Sword Illusion

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Sword Illusion

  • Class: Hero
  • Type: Active
  • Maximum Level: 30
Slice forward faster than the eye can see using a combo orb. Sword Illusion is unaffected by attack reflection.
Level MP Cost: #mpCon, Max Enemies Hit: #mobCount, Damage: #damage%, Attack Count: #attackCount, Chase Cut Activation Count: #x. Afterwards, activates #z explosion(s), which attack #y time(s) for #w% damage.
While Combo Attack is active, upon use, increases Final Damage for #time sec by the Final Damage bonus of the #u Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: #cooltime sec
1 MP Cost: 700, Max Enemies Hit: 8, Damage: 130%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 260% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
2 MP Cost: 700, Max Enemies Hit: 8, Damage: 135%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 270% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
3 MP Cost: 700, Max Enemies Hit: 8, Damage: 140%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 280% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
4 MP Cost: 700, Max Enemies Hit: 8, Damage: 145%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 290% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
5 MP Cost: 700, Max Enemies Hit: 8, Damage: 150%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 300% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
6 MP Cost: 700, Max Enemies Hit: 8, Damage: 155%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 310% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
7 MP Cost: 700, Max Enemies Hit: 8, Damage: 160%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 320% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
8 MP Cost: 700, Max Enemies Hit: 8, Damage: 165%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 330% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
9 MP Cost: 700, Max Enemies Hit: 8, Damage: 170%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 340% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
10 MP Cost: 700, Max Enemies Hit: 8, Damage: 175%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 350% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
11 MP Cost: 700, Max Enemies Hit: 8, Damage: 180%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 360% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
12 MP Cost: 700, Max Enemies Hit: 8, Damage: 185%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 370% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
13 MP Cost: 700, Max Enemies Hit: 8, Damage: 190%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 380% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
14 MP Cost: 700, Max Enemies Hit: 8, Damage: 195%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 390% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
15 MP Cost: 700, Max Enemies Hit: 8, Damage: 200%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 400% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
16 MP Cost: 700, Max Enemies Hit: 8, Damage: 205%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 410% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
17 MP Cost: 700, Max Enemies Hit: 8, Damage: 210%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 420% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
18 MP Cost: 700, Max Enemies Hit: 8, Damage: 215%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 430% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
19 MP Cost: 700, Max Enemies Hit: 8, Damage: 220%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 440% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
20 MP Cost: 700, Max Enemies Hit: 8, Damage: 225%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 450% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
21 MP Cost: 700, Max Enemies Hit: 8, Damage: 230%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 460% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
22 MP Cost: 700, Max Enemies Hit: 8, Damage: 235%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 470% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
23 MP Cost: 700, Max Enemies Hit: 8, Damage: 240%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 480% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
24 MP Cost: 700, Max Enemies Hit: 8, Damage: 245%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 490% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
25 MP Cost: 700, Max Enemies Hit: 8, Damage: 250%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 500% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
26 MP Cost: 700, Max Enemies Hit: 8, Damage: 255%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 510% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
27 MP Cost: 700, Max Enemies Hit: 8, Damage: 260%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 520% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
28 MP Cost: 700, Max Enemies Hit: 8, Damage: 265%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 530% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
29 MP Cost: 700, Max Enemies Hit: 8, Damage: 270%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 540% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec
30 MP Cost: 700, Max Enemies Hit: 8, Damage: 275%, Attack Count: 4, Chase Cut Activation Count: 12. Afterwards, activates 5 explosion(s), which attack 5 time(s) for 550% damage.
While Combo Attack is active, upon use, increases Final Damage for 8 sec by the Final Damage bonus of the 6 Combo Orbs. Final Damage increase from Combo Orb is additive.
Cooldown: 30 sec

6th Job Enhancement

Sword Illusion Boost

  • Class: Hero
  • Type: Active
  • Level Requirement: 260
  • Maximum Level: 30
Boosts Sword Illusion.
Level Sword Illusion Final Damage: +#damR_6th%
1 Sword Illusion Final Damage: +11%
2 Sword Illusion Final Damage: +12%
3 Sword Illusion Final Damage: +13%
4 Sword Illusion Final Damage: +14%
5 Sword Illusion Final Damage: +15%
6 Sword Illusion Final Damage: +16%
7 Sword Illusion Final Damage: +17%
8 Sword Illusion Final Damage: +18%
9 Sword Illusion Final Damage: +19%
10 Sword Illusion Final Damage: +25%
11 Sword Illusion Final Damage: +26%
12 Sword Illusion Final Damage: +27%
13 Sword Illusion Final Damage: +28%
14 Sword Illusion Final Damage: +29%
15 Sword Illusion Final Damage: +30%
16 Sword Illusion Final Damage: +31%
17 Sword Illusion Final Damage: +32%
18 Sword Illusion Final Damage: +33%
19 Sword Illusion Final Damage: +34%
20 Sword Illusion Final Damage: +40%
21 Sword Illusion Final Damage: +41%
22 Sword Illusion Final Damage: +42%
23 Sword Illusion Final Damage: +43%
24 Sword Illusion Final Damage: +44%
25 Sword Illusion Final Damage: +45%
26 Sword Illusion Final Damage: +46%
27 Sword Illusion Final Damage: +47%
28 Sword Illusion Final Damage: +48%
29 Sword Illusion Final Damage: +49%
30 Sword Illusion Final Damage: +60%

Hero
Novice: Beginner
I: Swordman
II: Fighter
III: Crusader
IV: Hero
Hyper: Hero
V: Hero
HEXA: Hero
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