift of Damnation Final Damage: +32%
18 Rift of Damnation Final Damage: +33%
19 Rift of Damnation Final Damage: +34%
20 Rift of Damnation Final Damage: +40%
21 Rift of Damnation Final Damage: +41%
22 Rift of Damnation Final Damage: +42%
23 Rift of Damnation Final Damage: +43%
24 Rift of Damnation Final Damage: +44%
25 Rift of Damnation Final Damage: +45%
26 Rift of Damnation Final Damage: +46%
27 Rift of Damnation Final Damage: +47%
28 Rift of Damnation Final Damage: +48%
29 Rift of Damnation Final Damage: +49%
30 Rift of Damnation Final Damage: +60%

Dawn Warrior
Novice: Noblesse
I: Dawn Warrior
II: Dawn Warrior
III: Dawn Warrior
IV: Dawn Warrior
Hyper: Dawn Warrior
V: Dawn Warrior
HEXA: Dawn Warrior
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Erel Light Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills