Trickblade

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Trickblade

  • Class: Shadower
  • Type: Active
  • Maximum Level: 30
Move behind the enemy damaged by Assassinate and Sonic Blow to deal a fatal attack. Assassinate and Sonic Blow leave a wound debuff on the highest Max HP enemy that was hit. Attacks linked with Assassinate and Sonic Blow are unaffected by attack ignore and attack reflection.
Level Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for #time sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: #mpCon. Summons your hidden friends to deal #y% damage up to #v enemies #q times. Cooldown: #cooltime sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut #q2 times, dealing #w% damage #z times with Critical Rate +#cr% and ignoring #ignoreMobpdpR% additional Defense. Invincible for #t sec. after the attack, which also applies #u2 sec. of cooldown.
1 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 702% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 858% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
2 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 729% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 891% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
3 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 756% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 924% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
4 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 783% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 957% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
5 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 810% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 990% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
6 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 837% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1023% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
7 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 864% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1056% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
8 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 891% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1089% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
9 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 918% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1122% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
10 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 945% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1155% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
11 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 972% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1188% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
12 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 999% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1221% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
13 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1026% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1254% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
14 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1053% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1287% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
15 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1080% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1320% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
16 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1107% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1353% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
17 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1134% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1386% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
18 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1161% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1419% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
19 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1188% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1452% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
20 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1215% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1485% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
21 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1242% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1518% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
22 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1269% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1551% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
23 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1296% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1584% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
24 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1323% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1617% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
25 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1350% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1650% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
26 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1377% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1683% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
27 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1404% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1716% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
28 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1431% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1749% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
29 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1458% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1782% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.
30 Passive Effect: The enemy hit with Assassinate's last attack and Sonic Blow receives a wound debuff, for 10 sec., that can stack up to 3 times. Only 1 enemy can receive the wound debuff. If the debuff is given to a new enemy, the previous debuff disappears.
Active Effect - MP Cost: 650. Summons your hidden friends to deal 1485% damage up to 10 enemies 5 times. Cooldown: 14 sec.
If one of the enemies has the wound debuff at max stack, you can use it by linking from Assassinate and Sonic Blow to move behind that enemy, then activate Chase Cut 5 times, dealing 1815% damage 7 times with Critical Rate +100% and ignoring 100% additional Defense. Invincible for 1.8 sec. after the attack, which also applies 20 sec. of cooldown.

6th Job Enhancement

Trickblade Boost

  • Class: Shadower
  • Type: Passive
  • Level Requirement: 260
  • Maximum Level: 30
Boosts Trickblade.
Level Trickblade Final Damage: +#damR_6th%
1 Trickblade Final Damage: +11%
2 Trickblade Final Damage: +12%
3 Trickblade Final Damage: +13%
4 Trickblade Final Damage: +14%
5 Trickblade Final Damage: +15%
6 Trickblade Final Damage: +16%
7 Trickblade Final Damage: +17%
8 Trickblade Final Damage: +18%
9 Trickblade Final Damage: +19%
10 Trickblade Final Damage: +25%
11 Trickblade Final Damage: +26%
12 Trickblade Final Damage: +27%
13 Trickblade Final Damage: +28%
14 Trickblade Final Damage: +29%
15 Trickblade Final Damage: +30%
16 Trickblade Final Damage: +31%
17 Trickblade Final Damage: +32%
18 Trickblade Final Damage: +33%
19 Trickblade Final Damage: +34%
20 Trickblade Final Damage: +40%
21 Trickblade Final Damage: +41%
22 Trickblade Final Damage: +42%
23 Trickblade Final Damage: +43%
24 Trickblade Final Damage: +44%
25 Trickblade Final Damage: +45%
26 Trickblade Final Damage: +46%
27 Trickblade Final Damage: +47%
28 Trickblade Final Damage: +48%
29 Trickblade Final Damage: +49%
30 Trickblade Final Damage: +60%

Shadower
Novice: Beginner
I: Rogue
II: Bandit
III: Chief Bandit
IV: Shadower
Hyper: Shadower
V: Shadower
HEXA: Shadower
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Demon

Lethe

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Erel Light Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills