Throw Blasting

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Throw Blasting

Throw shurikens with explosive charms attached. The charms explode after the shurikens hit, dealing additional attack to nearby enemies. Explosions are unaffected by attack reflection.
Level Explosive Charm: Throws explosive-rigged shurikens at up to #v enemies, dealing #z% damage #q times.
Passive Effect: 1 explosive charm is prepared every #u sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: #mpCon, Duration: #time sec, Usable Explosive Charms: #x, uses min #s and max #w charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: #cooltime sec.
1 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 494% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
2 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 513% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
3 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 532% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
4 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 551% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
5 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 570% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
6 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 589% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
7 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 608% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
8 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 627% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
9 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 646% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
10 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 665% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
11 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 684% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
12 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 703% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
13 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 722% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
14 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 741% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
15 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 760% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
16 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 779% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
17 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 798% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
18 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 817% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
19 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 836% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
20 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 855% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
21 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 874% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
22 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 893% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
23 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 912% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
24 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 931% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
25 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 950% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
26 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 969% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
27 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 988% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
28 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 1007% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
29 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 1026% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.
30 Explosive Charm: Throws explosive-rigged shurikens at up to 6 enemies, dealing 1045% damage 5 times.
Passive Effect: 1 explosive charm is prepared every 10 sec and activates. Active and Passive Effects cannot trigger simultaneously.
Active Effect: MP Cost: 1000, Duration: 60 sec, Usable Explosive Charms: 46, uses min 2 and max 4 charms per attack skill, consumes throwing stars up to the number of charms used. Cooldown: 120 sec.

6th Job Enhancement

Throw Blasting Boost

  • Class: Night Lord
  • Type: Passive
  • Level Requirement: 260
  • Maximum Level: 30
Boosts Throw Blasting.
Level Throw Blasting Final Damage: +#damR_6th%
1 Throw Blasting Final Damage: +11%
2 Throw Blasting Final Damage: +12%
3 Throw Blasting Final Damage: +13%
4 Throw Blasting Final Damage: +14%
5 Throw Blasting Final Damage: +15%
6 Throw Blasting Final Damage: +16%
7 Throw Blasting Final Damage: +17%
8 Throw Blasting Final Damage: +18%
9 Throw Blasting Final Damage: +19%
10 Throw Blasting Final Damage: +25%
11 Throw Blasting Final Damage: +26%
12 Throw Blasting Final Damage: +27%
13 Throw Blasting Final Damage: +28%
14 Throw Blasting Final Damage: +29%
15 Throw Blasting Final Damage: +30%
16 Throw Blasting Final Damage: +31%
17 Throw Blasting Final Damage: +32%
18 Throw Blasting Final Damage: +33%
19 Throw Blasting Final Damage: +34%
20 Throw Blasting Final Damage: +40%
21 Throw Blasting Final Damage: +41%
22 Throw Blasting Final Damage: +42%
23 Throw Blasting Final Damage: +43%
24 Throw Blasting Final Damage: +44%
25 Throw Blasting Final Damage: +45%
26 Throw Blasting Final Damage: +46%
27 Throw Blasting Final Damage: +47%
28 Throw Blasting Final Damage: +48%
29 Throw Blasting Final Damage: +49%
30 Throw Blasting Final Damage: +60%

Night Lord
Novice: Beginner
I: Rogue
II: Assassin
III: Hermit
IV: Night Lord
Hyper: Night Lord
V: Night Lord
HEXA: Night Lord
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

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Special

Cannoneer Jett Zen

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Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

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Mihile

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Resistance

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Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Erel Light Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

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