Rolling Moonsault

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Rolling Moonsault

Spin quickly in the air while attacking enemies. Attacks won't knock you back while using the skill. Can also be used by pressing the down key and basic attack key after using Rising Rush. Can be linked with Leaf Tornado, Gust Dive, Spikes Royale, or Wrath of Enlil.
In addition, the damage caused by Rising Rush and Aerial Barrage will be permanently increased.
Level MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Number of Attacks: #attackCount
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: #cooltime sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +#damPlus% points]
1 MP Cost: 54, Max Enemies Hit: 8, Damage: 303%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +157% points]
2 MP Cost: 54, Max Enemies Hit: 8, Damage: 306%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +159% points]
3 MP Cost: 54, Max Enemies Hit: 8, Damage: 309%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +161% points]
4 MP Cost: 54, Max Enemies Hit: 8, Damage: 312%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +163% points]
5 MP Cost: 58, Max Enemies Hit: 8, Damage: 315%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +165% points]
6 MP Cost: 58, Max Enemies Hit: 8, Damage: 318%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +167% points]
7 MP Cost: 58, Max Enemies Hit: 8, Damage: 321%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +169% points]
8 MP Cost: 58, Max Enemies Hit: 8, Damage: 324%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +171% points]
9 MP Cost: 62, Max Enemies Hit: 8, Damage: 327%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +173% points]
10 MP Cost: 62, Max Enemies Hit: 8, Damage: 330%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +175% points]
11 MP Cost: 62, Max Enemies Hit: 8, Damage: 333%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +177% points]
12 MP Cost: 62, Max Enemies Hit: 8, Damage: 336%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +179% points]
13 MP Cost: 66, Max Enemies Hit: 8, Damage: 339%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +181% points]
14 MP Cost: 66, Max Enemies Hit: 8, Damage: 342%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +183% points]
15 MP Cost: 66, Max Enemies Hit: 8, Damage: 345%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +185% points]
16 MP Cost: 66, Max Enemies Hit: 8, Damage: 348%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +187% points]
17 MP Cost: 70, Max Enemies Hit: 8, Damage: 351%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +189% points]
18 MP Cost: 70, Max Enemies Hit: 8, Damage: 354%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +191% points]
19 MP Cost: 70, Max Enemies Hit: 8, Damage: 357%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +193% points]
20 MP Cost: 70, Max Enemies Hit: 8, Damage: 360%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +195% points]
21 MP Cost: 74, Max Enemies Hit: 8, Damage: 363%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +197% points]
22 MP Cost: 74, Max Enemies Hit: 8, Damage: 366%, Number of Attacks: 6
Spirit Jump is reset after use. However, using Rolling Moonsault after an upward jump does not reset Spirit Jump.
Cooldown: 4 sec.
[Passive Effects - Rising Rush, Aerial Barrage Damage: +199% points]

Mercedes
Novice: Mercedes
I: Mercedes
II: Mercedes
III: Mercedes
IV: Mercedes
Hyper: Mercedes
V: Mercedes
HEXA: Mercedes
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