Speed Mirage

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Speed Mirage

  • Class: Ranger
  • Type: Active
  • Maximum Level: 20
Fire arrows fast enough to leave afterimages.
After striking enemies with enough arrow-based attacks, creates afterimages that fires enemy-seeking arrows before vanishing. These arrows target a single enemy in front of the afterimage and damage any foes pierced on the way to the target. Arrow Blaster turret placement attacks don't count toward this skill's prerequisites.
Empowers Wind Arrow.
Can be toggled On/Off.
Level MP Cost: #mpCon. After successfully striking enemies #u times with arrow-based attacks, creates #w afterimages that fire an arrow towards an enemy ahead of them.

Every #u2 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike.
Fired arrows pierce up to #mobCount enemies and deal #damage% damage #attackCount times on the way to its intended target.

Cooldown: #cooltime sec

[Passive Effect] Increases Wind Arrow's Range and Damage by #damPlus%p.
1 MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them.

Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike.
Fired arrows pierce up to 5 enemies and deal 325% damage 4 times on the way to its intended target.

Cooldown: 1 sec

[Passive Effect] Increases Wind Arrow's Range and Damage by 51%p.
2 MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them.

Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike.
Fired arrows pierce up to 5 enemies and deal 330% damage 4 times on the way to its intended target.

Cooldown: 1 sec

[Passive Effect] Increases Wind Arrow's Range and Damage by 52%p.
3 MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them.

Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike.
Fired arrows pierce up to 5 enemies and deal 335% damage 4 times on the way to its intended target.

Cooldown: 1 sec

[Passive Effect] Increases Wind Arrow's Range and Damage by 53%p.
4 MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them.

Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike.
Fired arrows pierce up to 5 enemies and deal 340% damage 4 times on the way to its intended target.

Cooldown: 1 sec

[Passive Effect] Increases Wind Arrow's Range and Damage by 54%p.
5 MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them.

Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike.
Fired arrows pierce up to 5 enemies and deal 345% damage 4 times on the way to its intended target.

Cooldown: 1 sec

[Passive Effect] Increases Wind Arrow's Range and Damage by 55%p.
6 MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them.

Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike.
Fired arrows pierce up to 5 enemies and deal 350% damage 4 times on the way to its intended target.

Cooldown: 1 sec

[Passive Effect] Increases Wind Arrow's Range and Damage by 56%p.
7 MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them.

Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike.
Fired arrows pierce up to 5 enemies and deal 355% damage 4 times on the way to its intended target.

Cooldown: 1 sec

[Passive Effect] Increases Wind Arrow's Range and Damage by 57%p.
8 MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them.

Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike.
Fired arrows pierce up to 5 enemies and deal 360% damage 4 times on the way to its intended target.

Cooldown: 1 sec

[Passive Effect] Increases Wind Arrow's Range and Damage by 58%p.
9 MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them.

Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike.
Fired arrows pierce up to 5 enemies and deal 365% damage 4 times on the way to its intended target.

Cooldown: 1 sec

[Passive Effect] Increases Wind Arrow's Range and Damage by 59%p.
10 MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them.

Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike.
Fired arrows pierce up to 5 enemies and deal 370% damage 4 times on the way to its intended target.

Cooldown: 1 sec

[Passive Effect] Increases Wind Arrow's Range and Damage by 60%p.
11 MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them.

Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike.
Fired arrows pierce up to 5 enemies and deal 375% damage 4 times on the way to its intended target.

Cooldown: 1 sec

[Passive Effect] Increases Wind Arrow's Range and Damage by 61%p.
12 MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them.

Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike.
Fired arrows pierce up to 5 enemies and deal 380% damage 4 times on the way to its intended target.

Cooldown: 1 sec

[Passive Effect] Increases Wind Arrow's Range and Damage by 62%p.
13 MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them.

Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike.
Fired arrows pierce up to 5 enemies and deal 385% damage 4 times on the way to its intended target.

Cooldown: 1 sec

[Passive Effect] Increases Wind Arrow's Range and Damage by 63%p.
14 MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them.

Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike.
Fired arrows pierce up to 5 enemies and deal 390% damage 4 times on the way to its intended target.

Cooldown: 1 sec

[Passive Effect] Increases Wind Arrow's Range and Damage by 64%p.
15 MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them.

Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike.
Fired arrows pierce up to 5 enemies and deal 395% damage 4 times on the way to its intended target.

Cooldown: 1 sec

[Passive Effect] Increases Wind Arrow's Range and Damage by 65%p.
16 MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them.

Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike.
Fired arrows pierce up to 5 enemies and deal 400% damage 4 times on the way to its intended target.

Cooldown: 1 sec

[Passive Effect] Increases Wind Arrow's Range and Damage by 66%p.
17 MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them.

Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike.
Fired arrows pierce up to 5 enemies and deal 405% damage 4 times on the way to its intended target.

Cooldown: 1 sec

[Passive Effect] Increases Wind Arrow's Range and Damage by 67%p.
18 MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them.

Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike.
Fired arrows pierce up to 5 enemies and deal 410% damage 4 times on the way to its intended target.

Cooldown: 1 sec

[Passive Effect] Increases Wind Arrow's Range and Damage by 68%p.
19 MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them.

Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike.
Fired arrows pierce up to 5 enemies and deal 415% damage 4 times on the way to its intended target.

Cooldown: 1 sec

[Passive Effect] Increases Wind Arrow's Range and Damage by 69%p.
20 MP Cost: 90. After successfully striking enemies 12 times with arrow-based attacks, creates 3 afterimages that fire an arrow towards an enemy ahead of them.

Every 7 hits with Arrow Blaster, Hurricane, Silhouette Mirage, Inhuman Speed, Quiver Barrage, and Storm of Arrows count as 1 successful arrow-based strike.
Fired arrows pierce up to 5 enemies and deal 420% damage 4 times on the way to its intended target.

Cooldown: 1 sec

[Passive Effect] Increases Wind Arrow's Range and Damage by 70%p.

Bow Master
Novice: Beginner
I: Archer
II: Hunter
III: Ranger
IV: Bow Master
Hyper: Bow Master
V: Bow Master
HEXA: Bow Master
Characters and Skills
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