Shield Training

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Shield Training

  • Class: Blaster
  • Type: Passive
  • Maximum Level: 20
Fortify your Blast Shield with some training. Also permanently increases Final Damage.
Required Skill: Blast Shield Lv. 10+
Level When hit, convert #x% of damage taken into a protective shield. #y% + #z of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
Permanently increases Abnormal Status Resistance by #asrR, Elemental Resistance by #terR%, and Final Damage by #pdR%.
1 When hit, convert 31% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
Permanently increases Abnormal Status Resistance by 1, Elemental Resistance by 1%, and Final Damage by 1%.
2 When hit, convert 31% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
Permanently increases Abnormal Status Resistance by 2, Elemental Resistance by 2%, and Final Damage by 1%.
3 When hit, convert 32% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
Permanently increases Abnormal Status Resistance by 3, Elemental Resistance by 3%, and Final Damage by 2%.
4 When hit, convert 32% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
Permanently increases Abnormal Status Resistance by 4, Elemental Resistance by 4%, and Final Damage by 2%.
5 When hit, convert 33% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
Permanently increases Abnormal Status Resistance by 5, Elemental Resistance by 5%, and Final Damage by 3%.
6 When hit, convert 33% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
Permanently increases Abnormal Status Resistance by 6, Elemental Resistance by 6%, and Final Damage by 3%.
7 When hit, convert 34% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
Permanently increases Abnormal Status Resistance by 7, Elemental Resistance by 7%, and Final Damage by 4%.
8 When hit, convert 34% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
Permanently increases Abnormal Status Resistance by 8, Elemental Resistance by 8%, and Final Damage by 4%.
9 When hit, convert 35% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
Permanently increases Abnormal Status Resistance by 9, Elemental Resistance by 9%, and Final Damage by 5%.
10 When hit, convert 35% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
Permanently increases Abnormal Status Resistance by 10, Elemental Resistance by 10%, and Final Damage by 5%.
11 When hit, convert 36% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
Permanently increases Abnormal Status Resistance by 11, Elemental Resistance by 11%, and Final Damage by 6%.
12 When hit, convert 36% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
Permanently increases Abnormal Status Resistance by 12, Elemental Resistance by 12%, and Final Damage by 6%.
13 When hit, convert 37% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
Permanently increases Abnormal Status Resistance by 13, Elemental Resistance by 13%, and Final Damage by 7%.
14 When hit, convert 37% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
Permanently increases Abnormal Status Resistance by 14, Elemental Resistance by 14%, and Final Damage by 7%.
15 When hit, convert 38% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
Permanently increases Abnormal Status Resistance by 15, Elemental Resistance by 15%, and Final Damage by 8%.
16 When hit, convert 38% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
Permanently increases Abnormal Status Resistance by 16, Elemental Resistance by 16%, and Final Damage by 8%.
17 When hit, convert 39% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
Permanently increases Abnormal Status Resistance by 17, Elemental Resistance by 17%, and Final Damage by 9%.
18 When hit, convert 39% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
Permanently increases Abnormal Status Resistance by 18, Elemental Resistance by 18%, and Final Damage by 9%.
19 When hit, convert 40% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
Permanently increases Abnormal Status Resistance by 19, Elemental Resistance by 19%, and Final Damage by 10%.
20 When hit, convert 40% of damage taken into a protective shield. 40% + 50 of the shield dissipates each second. The maximum potential for the shield is equal to your Max HP.
Permanently increases Abnormal Status Resistance by 20, Elemental Resistance by 20%, and Final Damage by 10%.

Blaster
Novice: Citizen
I: Blaster
II: Blaster
III: Blaster
IV: Blaster
Hyper: Blaster
V: Blaster
HEXA: Blaster
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