- Class: Hero
- Type: Active
- Maximum Level: 30
| Slice forward faster than the eye can see using a combo orb. Sword Illusion is unaffected by attack reflection. | |
|---|---|
| Level | MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Attack Count: #attackCount, Chase Cut Activation Count: #x. Afterwards, activates #z explosion(s), which attack #y time(s) for #w% damage. While Combo Attack is active, upon use, increases Final Damage for #time sec by the Final Damage bonus of the #u Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: #cooltime sec |
| 1 | MP Cost: 700, Max Enemies Hit: 8, Damage: 130%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 260% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 2 | MP Cost: 700, Max Enemies Hit: 8, Damage: 135%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 270% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 3 | MP Cost: 700, Max Enemies Hit: 8, Damage: 140%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 280% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 4 | MP Cost: 700, Max Enemies Hit: 8, Damage: 145%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 290% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 5 | MP Cost: 700, Max Enemies Hit: 8, Damage: 150%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 300% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 6 | MP Cost: 700, Max Enemies Hit: 8, Damage: 155%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 310% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 7 | MP Cost: 700, Max Enemies Hit: 8, Damage: 160%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 320% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 8 | MP Cost: 700, Max Enemies Hit: 8, Damage: 165%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 330% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 9 | MP Cost: 700, Max Enemies Hit: 8, Damage: 170%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 340% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 10 | MP Cost: 700, Max Enemies Hit: 8, Damage: 175%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 350% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 11 | MP Cost: 700, Max Enemies Hit: 8, Damage: 180%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 360% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 12 | MP Cost: 700, Max Enemies Hit: 8, Damage: 185%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 370% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 13 | MP Cost: 700, Max Enemies Hit: 8, Damage: 190%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 380% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 14 | MP Cost: 700, Max Enemies Hit: 8, Damage: 195%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 390% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 15 | MP Cost: 700, Max Enemies Hit: 8, Damage: 200%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 400% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 16 | MP Cost: 700, Max Enemies Hit: 8, Damage: 205%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 410% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 17 | MP Cost: 700, Max Enemies Hit: 8, Damage: 210%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 420% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 18 | MP Cost: 700, Max Enemies Hit: 8, Damage: 215%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 430% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 19 | MP Cost: 700, Max Enemies Hit: 8, Damage: 220%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 440% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 20 | MP Cost: 700, Max Enemies Hit: 8, Damage: 225%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 450% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 21 | MP Cost: 700, Max Enemies Hit: 8, Damage: 230%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 460% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 22 | MP Cost: 700, Max Enemies Hit: 8, Damage: 235%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 470% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 23 | MP Cost: 700, Max Enemies Hit: 8, Damage: 240%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 480% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 24 | MP Cost: 700, Max Enemies Hit: 8, Damage: 245%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 490% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 25 | MP Cost: 700, Max Enemies Hit: 8, Damage: 250%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 500% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 26 | MP Cost: 700, Max Enemies Hit: 8, Damage: 255%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 510% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 27 | MP Cost: 700, Max Enemies Hit: 8, Damage: 260%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 520% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 28 | MP Cost: 700, Max Enemies Hit: 8, Damage: 265%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 530% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 29 | MP Cost: 700, Max Enemies Hit: 8, Damage: 270%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 540% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
| 30 | MP Cost: 700, Max Enemies Hit: 8, Damage: 275%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 550% damage. While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive. Cooldown: 30 sec |
