Silhouette Mirage

From the MapleStory Wiki, a knowledge base about everything MapleStory
Jump to navigation Jump to search

Silhouette Mirage

Evades enemy attacks by moving fast enough to create illusory doubles of yourself.
Illusory doubles disperse the enemy's attention to either reduce damage taken by Bow Master or inflict damage on the enemy. The time to create the illusory doubles isn't deducted when you are incapacitated. Illusory doubles are unaffected by attack reflection.
Can be toggled On/Off.
Level Creates up to #x illusory doubles every #u sec.
When you either receive damage that is at least #y% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by #q%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, #bulletCount illusory bullets will deal #damage% damage #attackCount times. MP Cost: #v, Cooldown: #t sec
Cooldown: #cooltimeMS sec
1 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 32%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 800% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
2 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 34%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 830% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
3 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 36%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 860% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
4 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 38%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 890% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
5 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 40%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 920% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
6 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 42%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 950% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
7 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 44%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 980% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
8 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 46%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1010% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
9 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 48%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1040% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
10 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 50%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1070% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
11 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 52%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1100% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
12 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 54%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1130% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
13 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 56%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1160% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
14 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 58%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1190% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
15 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 60%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1220% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
16 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 62%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1250% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
17 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 64%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1280% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
18 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 66%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1310% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
19 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 68%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1340% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
20 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 70%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1370% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
21 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 72%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1400% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
22 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 74%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1430% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
23 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 76%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1460% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
24 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 78%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1490% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
25 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 80%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1520% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
26 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 82%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1550% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
27 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 84%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1580% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
28 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 86%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1610% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
29 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 88%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1640% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec
30 Creates up to 2 illusory doubles every 50 sec.
When you either receive damage that is at least 50% of your Max HP or you receive damage that leads to death, 1 illusory double disappears, reducing that damage by 90%
If you have even 1 illusory double, and there is an enemy to attack nearby, when using an attack skill, 5 illusory bullets will deal 1670% damage 3 times. MP Cost: 80, Cooldown: 7.5 sec
Cooldown: 1.5 sec

6th Job Enhancement

Silhouette Mirage Boost

  • Class: Bow Master
  • Type: Active
  • Level Requirement: 260
  • Maximum Level: 30
Boosts Silhouette Mirage.
Level Silhouette Mirage Final Damage: +#damR_6th%, increases damage reduction by #x% when illusory double disappears, triggers illusory arrows even if no double is created
1 Silhouette Mirage Final Damage: +11%, increases damage reduction by 91% when illusory double disappears, triggers illusory arrows even if no double is created
2 Silhouette Mirage Final Damage: +12%, increases damage reduction by 91% when illusory double disappears, triggers illusory arrows even if no double is created
3 Silhouette Mirage Final Damage: +13%, increases damage reduction by 91% when illusory double disappears, triggers illusory arrows even if no double is created
4 Silhouette Mirage Final Damage: +14%, increases damage reduction by 91% when illusory double disappears, triggers illusory arrows even if no double is created
5 Silhouette Mirage Final Damage: +15%, increases damage reduction by 91% when illusory double disappears, triggers illusory arrows even if no double is created
6 Silhouette Mirage Final Damage: +16%, increases damage reduction by 91% when illusory double disappears, triggers illusory arrows even if no double is created
7 Silhouette Mirage Final Damage: +17%, increases damage reduction by 92% when illusory double disappears, triggers illusory arrows even if no double is created
8 Silhouette Mirage Final Damage: +18%, increases damage reduction by 92% when illusory double disappears, triggers illusory arrows even if no double is created
9 Silhouette Mirage Final Damage: +19%, increases damage reduction by 92% when illusory double disappears, triggers illusory arrows even if no double is created
10 Silhouette Mirage Final Damage: +25%, increases damage reduction by 92% when illusory double disappears, triggers illusory arrows even if no double is created
11 Silhouette Mirage Final Damage: +26%, increases damage reduction by 92% when illusory double disappears, triggers illusory arrows even if no double is created
12 Silhouette Mirage Final Damage: +27%, increases damage reduction by 92% when illusory double disappears, triggers illusory arrows even if no double is created
13 Silhouette Mirage Final Damage: +28%, increases damage reduction by 93% when illusory double disappears, triggers illusory arrows even if no double is created
14 Silhouette Mirage Final Damage: +29%, increases damage reduction by 93% when illusory double disappears, triggers illusory arrows even if no double is created
15 Silhouette Mirage Final Damage: +30%, increases damage reduction by 93% when illusory double disappears, triggers illusory arrows even if no double is created
16 Silhouette Mirage Final Damage: +31%, increases damage reduction by 93% when illusory double disappears, triggers illusory arrows even if no double is created
17 Silhouette Mirage Final Damage: +32%, increases damage reduction by 93% when illusory double disappears, triggers illusory arrows even if no double is created
18 Silhouette Mirage Final Damage: +33%, increases damage reduction by 93% when illusory double disappears, triggers illusory arrows even if no double is created
19 Silhouette Mirage Final Damage: +34%, increases damage reduction by 94% when illusory double disappears, triggers illusory arrows even if no double is created
20 Silhouette Mirage Final Damage: +40%, increases damage reduction by 94% when illusory double disappears, triggers illusory arrows even if no double is created
21 Silhouette Mirage Final Damage: +41%, increases damage reduction by 94% when illusory double disappears, triggers illusory arrows even if no double is created
22 Silhouette Mirage Final Damage: +42%, increases damage reduction by 94% when illusory double disappears, triggers illusory arrows even if no double is created
23 Silhouette Mirage Final Damage: +43%, increases damage reduction by 94% when illusory double disappears, triggers illusory arrows even if no double is created
24 Silhouette Mirage Final Damage: +44%, increases damage reduction by 94% when illusory double disappears, triggers illusory arrows even if no double is created
25 Silhouette Mirage Final Damage: +45%, increases damage reduction by 95% when illusory double disappears, triggers illusory arrows even if no double is created
26 Silhouette Mirage Final Damage: +46%, increases damage reduction by 95% when illusory double disappears, triggers illusory arrows even if no double is created
27 Silhouette Mirage Final Damage: +47%, increases damage reduction by 95% when illusory double disappears, triggers illusory arrows even if no double is created
28 Silhouette Mirage Final Damage: +48%, increases damage reduction by 95% when illusory double disappears, triggers illusory arrows even if no double is created
29 Silhouette Mirage Final Damage: +49%, increases damage reduction by 95% when illusory double disappears, triggers illusory arrows even if no double is created
30 Silhouette Mirage Final Damage: +60%, increases damage reduction by 95% when illusory double disappears, triggers illusory arrows even if no double is created

Bow Master
Novice: Beginner
I: Archer
II: Hunter
III: Ranger
IV: Bow Master
Hyper: Bow Master
V: Bow Master
HEXA: Bow Master
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Erel Light Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills