Shurrikane

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Shurrikane

Throws a massive shuriken said to be used by the thieves of old. Unaffected by attack reflection. Reduced chance of activating Assassin's Mark.
Level MP Cost: #mpCon. Throwing Stars Cost: 1, Max Enemies Hit: #mobCount. Damage: #damage%. Number of Attacks: #attackCount
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for #z sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
#w% of normal chance to trigger Assassin's Mark.
Cooldown: #cooltime sec.
1 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 296%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
2 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 307%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
3 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 318%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
4 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 329%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
5 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 340%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
6 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 351%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
7 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 362%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
8 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 373%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
9 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 384%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
10 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 395%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
11 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 406%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
12 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 417%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
13 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 428%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
14 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 439%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
15 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 450%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
16 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 461%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
17 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 472%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
18 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 483%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
19 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 494%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
20 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 505%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
21 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 516%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
22 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 527%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
23 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 538%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
24 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 549%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
25 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 560%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
26 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 571%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
27 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 582%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
28 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 593%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
29 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 604%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.
30 MP Cost: 800. Throwing Stars Cost: 1, Max Enemies Hit: 6. Damage: 615%. Number of Attacks: 7
A huge shuriken flies forward striking foes, then spins in place, dealing additional damage for 2 sec before disappearing. Using the skill again while the shuriken is flying will stop it immediately at its current location.
40% of normal chance to trigger Assassin's Mark.
Cooldown: 25 sec.

6th Job Enhancement

Shurrikane Boost

  • Class: Night Lord
  • Type: Passive
  • Level Requirement: 260
  • Maximum Level: 30
Boosts Shurrikane.
Level Shurrikane Final Damage: +#damR_6th%
1 Shurrikane Final Damage: +11%
2 Shurrikane Final Damage: +12%
3 Shurrikane Final Damage: +13%
4 Shurrikane Final Damage: +14%
5 Shurrikane Final Damage: +15%
6 Shurrikane Final Damage: +16%
7 Shurrikane Final Damage: +17%
8 Shurrikane Final Damage: +18%
9 Shurrikane Final Damage: +19%
10 Shurrikane Final Damage: +25%
11 Shurrikane Final Damage: +26%
12 Shurrikane Final Damage: +27%
13 Shurrikane Final Damage: +28%
14 Shurrikane Final Damage: +29%
15 Shurrikane Final Damage: +30%
16 Shurrikane Final Damage: +31%
17 Shurrikane Final Damage: +32%
18 Shurrikane Final Damage: +33%
19 Shurrikane Final Damage: +34%
20 Shurrikane Final Damage: +40%
21 Shurrikane Final Damage: +41%
22 Shurrikane Final Damage: +42%
23 Shurrikane Final Damage: +43%
24 Shurrikane Final Damage: +44%
25 Shurrikane Final Damage: +45%
26 Shurrikane Final Damage: +46%
27 Shurrikane Final Damage: +47%
28 Shurrikane Final Damage: +48%
29 Shurrikane Final Damage: +49%
30 Shurrikane Final Damage: +60%

Night Lord
Novice: Beginner
I: Rogue
II: Assassin
III: Hermit
IV: Night Lord
Hyper: Night Lord
V: Night Lord
HEXA: Night Lord
Characters and Skills
Class
Job and Skills (Click on icon for skills)
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Bowman

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Night Lord Shadower

Special

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Special

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Demon

Lethe

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Flora

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Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

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Lynn Mo Xuan

Shine

Erel Light Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills