- Class: Bow Master
- Type: Active
- Maximum Level: 30
| Arrows shot into the sky fall like rain. Unaffected by attack reflection. Has no effect in towns. | |
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| Level | MP Cost: #mpCon, Damage: +#indieDamR%, Duration: #time sec. Arrows rain down on a zone every #x sec for #t sec when you attack with your own skills. Up to #y of these zones can be created, but they cannot overlap. The falling arrows deal #q% damage to up to #z enemies, #w times. If currently attacking more than one enemy, the number of attacks increases by #v for each additional enemy, for up to #s additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: #cooltime sec. |
| 1 | MP Cost: 1000, Damage: +15%, Duration: 41 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 780% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 2 | MP Cost: 1000, Damage: +16%, Duration: 42 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 810% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 3 | MP Cost: 1000, Damage: +16%, Duration: 43 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 840% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 4 | MP Cost: 1000, Damage: +17%, Duration: 44 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 870% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 5 | MP Cost: 1000, Damage: +17%, Duration: 45 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 900% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 6 | MP Cost: 1000, Damage: +18%, Duration: 46 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 930% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 7 | MP Cost: 1000, Damage: +18%, Duration: 47 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 960% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 8 | MP Cost: 1000, Damage: +19%, Duration: 48 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 990% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 9 | MP Cost: 1000, Damage: +19%, Duration: 49 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1020% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 10 | MP Cost: 1000, Damage: +20%, Duration: 50 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1050% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 11 | MP Cost: 1000, Damage: +20%, Duration: 51 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1080% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 12 | MP Cost: 1000, Damage: +21%, Duration: 52 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1110% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 13 | MP Cost: 1000, Damage: +21%, Duration: 53 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1140% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 14 | MP Cost: 1000, Damage: +22%, Duration: 54 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1170% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 15 | MP Cost: 1000, Damage: +22%, Duration: 55 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1200% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 16 | MP Cost: 1000, Damage: +23%, Duration: 56 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1230% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 17 | MP Cost: 1000, Damage: +23%, Duration: 57 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1260% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 18 | MP Cost: 1000, Damage: +24%, Duration: 58 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1290% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 19 | MP Cost: 1000, Damage: +24%, Duration: 59 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1320% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 20 | MP Cost: 1000, Damage: +25%, Duration: 60 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1350% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 21 | MP Cost: 1000, Damage: +25%, Duration: 61 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1380% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 22 | MP Cost: 1000, Damage: +26%, Duration: 62 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1410% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 23 | MP Cost: 1000, Damage: +26%, Duration: 63 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1440% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 24 | MP Cost: 1000, Damage: +27%, Duration: 64 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1470% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 25 | MP Cost: 1000, Damage: +27%, Duration: 65 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1500% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 26 | MP Cost: 1000, Damage: +28%, Duration: 66 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1530% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 27 | MP Cost: 1000, Damage: +28%, Duration: 67 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1560% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 28 | MP Cost: 1000, Damage: +29%, Duration: 68 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1590% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 29 | MP Cost: 1000, Damage: +29%, Duration: 69 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1620% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
| 30 | MP Cost: 1000, Damage: +30%, Duration: 70 sec. Arrows rain down on a zone every 5 sec for 2.5 sec when you attack with your own skills. Up to 6 of these zones can be created, but they cannot overlap. The falling arrows deal 1650% damage to up to 10 enemies, 7 times. If currently attacking more than one enemy, the number of attacks increases by 2 for each additional enemy, for up to 8 additional attacks. Has 2x more of a chance than Quiver Cartridge does to activate Magic Arrow on attacks in this area. Cooldown: 120 sec. |
