Weapon Jump S Ring

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Equipment

Weapon Jump S Ring
Equipment Type Ring
Required Level 110
Required Job Any
STR +4
DEX +4
INT +4
LUK +4
Weapon Attack +4
Magic Attack +4
Scroll Enhancements Available None
Max Star Force Enhancements None
Tradability Interactive / Non-Reboot Worlds: Tradable until equipped
Heroic / Reboot Worlds: Untradable
Rewarded from
  • Green Jade Boss Ring Box (Rewards Weapon Jump S Ring at a 2.81690% chance)
    • Level 1 at a 50% chance
    • Level 2 at a 41% chance
    • Level 3 at a 9% chance
  • Red Jade Boss Ring Box (Rewards Weapon Jump S Ring at a 6.15385% chance)
    • Level 1 at a 40% chance
    • Level 2 at a 30% chance
    • Level 3 at a 20% chance
    • Level 4 at a 10% chance
  • Black Jade Boss Ring Box (Rewards Weapon Jump S Ring at a 8.33333% chance)
    • Level 1 at a 25% chance
    • Level 2 at a 25% chance
    • Level 3 at a 30% chance
    • Level 4 at a 20% chance
  • White Jade Boss Ring Box (Rewards Weapon Jump S Ring at a 7.93651% chance)
    • Level 3 at a 65% chance
    • Level 4 at a 35% chance
  • Life Boss Ring Box (Rewards Weapon Jump S Ring at a 8.06452% chance)
    • Level 3 at a 30% chance
    • Level 4 at a 70% chance

No longer available in-game:

Sold for 1 Meso(s)
Other Information
  • Equipping this will unlock the skill Weapon Jump S Ring, with a pre-determined level between 1 and 4.
    • An untradable Level 4 Ring can be enhanced up to Level 5 using Grindstone of Life, with the success rate and Meso cost dependent on the number of Grindstones of Life used.
    • An untradable Level 5 Ring can be enhanced up to Level 6 using Grindstone of Faith, with the success rate and Meso cost dependent on the number of Grindstones of Life used.
  • Only one Special Skill Ring can be equipped at a time.

Skill

Weapon Jump S Ring

Temporarily increases STR by a portion of your main weapon's Attack Power or Magic ATT. Not affected by cooldown reset.
Level HP Cost: #hpCon, Duration: #time sec. Increases STR by #x% of your equipped main weapon's Attack Power or Magic ATT. Increases HP of Demon Avenger by #t times this value.
(Apply the higher value between the main weapon's Attack Power and Magic ATT.)
Cooldown: #cooltime sec.
1 HP Cost: 1200, Duration: 9 sec. Increases STR by 80% of your equipped main weapon's Attack Power or Magic ATT. Increases HP of Demon Avenger by 17.5 times this value.
(Apply the higher value between the main weapon's Attack Power and Magic ATT.)
Cooldown: 120 sec.
2 HP Cost: 1000, Duration: 11 sec. Increases STR by 160% of your equipped main weapon's Attack Power or Magic ATT. Increases HP of Demon Avenger by 17.5 times this value.
(Apply the higher value between the main weapon's Attack Power and Magic ATT.)
Cooldown: 120 sec.
3 HP Cost: 800, Duration: 13 sec. Increases STR by 240% of your equipped main weapon's Attack Power or Magic ATT. Increases HP of Demon Avenger by 17.5 times this value.
(Apply the higher value between the main weapon's Attack Power and Magic ATT.)
Cooldown: 120 sec.
4 HP Cost: 600, Duration: 15 sec. Increases STR by 320% of your equipped main weapon's Attack Power or Magic ATT. Increases HP of Demon Avenger by 17.5 times this value.
(Apply the higher value between the main weapon's Attack Power and Magic ATT.)
Cooldown: 120 sec.
5 HP Cost: 600, Duration: 20 sec. Increases STR by 320% of your equipped main weapon's Attack Power or Magic ATT. Increases HP of Demon Avenger by 17.5 times this value.
(Apply the higher value between the main weapon's Attack Power and Magic ATT.)
Cooldown: 120 sec.
6 HP Cost: 600, Duration: 20 sec. Increases STR by 385% of your equipped main weapon's Attack Power or Magic ATT. Increases HP of Demon Avenger by 17.5 times this value.
(Apply the higher value between the main weapon's Attack Power and Magic ATT.)
Cooldown: 120 sec.

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