Guild Skills

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“Arcane Force” redirects here. For more information on the Arcane Power / Force stat, see Arcane Symbol.

Guild Skills are skills obtainable via a Guild in the Guild Skills tab. Guild members can use these skills at any time and cooldowns are on a per-player basis.

  • Normal Guild Skills: permanent skills that can be unlocked using Skill Points, obtained when the guild levels up
  • Noblesse Guild Skills: skills that reset every Thursday. Noblesse Skill Points can be obtained by participating in Sharenian Culvert and Flag Race.

Normal Guild Skills

Normal Guild Skills are skills that provide benefits to every guild member. Guild administrators can raise the level of normal guild skills using SP. 2 SP is given on guild creation and for every guild level. Resetting all Normal Guild Skills costs 5 Guild Points.

The following depicts the Guild Level and skill requirements (where → means it requires it requires the previous skill at max level).

Lv 1 Lv 5 Lv 10 Lv 15 Lv 20 Lv 25

Spotting Small Change

  • Type: Passive
  • Maximum Level: 3
Get bonus mesos when hunting monsters.
Level Bonus Mesos (per monster drop): +#mesoG mesos
1 Bonus Mesos (per monster drop): +4 mesos
2 Bonus Mesos (per monster drop): +6 mesos
3 Bonus Mesos (per monster drop): +8 mesos
  • Type: Passive
  • Maximum Level: 4
Every week, you can receive the Blessing of the Guild, which increases your Attack Power and Magic ATT, as well as G Potions which fully restore your HP and MP.
Items received can be used until the following Wednesday.
Level Every week, get G Potions: #x and Guild Blessings: #y
1 Every week, get G Potions: 25 and Guild Blessings: 5
2 Every week, get G Potions: 50 and Guild Blessings: 10
3 Every week, get G Potions: 75 and Guild Blessings: 15
4 Every week, get G Potions: 100 and Guild Blessings: 20

United Front

  • Type: Passive
  • Maximum Level: 3
Reduces the damage taken by guild members.
Level Damage Taken: -#damAbsorbShieldR%
1 Damage Taken: -4%
2 Damage Taken: -7%
3 Damage Taken: -10%

Guild Expertise

  • Type: Passive
  • Maximum Level: 1
When a guild member eliminates normal monsters between Lv. 101 - 200, they earn more EXP.
[Requirement]: Guild Lv. 3+
Level Additional #expGuild% EXP earned when eliminating Lv. 101 - 200 normal monsters.
1 Additional 5% EXP earned when eliminating Lv. 101 - 200 normal monsters.

Guild on Fire I

Interactive / Non-Reboot Worlds:

  • Type: Passive
  • Maximum Level: 3
Increases guild members' Attack Power and Magic Attack.
[Requirement]: Guild Lv. 5+
Level Weapon ATT: +#padX, Magic ATT: +#madX
1 Weapon ATT: +2, Magic ATT: +2
2 Weapon ATT: +4, Magic ATT: +4
3 Weapon ATT: +6, Magic ATT: +6

Heroic / Reboot Worlds:

  • Type: Passive
  • Maximum Level: 5
Increases guild members' Attack Power and Magic Attack.
[Requirement]: Guild Lv. 5+
Level Weapon ATT: +#padX, Magic ATT: +#madX
1 Weapon ATT: +2, Magic ATT: +2
2 Weapon ATT: +4, Magic ATT: +4
3 Weapon ATT: +6, Magic ATT: +6
4 Weapon ATT: +8, Magic ATT: +8
5 Weapon ATT: +10, Magic ATT: +10

Amidst the Stars

Interactive / Non-Reboot Worlds:

  • Type: Passive
  • Maximum Level: 3
Increases guild member Star Force rating.
[Requirement]: Guild Lv. 5
Level Star Force: +#starX
1 Star Force: +5
2 Star Force: +10
3 Star Force: +15

Heroic / Reboot Worlds:

  • Type: Passive
  • Maximum Level: 5
Increases guild member Star Force rating.
[Requirement]: Guild Lv. 5
Level Star Force: +#starX
1 Star Force: +5
2 Star Force: +10
3 Star Force: +15
4 Star Force: +20
5 Star Force: +25

On My Way

  • Type: Active
  • Maximum Level: 3
Moves you to the guildmate of your choice in the same channel. Cannot be used on all maps.
[Requirement]: Guild Lv. 5
Level Moves you to the guildmate of your choice, Cooldown: #x hr
1 Moves you to the guildmate of your choice, Cooldown: 5 hr
2 Moves you to the guildmate of your choice, Cooldown: 4 hr
3 Moves you to the guildmate of your choice, Cooldown: 3 hr

Merchandising

  • Type: Passive
  • Maximum Level: 3
Get discounts when purchasing items from stores and bonuses when selling items to stores. (Does not apply to items with resell prices of 70% or more of their purchase prices.)
[Requirement]: Guild Lv. 10+
[Required Skill]: Spotting Small Change Lv. 3+
Level Discount/Bonus Amount: #disCountR%, some items are not eligible
1 Discount/Bonus Amount: 2%, some items are not eligible
2 Discount/Bonus Amount: 3%, some items are not eligible
3 Discount/Bonus Amount: 4%, some items are not eligible
  • Type: Passive
  • Maximum Level: 1
Every week, get even better Banner of Plenty benefits.
Items received can be used until the following Wednesday.

[Requirement]: Guild Lv. 10 and above.
[Required Skill]: Banner of Plenty I Lv. 4 and above.
Level Every week, get additional G Potions: #x and Guild Blessings: #y
1 Every week, get additional G Potions: 100 and Guild Blessings: 5

Team Players

  • Type: Passive
  • Maximum Level: 4
Increases guild members' damage against normal monsters.
[Requirement]: Guild Lv. 10
Level +#nbdR% damage against normal monsters
1 +3% damage against normal monsters
2 +6% damage against normal monsters
3 +9% damage against normal monsters
4 +12% damage against normal monsters

Enhancement Mastery

(Interactive / Non-Reboot Worlds only)

  • Type: Passive
  • Maximum Level: 4
Increases your success rate when you use regular scrolls or Spell Traces. Excludes the following scroll types:

Potential Scroll
Bonus Potential Scroll
Potential Stamp
Bonus Potential Stamp
Chaos Scroll
Pure Clean Slate Scroll
Innocence Scroll
Equip Enhancement Scroll
Star Force Enhancement Scroll
Lucky Item Scroll
Yggdrasil's Blessing
Some Pet Equip Scrolls


[Requirement]: Guild Lv. 15+
Level Regular Scroll and Spell Trace Success Rate: +#itemUpgradeBonusR%
1 Regular Scroll and Spell Trace Success Rate: +1%
2 Regular Scroll and Spell Trace Success Rate: +2%
3 Regular Scroll and Spell Trace Success Rate: +3%
4 Regular Scroll and Spell Trace Success Rate: +4%

Guild on Fire II

Interactive / Non-Reboot Worlds:

  • Type: Passive
  • Maximum Level: 1
Increases guild members' Attack Power and Magic Attack.
[Requirement]: Guild Lv. 15+
[Required Skill]: Guild on Fire I Lv. 3+
Level Weapon ATT: +#padX, Magic ATT: +#madX
1 Weapon ATT: +4, Magic ATT: +4

Heroic / Reboot Worlds:

  • Type: Passive
  • Maximum Level: 5
Increases guild members' Attack Power and Magic Attack.
[Requirement]: Guild Lv. 15+
[Required Skill]: Guild on Fire I Lv. 5+
Level Weapon ATT: +#padX, Magic ATT: +#madX
1 Weapon ATT: +4, Magic ATT: +4
2 Weapon ATT: +6, Magic ATT: +6
3 Weapon ATT: +8, Magic ATT: +8
4 Weapon ATT: +10, Magic ATT: +10
5 Weapon ATT: +12, Magic ATT: +12

Rise, Minions!

  • Type: Active
  • Maximum Level: 3
Revives all party members. If they are part of your guild, restores full MP as well.
[Requirement]: Guild Lv. 15
Level Revives all party members, Cooldown: #x hr
1 Revives all party members, Cooldown: 5 hr
2 Revives all party members, Cooldown: 4 hr
3 Revives all party members, Cooldown: 3 hr

I Summon Thee

  • Type: Active
  • Maximum Level: 3
Summons the guildmate of your choice in the same channel. Cannot be used on all maps. The cooldown will activate even if your guildmate rejects your request, so give them a heads up first.
[Requirement]: Guild Lv. 15
[Required Skill]: On My Way Lv. 3
Level Summons the guildmate of your choice, Cooldown: #x hr
1 Summons the guildmate of your choice, Cooldown: 5 hr
2 Summons the guildmate of your choice, Cooldown: 4 hr
3 Summons the guildmate of your choice, Cooldown: 3 hr

Maybe It's Still Okay

(Interactive / Non-Reboot Worlds only)

  • Type: Passive
  • Maximum Level: 4
Grants an item a chance to be saved when a scroll fails and it is about to be destroyed.
[Requirement]: Guild Lv. 20+
[Required Skill]: Enhancement Mastery Lv. 4+
Level Item Protection Chance: #itemCursedProtectR%
1 Item Protection Chance: 1%
2 Item Protection Chance: 2%
3 Item Protection Chance: 3%
4 Item Protection Chance: 4%
  • Type: Passive
  • Maximum Level: 1
Every week, get even better Banner of Plenty benefits.
Items received can be used until the following Wednesday.

[Requirement]: Guild Lv. 20 and above.
[Required Skill]: Banner of Plenty II Lv. 1 and above.
Level Every week, get additional G Potions: #x and Guild Blessings: #y
1 Every week, get additional G Potions: 100 and Guild Blessings: 5

Well-Rounded

  • Type: Passive
  • Maximum Level: 3
Boosts guild member stats.
[Requirement]: Guild Lv. 20
Level STR: +#strX, DEX: +#dexX, INT: +#intX, LUK: +#lukX, HP: +#mhpX
1 STR: +16, DEX: +16, INT: +16, LUK: +16, HP: +800
2 STR: +28, DEX: +28, INT: +28, LUK: +28, HP: +1400
3 STR: +40, DEX: +40, INT: +40, LUK: +40, HP: +2000

Fearless

  • Type: Passive
  • Maximum Level: 3
Decreases the death penalty duration.
[Requirement]: Guild Lv. 20+
Level Death Penalty Duration: -#expLossReduceR%
1 Death Penalty Duration: -10%
2 Death Penalty Duration: -20%
3 Death Penalty Duration: -30%

Upgrade Salvation

(Interactive / Non-Reboot Worlds only)

  • Type: Passive
  • Maximum Level: 4
Grants a chance to preserve the remaining scroll count when a scroll fails and the scroll count is about to be consumed.
[Requirement]: Guild Lv. 25+
[Required Skill]: Maybe It's Still Okay Lv. 4+
Level Regular Scroll Count Protection Chance: #itemTUCProtectR%
1 Regular Scroll Count Protection Chance: 1%
2 Regular Scroll Count Protection Chance: 2%
3 Regular Scroll Count Protection Chance: 3%
4 Regular Scroll Count Protection Chance: 4%

Arcane Force

  • Type: Passive
  • Maximum Level: 4
Boosts the Arcane Power of guild members. Must have completed A Greater Power quest to receive the effect.
[Requirement]: Guild Lv. 25
Level Arcane Power: +#arcX
1 Arcane Power: +15
2 Arcane Power: +20
3 Arcane Power: +25
4 Arcane Power: +30

Guild on Fire III

Interactive / Non-Reboot Worlds:

  • Type: Passive
  • Maximum Level: 1
Increases guild members' Attack Power and Magic Attack.
[Requirement]: Guild Lv. 25+
[Required Skill]: Guild on Fire II Lv. 1+
Level Weapon ATT: +#padX, Magic ATT: +#madX
1 Weapon ATT: +5, Magic ATT: +5

Heroic / Reboot Worlds:

  • Type: Passive
  • Maximum Level: 5
Increases guild members' Attack Power and Magic Attack.
[Requirement]: Guild Lv. 25+
[Required Skill]: Guild on Fire II Lv. 5+
Level Weapon ATT: +#padX, Magic ATT: +#madX
1 Weapon ATT: +5, Magic ATT: +5
2 Weapon ATT: +7, Magic ATT: +7
3 Weapon ATT: +9, Magic ATT: +9
4 Weapon ATT: +11, Magic ATT: +11
5 Weapon ATT: +13, Magic ATT: +13

Sharenian Demon Mount

  • Type: Active
  • Maximum Level: 1
Allows you to ride a Sharenian Monster Mount. Double-tap the jump key to use the High Altitude Flight skill.
[Requirement]: Guild Lv. 30+
Level Speed: 190, Jump: 120 when riding the Sharenian Monster Mount
1 Speed: 190, Jump: 120 when riding the Sharenian Monster Mount

Noblesse Guild Skills

Noblesse Guild Skills are guild-exclusive skills that boost specific stats. Like Normal Guild Skills, they become available to players 24 hours after joining a guild and can be activated by double-clicking or assigning the skill to a key. These skills cannot be used inside a boss map. Cooldown applies individually per character and cooldown reduction skills do not apply to Noblesse Guild Skills. Characters can bypass the cooldown by spending 5,000,000 Mesos.

Noblesse Guild Skills are reset on Thursday every week. Based on rankings in Sharenian Culvert and Flag Race and Weekly Mission Points, Noblesse Skill Points are assigned with the maximum of 60 points.

Flag Race Reward Noblesse SP
10,000+ points 10 SP
9,000+ points 9 SP
8,000+ points 8 SP
7,000+ points 7 SP
6,000+ points 6 SP
5,000+ points 5 SP
4,000+ points 4 SP
3,000+ points 3 SP
2,000+ points 2 SP
1,000+ points 1 SP
Sharenian Culvert Ranking Noblesse SP
1st 40 SP
2nd 38 SP
3rd 36 SP
4th - 5th 34 SP
6th - 10th 32 SP
Top 5% 29 SP
Top 6% - 10% 27 SP
Top 11% - 15% or at least 60,000 Ranking Points 25 SP
Top 16% - 20% or at least 40,000 Ranking Points 23 SP
Top 21% - 25% or at least 20,000 Ranking Points 21 SP
Top 26% - 30% or at least 10,000 Ranking Points 19 SP
Top 31% - 40% or at least 5,000 Ranking Points 17 SP
Top 41% - 60% or at least 3,000 Ranking Points 15 SP
Top 61% - 80% or at least 1,500 Ranking Points 13 SP
Top 81% - 100% with at least 500 Ranking Points 10 SP
Weekly Mission Points Noblesse SP
200+ points 10 SP
180+ points 9 SP
160+ points 8 SP
140+ points 7 SP
120+ points 6 SP
100+ points 5 SP
80+ points 4 SP
60+ points 3 SP
40+ points 2 SP
20+ points 1 SP

Boss Slayers

  • Type: Active
  • Maximum Level: 15
Temporarily increases Boss Damage.

Can't be used in boss battles.
Level Duration: #y min, Boss Damage: +#indieBDR%, Cooldown: #z min
1 Duration: 2 min, Boss Damage: +2%, Cooldown: 5 min
2 Duration: 4 min, Boss Damage: +4%, Cooldown: 5 min
3 Duration: 6 min, Boss Damage: +6%, Cooldown: 5 min
4 Duration: 8 min, Boss Damage: +8%, Cooldown: 5 min
5 Duration: 10 min, Boss Damage: +10%, Cooldown: 5 min
6 Duration: 12 min, Boss Damage: +12%, Cooldown: 5 min
7 Duration: 14 min, Boss Damage: +14%, Cooldown: 5 min
8 Duration: 16 min, Boss Damage: +16%, Cooldown: 5 min
9 Duration: 18 min, Boss Damage: +18%, Cooldown: 5 min
10 Duration: 20 min, Boss Damage: +20%, Cooldown: 5 min
11 Duration: 22 min, Boss Damage: +22%, Cooldown: 5 min
12 Duration: 24 min, Boss Damage: +24%, Cooldown: 5 min
13 Duration: 26 min, Boss Damage: +26%, Cooldown: 5 min
14 Duration: 28 min, Boss Damage: +28%, Cooldown: 5 min
15 Duration: 30 min, Boss Damage: +30%, Cooldown: 5 min

Undeterred

  • Type: Active
  • Maximum Level: 15
Temporarily increases Ignore Defense.

Can't be used in boss battles.
Level Increases Ignore Defense by #indieIgnoreMobpdpR% for #y min, Cooldown: #z min
1 Increases Ignore Defense by 2% for 2 min, Cooldown: 5 min
2 Increases Ignore Defense by 4% for 4 min, Cooldown: 5 min
3 Increases Ignore Defense by 6% for 6 min, Cooldown: 5 min
4 Increases Ignore Defense by 8% for 8 min, Cooldown: 5 min
5 Increases Ignore Defense by 10% for 10 min, Cooldown: 5 min
6 Increases Ignore Defense by 12% for 12 min, Cooldown: 5 min
7 Increases Ignore Defense by 14% for 14 min, Cooldown: 5 min
8 Increases Ignore Defense by 16% for 16 min, Cooldown: 5 min
9 Increases Ignore Defense by 18% for 18 min, Cooldown: 5 min
10 Increases Ignore Defense by 20% for 20 min, Cooldown: 5 min
11 Increases Ignore Defense by 22% for 22 min, Cooldown: 5 min
12 Increases Ignore Defense by 24% for 24 min, Cooldown: 5 min
13 Increases Ignore Defense by 26% for 26 min, Cooldown: 5 min
14 Increases Ignore Defense by 28% for 28 min, Cooldown: 5 min
15 Increases Ignore Defense by 30% for 30 min, Cooldown: 5 min

For the Guild!

  • Type: Active
  • Maximum Level: 15
Temporarily increases Damage by a certain percentage.

Can't be used in boss battles.
Level Duration: #y min, Damage: +#indieDamR%, Cooldown: #z min
1 Duration: 2 min, Damage: +2%, Cooldown: 5 min
2 Duration: 4 min, Damage: +4%, Cooldown: 5 min
3 Duration: 6 min, Damage: +6%, Cooldown: 5 min
4 Duration: 8 min, Damage: +8%, Cooldown: 5 min
5 Duration: 10 min, Damage: +10%, Cooldown: 5 min
6 Duration: 12 min, Damage: +12%, Cooldown: 5 min
7 Duration: 14 min, Damage: +14%, Cooldown: 5 min
8 Duration: 16 min, Damage: +16%, Cooldown: 5 min
9 Duration: 18 min, Damage: +18%, Cooldown: 5 min
10 Duration: 20 min, Damage: +20%, Cooldown: 5 min
11 Duration: 22 min, Damage: +22%, Cooldown: 5 min
12 Duration: 24 min, Damage: +24%, Cooldown: 5 min
13 Duration: 26 min, Damage: +26%, Cooldown: 5 min
14 Duration: 28 min, Damage: +28%, Cooldown: 5 min
15 Duration: 30 min, Damage: +30%, Cooldown: 5 min

Hard Hitter

  • Type: Active
  • Maximum Level: 15
Temporarily increases Critical Damage by a certain percentage.

Can't be used in boss battles.
Level Duration: #y min, Critical Damage: +#indieCD%, Cooldown: #z min
1 Duration: 2 min, Critical Damage: +2%, Cooldown: 5 min
2 Duration: 4 min, Critical Damage: +4%, Cooldown: 5 min
3 Duration: 6 min, Critical Damage: +6%, Cooldown: 5 min
4 Duration: 8 min, Critical Damage: +8%, Cooldown: 5 min
5 Duration: 10 min, Critical Damage: +10%, Cooldown: 5 min
6 Duration: 12 min, Critical Damage: +12%, Cooldown: 5 min
7 Duration: 14 min, Critical Damage: +14%, Cooldown: 5 min
8 Duration: 16 min, Critical Damage: +16%, Cooldown: 5 min
9 Duration: 18 min, Critical Damage: +18%, Cooldown: 5 min
10 Duration: 20 min, Critical Damage: +20%, Cooldown: 5 min
11 Duration: 22 min, Critical Damage: +22%, Cooldown: 5 min
12 Duration: 24 min, Critical Damage: +24%, Cooldown: 5 min
13 Duration: 26 min, Critical Damage: +26%, Cooldown: 5 min
14 Duration: 28 min, Critical Damage: +28%, Cooldown: 5 min
15 Duration: 30 min, Critical Damage: +30%, Cooldown: 5 min
Characters and Skills
Class
Job and Skills (Click on icon for skills)
Beginner

Beginner Link Skills

Explorers
Warrior

Hero Paladin Dark Knight

Magician

Arch Mage (Fire, Poison) Arch Mage (Ice, Lightning) Bishop

Bowman

Bow Master Marksman

Special

Pathfinder

Thief

Night Lord Shadower

Special

Dual Blade

Pirate

Buccaneer Corsair

Special

Cannoneer Jett Zen

Cygnus Knights

Dawn Warrior Blaze Wizard Wind Archer Night Walker Thunder Breaker

Special

Mihile

Heroes

Aran Evan Luminous Mercedes Phantom Shade

Resistance

Blaster Battle Mage Wild Hunter Xenon Mechanic

Demon

Demon Slayer Demon Avenger

Nova

Kaiser Kain Cadena Angelic Buster

Flora

Adele Illium Khali Ark

Sengoku

Hayato Kanna

Anima

Ren Lara Hoyoung

Monster

Pink Bean Yeti

Transcendent

Zero

Friends World

Kinesis

Jianghu

Lynn Mo Xuan

Shine

Sia Astelle

Beast Tamer

Beast Tamer

Miscellaneous

Tanjiro Kamado Saitama Game Master Skills Guild Skills Miscellaneous Skills