- Class: Bow Master, Marksman, Pathfinder, Wind Archer, Mercedes, Wild Hunter, Kain
- Type: Active
- Maximum Level: 30
| When inflicting a critical wound, your strike hits the enemy where they are most vulnerable, dealing greater damage. | |
|---|---|
| Level | MP Cost: #mpCon, Duration: #time sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by #x% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: #cooltime sec |
| 1 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 21% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 2 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 22% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 3 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 23% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 4 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 24% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 5 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 25% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 6 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 26% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 7 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 27% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 8 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 28% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 9 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 29% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 10 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 30% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 11 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 31% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 12 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 32% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 13 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 33% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 14 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 34% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 15 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 35% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 16 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 36% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 17 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 37% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 18 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 38% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 19 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 39% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 20 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 40% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 21 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 41% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 22 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 42% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 23 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 43% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 24 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 44% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 25 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 45% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 26 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 46% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 27 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 47% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 28 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 48% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 29 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 49% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |
| 30 | MP Cost: 500, Duration: 30 sec, Allows Critical Rate to exceed 100% and Critical Damage to increase by 50% of Critical Rate. The attack's additional Critical Rate is not applied. Cooldown: 120 sec |